Difference between revisions of "Fate of Duskengrim"
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+ | ==Faces== | ||
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+ | ===Hashati=== | ||
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+ | The Hashat Wilderness is inhabited by a people (the Heshati) with a fairly egalitarian, democratic tribal society. The Heshat had a culture and language quite distinct and unrelated to the other peoples of the region. Over the span of the wars and slave revolts over the past few centuries, they have absorbed many refugees--runaway slaves, deserting soldiers, religious heretics fleeing from persecution. The Heshat retain much of their traditional culture, but it has been enriched by the traditions these newcomers brought and their language has absorbed a substantial foreign vocabulary. | ||
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+ | (For point of reference, the inspiration here is the [https://en.wikipedia.org/wiki/Seminole Seminole Indians], originally of Florida (now mostly in Oklahoma, who were displaced Creek Indians (from what is now Georgia) who also took in substantial numbers of runaway African-American slaves.) | ||
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+ | The Heshat are good at living in harmony with the surrounding wilderness, practicing low impact agriculture and hunting and gathering. The wilderness, however, is inhabited by a number of large, dangerous animals, some of which are found nowhere else. Many of these animals are tribal totems, but that doesn't make them any less dangerous. |
Revision as of 11:04, 1 June 2018
A play-by-post game of Fate Core by Evil Hat, set in a world inspired by Vandel Arden's cartography of the same name. We shall herein invent the world.
Contents
Players & Characters
Places
East Vornduhn
- Cursivad
- Felinor Mountains
- Ruins of Kargedokien
Jehrad Valley
- Daranward
Salamander Rim
Heshat Wilderness
Crimson Lake
- Nevior
- Neraque Crater
Sachsnann Peaks
- Dessat
Wendiris Swamp
Stillwater Swamp
- Sandared
- Vanderghast
The Titan’s Abdomen
- Red Watch
- Bonshire
- Telomen
- Grisgard
- Shirin
Erindor Forest
- Lornathdur
Dorn Monastery
Bloodbay
Free Cities
- Titan’s Bridge
- Malachi
- Ohrimat
- Ferenach
Trummerdale
- Advallon
Faces
Hashati
The Hashat Wilderness is inhabited by a people (the Heshati) with a fairly egalitarian, democratic tribal society. The Heshat had a culture and language quite distinct and unrelated to the other peoples of the region. Over the span of the wars and slave revolts over the past few centuries, they have absorbed many refugees--runaway slaves, deserting soldiers, religious heretics fleeing from persecution. The Heshat retain much of their traditional culture, but it has been enriched by the traditions these newcomers brought and their language has absorbed a substantial foreign vocabulary.
(For point of reference, the inspiration here is the Seminole Indians, originally of Florida (now mostly in Oklahoma, who were displaced Creek Indians (from what is now Georgia) who also took in substantial numbers of runaway African-American slaves.)
The Heshat are good at living in harmony with the surrounding wilderness, practicing low impact agriculture and hunting and gathering. The wilderness, however, is inhabited by a number of large, dangerous animals, some of which are found nowhere else. Many of these animals are tribal totems, but that doesn't make them any less dangerous.