Christoph Tierny: Difference between revisions
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=Christoph Tierny= | =Christoph Tierny= | ||
[[Image:Christoph_1.jpg]] | [[Image:Christoph_1.jpg|125 px|right|Christoph Tierny]] | ||
Christoph Tierny was born on Nova Sparta in it's slow decline, | |||
into the sect of the Covenant of the Purifying Blaze. CoPB believed | |||
very strongly in predestination. In many parts of the Church, | |||
the belief in predestination drives the believe to live in the now, | |||
without thought for the future. CoPB uses it as an excuse for all | |||
manner of craziness. "It was my fate to beat you." "If it was my fate | |||
to have a job, I would have one." Christoph hated it. When his | |||
Bright Mark started flaring, his parents beat him and then sent him | |||
off to the Psychologists Foundation for his teenage years. The | |||
experience was liberating, and Christoph made plans to spend his life | |||
as a psychologist. | |||
It was not to be; in the declining economy he couldn't make a living | |||
as a Psychologist. When his first wife left him, he gave up and | |||
started making a meager living as a journalist. The contacts he made | |||
let him get into business. Christoph found that his Psychology gave | |||
him a natural advantage, and quickly built a trading fleet. The fleet | |||
was mostly off-world when the Vaylen struck in 580. It was Tierny's | |||
ships that first brought relief supplies to th planet, much of which | |||
was paid for by Tierny himself. The supplies weren't in time to save | |||
Tierny's second wife. | |||
Christoph was elevated to the BoD when the new Board was formed. His | |||
areas are HR and IT, both infrastructure cost centers. He has been | |||
having a very frustrating last few years. Any investment he tries to | |||
make is cut off, with only the bare support allowed. Tierny doesn't | |||
know about the League plans for the planet, although he is starting | |||
to wonder where all the money is going. | |||
As HR head, Christoph is responsible for all outside contractors. In | |||
particular, he is responsible for working with and reviewing the | |||
military units. This is how he knows Murphid and Yordanova. | |||
==Lifepaths== | ==Lifepaths== |
Revision as of 18:07, 15 October 2006
For the campaign Nova Sparta
Christoph Tierny
![Christoph Tierny](/images/thumb/d/d3/Christoph_1.jpg/125px-Christoph_1.jpg)
Christoph Tierny was born on Nova Sparta in it's slow decline, into the sect of the Covenant of the Purifying Blaze. CoPB believed very strongly in predestination. In many parts of the Church, the belief in predestination drives the believe to live in the now, without thought for the future. CoPB uses it as an excuse for all manner of craziness. "It was my fate to beat you." "If it was my fate to have a job, I would have one." Christoph hated it. When his Bright Mark started flaring, his parents beat him and then sent him off to the Psychologists Foundation for his teenage years. The experience was liberating, and Christoph made plans to spend his life as a psychologist.
It was not to be; in the declining economy he couldn't make a living as a Psychologist. When his first wife left him, he gave up and started making a meager living as a journalist. The contacts he made let him get into business. Christoph found that his Psychology gave him a natural advantage, and quickly built a trading fleet. The fleet was mostly off-world when the Vaylen struck in 580. It was Tierny's ships that first brought relief supplies to th planet, much of which was paid for by Tierny himself. The supplies weren't in time to save Tierny's second wife.
Christoph was elevated to the BoD when the new Board was formed. His areas are HR and IT, both infrastructure cost centers. He has been having a very frustrating last few years. Any investment he tries to make is cut off, with only the bare support allowed. Tierny doesn't know about the League plans for the planet, although he is starting to wonder where all the money is going.
As HR head, Christoph is responsible for all outside contractors. In particular, he is responsible for working with and reviewing the military units. This is how he knows Murphid and Yordanova.
