Kresh the Kind: Difference between revisions

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Created page with "==Stat Block== {| {{table}} | align="center" style="background:#f0f0f0;"|'''STR''' | align="center" style="background:#f0f0f0;"|'''DEX''' | align="center" style="background:..."
 
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*Level: 1
*Level: 1
*Race:  
*Race: Half-orc
*Class:  
*Class: Barbarian
**Subclass:
**Subclass:
*Alignment:  
*Alignment:  
*Background:  
*Background: Outlander


*Proficiency bonus: +2
*Proficiency bonus: +2
*Total Hit Points: 0
*Total Hit Points: 15
*Passive Perception: 0
*Passive Perception: 0
*Armor Class: 0
*Armor Class: 14


*Personality:  
*Personality: I feel far more comfortable around people than animals. My friends can rely on me no matter what.
*Ideal:
*Ideal: Redemption. Through my actions, I seek to redeem myself from past crimes.
*Bond:  
*Bond: I ran away from the Ura'Gar and never looked back, but I always fear that fate will bring me back to them in one way or another some day.
*Flaw:  
*Flaw: The krazkar painted onto my body will always mark me as a member of the Ura'Gar clan.


==Proficiencies and Skills==
==Proficiencies and Skills==

Revision as of 03:23, 18 May 2018

Stat Block

STR DEX CON INT WIS CHA
16 12 16 10 13 8
+3 +1 +3 +0 +1 -1
  • Level: 1
  • Race: Half-orc
  • Class: Barbarian
    • Subclass:
  • Alignment:
  • Background: Outlander
  • Proficiency bonus: +2
  • Total Hit Points: 15
  • Passive Perception: 0
  • Armor Class: 14
  • Personality: I feel far more comfortable around people than animals. My friends can rely on me no matter what.
  • Ideal: Redemption. Through my actions, I seek to redeem myself from past crimes.
  • Bond: I ran away from the Ura'Gar and never looked back, but I always fear that fate will bring me back to them in one way or another some day.
  • Flaw: The krazkar painted onto my body will always mark me as a member of the Ura'Gar clan.

Proficiencies and Skills

  • Acrobatics (Dex) +
  • Animal Handling (Wis) +
  • Arcana (Int) +
  • Athletics (Str) +
  • Deception (Cha) +
  • History (Int) +
  • Insight (Wis) +
  • Intimidation (Cha) +
  • Investigation (Int) +
  • Medicine (Wis) +
  • Nature (Int) +
  • Perception (Wis) +
  • Performance (Cha) +
  • Persuasion (Cha) +
  • Religion (Int) +
  • Sleight of Hand (Dex) +
  • Stealth (Dex) +
  • Survival (Wis) +0


  • Saving Throws:
  • Languages: Common,
  • Tools:
  • Training: ---
  • Weapons and Armor:

Spells and Features and Feats

Weapons and Armor

Retainers, Familiars, and Mounts

Possessions, Mundane

Possessions, Treasure

Gold:

Possessions, Party Loot

Possessions, Magical


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