Difference between revisions of "Voyages Of The Blue Rosie"
(→Peoples) |
(→NPCs) |
||
Line 55: | Line 55: | ||
Ania, Zeva's estranged younger sister who married into another merchant family | Ania, Zeva's estranged younger sister who married into another merchant family | ||
+ | |||
+ | Fera, Knight of Aldis, Pira's unrequited crush who also works on the ship | ||
=Rules= | =Rules= |
Revision as of 08:24, 11 May 2018
Contents
Premise
You are mercenary, but good-intentioned, privateers going on many adventures to achieve your goals.
Characters
Players // Characters:
1) ajdynon // Arvini Hagin-Jala
2) Alvyn //
3) Shawn_Hagen // Pira
4) Snumpus // Zeva
5)
Player Characters' Bonds and Relationships
Arvini's Bonds and Relationships: ??
Pira's Bonds and Relationships:
-Bond: I am loyal to my crew and they can trust me to have their back (2)
-Bond: Fera laughed when I professed my feelings, but I can’t help but love her (2)
-Relationship: Captain Demetrius of the Bone Sword (1) I will see him and his ship destroyed
-Relationship: Fera of Knight of Aldis (1) I will convince her to see me as an adult!
Zeva's Bonds and Relationships:
- My daughter Lorelei is why I am trying to lead a better life. She only has one parent now, and I want to be one worth looking up to. (2)
- Shada humiliated me with her betrayal when I was new to this life, and I will see her respect what I have become. (1)
Rumors and Opportunties
Session Summary Notes
General information
Places
Peoples
NPCs
Galen, Zeva's older brother who has custody of Zeva's daughter, Lorelei
Ania, Zeva's estranged younger sister who married into another merchant family
Fera, Knight of Aldis, Pira's unrequited crush who also works on the ship
Rules
Character Generation Rules
Link to the free Character Sheet
Here is a supposed SRD of the older D20 version of Blue Rose, and AGE has kept some of the Abilities, Skills, Arcana, etc: http://www.darkshire.net/jhkim/rpg/srd/srd_true_romantic/
1.) Come up with a character concept.
2.) Determine abilities. (Roll 3D6, add them, and then match them to a table.)
3.) Choose a race. Your character can be a human, night person, sea-folk, vata (either the “light” vata’an or “dark” vata’sha), or one of the rhydan (intelligent, awakened animals).
4.) Determine background.
5.) Choose a class (adept, expert, or warrior)
6.) Pick your character’s equipment.
7.) Calculate Defense and Speed (for combat purposes).
8.) Pick a name.
9.) Choose your character’s Goals and personality.
10.) Write down the Hero’s Relationships.
Detailed Character Aspects
Abilities
Ability Focuses
Backgrounds
Classes
Specializations
Talents
Arcana
Sorcery
General Rules
Ability Test = 3D6 + Ability + Focus
It's always 3D6 when it comes to doing any Ability Tests, and you can only use one Focus (which is +2) per Test. ROLL HIGH!
Doubles rolled (on some type of tests) creates Stunt Points, which allows you to pull off various special moves or do special stuff. :)
Two of the dice should be one color, and the third a different color.
The third one is called a Drama Die, which does different things, like generating Stunt Points (SP), providing the degrees of success, and breaking any ties.