Difference between revisions of "Voyages Of The Blue Rosie"
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− | =Player Characters' Relationships= | + | =Player Characters' Bonds and Relationships= |
− | Arvini's Relationships: | + | Arvini's Bonds and Relationships: |
− | Pira's Relationships: | + | Pira's Bonds and Relationships: |
+ | -Bond: ''I am loyal to my crew and they can trust me to have their back'' (2) | ||
− | + | -Bond: ''Fera laughed when I professed my feelings, but I can’t help but love her'' (2) | |
+ | -Relationship: Captain Demetrius of the Bone Sword: (1) ''I will see him and his ship destroyed'' | ||
+ | |||
+ | -Relationship: Fera of Knight of Aldis: (1) ''I will convince her to see me as an adult!'' | ||
+ | |||
+ | |||
+ | Zeva's Bonds and Relationships: | ||
=Rumors and Opportunties= | =Rumors and Opportunties= |
Revision as of 14:41, 9 May 2018
Contents
Premise
(placeholder): You are privateers going on many adventures to achieve your goals.
Characters
Players // Characters:
1) ajdynon // Arvini Hagin-Jala
2) Alvyn //
3) Shawn_Hagen // Pira
4) Snumpus // Zeva
5)
Player Characters' Bonds and Relationships
Arvini's Bonds and Relationships:
Pira's Bonds and Relationships:
-Bond: I am loyal to my crew and they can trust me to have their back (2)
-Bond: Fera laughed when I professed my feelings, but I can’t help but love her (2)
-Relationship: Captain Demetrius of the Bone Sword: (1) I will see him and his ship destroyed
-Relationship: Fera of Knight of Aldis: (1) I will convince her to see me as an adult!
Zeva's Bonds and Relationships:
Rumors and Opportunties
Session Summary Notes
General information
Places
Peoples
NPCs
Rules
Character Generation Rules
Link to the free Character Sheet
Here is a supposed SRD of the older D20 version of Blue Rose, and AGE has kept some of the Abilities, Skills, Arcana, etc: http://www.darkshire.net/jhkim/rpg/srd/srd_true_romantic/
1.) Come up with a character concept.
2.) Determine abilities. (Roll 3D6, add them, and then match them to a table.)
3.) Choose a race. Your character can be a human, night person, sea-folk, vata (either the “light” vata’an or “dark” vata’sha), or one of the rhydan (intelligent, awakened animals).
4.) Determine background.
5.) Choose a class (adept, expert, or warrior)
6.) Pick your character’s equipment.
7.) Calculate Defense and Speed (for combat purposes).
8.) Pick a name.
9.) Choose your character’s Goals and personality.
10.) Write down the Hero’s Relationships.
Detailed Character Aspects
Abilities
Ability Focuses
Backgrounds
Classes
Specializations
Talents
Arcana
Sorcery
General Rules
Ability Test = 3D6 + Ability + Focus
It's always 3D6 when it comes to doing any Ability Tests, and you can only use one Focus (which is +2) per Test. ROLL HIGH!
Doubles rolled (on some type of tests) creates Stunt Points, which allows you to pull off various special moves or do special stuff. :)
Two of the dice should be one color, and the third a different color.
The third one is called a Drama Die, which does different things, like generating Stunt Points (SP), providing the degrees of success, and breaking any ties.