Lifepaths
Years Res Circles Stat + Skill General Traits Born to Fire 9 1 1 3 1 Setting Jump 1 Foundation Student 8 1 1 M,P 8 1 Psychologist 6 1 1 M/P 7 2 Setting Jump 1 Commentariat 5 2 1 M/P 6 1 Merchant 6 3 1 5 Magnate 8 3 2 - 6 1 2 Chief Exec 6 3 2 M/P 3 2 1 Chief Exec 6 3 2 M/P 3 2 1 ------------------------------------------------------- 56 17 11 +5 M,+1 P 38 8 9
Stats
Will 6 Perception 6 Agility 3 Speed 3 Power 2 Forte 4 Steel 7 Wounds Mortal 9 Superficial 3 Injured 5 Maimed 7
Skills
Pts Stat Total Advanced Math 1 3 3 Bargaining 1 3 3 Commodities-Wise 1 3 3 Competition-Wise 1 3 3 Composition 1 3 3 Conspicuous 1 3 3 Dissent-Wise 1 3 3 Goods-Wise 1 3 3 History 1 3 3 Inconspicuous 1 3 3 Journalism 1 3 3 Magnate-Wise 2 3 4 Persuasion 2 3 4 Propaganda 4 3 6 Psychohistory 1 3 3 Psychologist-Wise 1 3 3 Psychology 4 3 6 Research 4 3 6 Rhetoric 4 3 6 Services-Wise 1 3 3 Tariff-Wise 1 3 3 Trade-Wise 1 3 3 Traveler-Wise 1 3 3 Treaty-Wise 1 3 3 Administration 1 3 3 Current Events-Wise 1 3 3 Command 1 3 3 Cult-Wise 1 3 3 Finance 4 3 6
Circles, Resources, and Gear
Circles Born on the Wheel +1 1 Merchant League 3 Merchant Fleet 2 Planetwide Rep 3 Psychologist +1d 2 CAO (Complicated) 1 Montemorency 2 Illegal Music 1 Circles 3 Resources 16 Gear Ship: Civilian Intergalactic Hammer, “Burning Spear”. Circles ---------------------------------------------------------------------------- Born on the Wheel Relationship with others born on the wheel. Merchant League Christoph is the head of a major division in the League, heading up HR and IT – infrastructure cost centers. As part of HR, he works with the militia. Nerchant Fleet Cristoph maintains a decent merchant fleet. Planetwide Rep Christoph's Merchant League position gives him a planet wide reputation. Psychologist Christoph identifies heavily with his background as a Psychologist, and maintains contacts there. CAO The CAO was his mentor, and brought him into business. Montemorency Montemorency is his second in the Merchant League. Illegal Music Christoph is a big fan of the illegal music clubs.
Beliefs, Traits and Instincts
Traits --------------------------------------------- Born on the Wheel Bright Mark Psych Code Causist Affinity for Business Merchant Fleet Captain Fearless Hard-Nosed Human Paranoid Technical Beliefs --------------------------------------------- Religion is B.S. Virtuous Circles I know best. Instincts --------------------------------------------- Get the facts. Scan everybody. Fry Their Brains (with Psychology!).
Montmorency
Lifepaths
Years Res Circles Stat + Skill General Traits Born to the League 10 2 1 0 4 2 Setting Jump 1 Foundation Student 7 1 1 M,P 8 1 Setting Jump 2 Companion 8 1 1 M 7 2 Ravilar 5 2 1 M 5 1 Setting Jump 1 Agent 6 2 1 M/P 8 1 Advocate 6 2 1 M 6 1 ---------------------------------------------------------------- 46 10 6 +5M,+1P 34 4 8
Stats
Will 5 Perception 6 Agility 4 Speed 3 Power 2 Forte 4 Steel 6 Wounds ------------------ Mortal 9 Superficial 3 Injured 5 Maimed 7
Skills
Pts Stat Total Advanced Math 1 3 3 Astronomy 1 3 3 Blackmail-Wise 1 3 3 Bribe-Wise 1 3 3 Composition 1 3 3 Doctrine 1 3 3 Etiquette 1 2 2 Extortion 3 2 4 Frame-Wise 1 3 3 History 1 3 3 Intimidation 1 2 2 Investigative Logic 3 2 4 League Court-Wise 2 3 4 League Law 2 3 4 Obscure History 1 3 3 Persuasion 3 2 4 Propaganda 2 2 3 Psychologist-Wise 1 3 3 Research 2 3 4 Rhetoric 2 2 3 Security Rigging 1 3 3 Signals 1 3 3 Theremin 1 2 2 Bureaucracy 1 2 2 Close Combat 3 2 4
Circles, Resources, and Gear
Circles ----------------------------- Christoph 2 Merchant League 3 Illegal Music 1 Circles 2 Resources 8 Gear ---------------------------- Gun: Stet + Concealable + Superior
Beliefs, Traits, and Instincts
Traits --------------------------------- Capitalist at Heart Bright Mark Ear for Voices Cold-blooded Cog in the Machine Charismatic Clinical Human Paranoid Formal Beliefs --------------------------------- Everybody has dirty secrets. Stay loyal to my employer and I will be protected. Stay in the background and you won't be hurt. Instincts --------------------------------- Watch the exits. Be one step ahead of your boss. Double-check facts.