Alessia Shadowswift: Difference between revisions

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*DEX 16 (+3)
*DEX 16 (+3)
*CON 10 (+0)
*CON 10 (+0)
*INT 16 (+3)
*INT 14/19 (+2/+4)
*WIS 12 (+1)
*WIS 12 (+1)
*CHA 13 (+1)
*CHA 15 (+2)


Attribute Bumps: +2 dex, +1 int from feral tiefling
Attribute Bumps: +2 dex, +1 int from feral tiefling
Line 25: Line 25:
'''Proficiencies'''
'''Proficiencies'''
*''Thieves' tools'' +9
*''Thieves' tools'' +9
*Deception +4
*Disguise Kit +5/+7
*Forgery Kit +5/+7
*''Deception'' +8
*''Stealth'' +9
*''Stealth'' +9
*Sleight of Hand +6
*Sleight of Hand +6
*Investigation +6
*Investigation +5/+7
*Perception +4
*Perception +4
*Acrobatics +6
*Acrobatics +6
*Persuasion +4


(Expertise in italics)
(Expertise in italics)
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== Combat ==
== Combat ==
*AC 15
*AC 14
*HP 28
*HP 28
*Hit Dice 5d8
*Hit Dice 5d8
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*Attacks  
*Attacks  
**Sneak Attack 3d6
**Sneak Attack 3d6
**Primary Melee Attack: Rapier +5/1d8+3 piercing
**Primary Melee Attack: Rapier +6/1d8+3 piercing
**Secondary Melee Attack: Whip +5/1d4+3 slashing/reach
**Secondary Melee Attack: Whip +6/1d4+3 slashing/reach
**Secondary Melee/Ranged Attack: Dagger +5/1d4+3 slashing
**Secondary Melee/Ranged Attack: Dagger +6/1d4+3 slashing


**Primary Ranged Attack: Shortbow +5/1d6+3
**Primary Ranged Attack: Shortbow +6/1d6+3


'''Cunning Action:''' Dash, Disengage, Hide, or use Mage Hand
'''Cunning Action:''' Dash, Disengage, Hide, or use Mage Hand
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*DEX +6
*DEX +6
*CON +0
*CON +0
*INT +6
*INT +5/+7
*WIS +1
*WIS +1
*CHA +1
*CHA +2


== Spells ==
== Spells ==
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'''Spell Slots''' 3 L1
'''Spell Slots''' 3 L1


'''Spell Save DC''' 14 (8 + Caster Mod 3 + Prof Bonus 3)
'''Spell Save DC''' 13/15 (8 + Caster Mod 3 + Prof Bonus 3)


== Equipment ==
== Equipment ==
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'''Magic Items'''
'''Magic Items'''
*Rope of Climbing
*Rope of Climbing
*Headband of Intellect
*Cloak of Elvenkind
*Wand of Detect Magic


'''Other Equipment'''
'''Other Equipment'''
*Thieves' Tools
*Thieves' Tools
*Disguise Tools
*Forgery Tools
*Loaded Dice
*backpack
*backpack
*crowbar
*Fine Clothes
*hammer
*hammer
*10 pitons
*10 pitons
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*10 days of rations
*10 days of rations
*waterskin
*waterskin
*2500 GP
*983 GP
 
== RP hooks ==
*'''Motivation''': Finding a crew she can run with and trust.
*'''Weakness''': Greed.  Not so much for the sake of the shiny things, as always wanting to get enough gold that she doesn't have to worry about making a living... and maybe to have the power to never have to worry about anything...

Revision as of 05:00, 11 September 2018

Alessia Shadowswift

Sheet

  • Rogue 5
  • XP: 6500
  • Alignment: CN
  • PC
  • Titles/Holdings: none
  • Background: Charlatan
  • Age: 22

Attributes

  • STR 8 (-1)
  • DEX 16 (+3)
  • CON 10 (+0)
  • INT 14/19 (+2/+4)
  • WIS 12 (+1)
  • CHA 15 (+2)

Attribute Bumps: +2 dex, +1 int from feral tiefling

Proficiency Bonus: +3

Skills and Feats

Proficiencies

  • Thieves' tools +9
  • Disguise Kit +5/+7
  • Forgery Kit +5/+7
  • Deception +8
  • Stealth +9
  • Sleight of Hand +6
  • Investigation +5/+7
  • Perception +4
  • Acrobatics +6

(Expertise in italics)

Languages:

  • Common

Feats

  • Dungeon Delver
    • Advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
    • Advantage on saving throws made to avoid or resist traps.
    • Resistance to the damage dealt by traps.
    • Search for traps while traveling at a normal pace, instead of only at a slow pace.

Combat

  • AC 14
  • HP 28
  • Hit Dice 5d8
  • Movement Rate 30
  • Initiative Modifier +3
  • Attacks
    • Sneak Attack 3d6
    • Primary Melee Attack: Rapier +6/1d8+3 piercing
    • Secondary Melee Attack: Whip +6/1d4+3 slashing/reach
    • Secondary Melee/Ranged Attack: Dagger +6/1d4+3 slashing
    • Primary Ranged Attack: Shortbow +6/1d6+3

Cunning Action: Dash, Disengage, Hide, or use Mage Hand

Advanced Mage Hand:

  • Can make spectral hand invisible
  • Can stow one object the hand is holding in a container worn or carried by another creature.
  • Can retrieve an object in a container worn or carried by another creature.
  • Can use thieves’ tools to pick locks and disarm traps at range.
  • Can use Sleight-of-Hand vs Perception to perform the above tasks unnoticed.
  • Can control the hand as a Cunning Action

Uncanny Dodge When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Saves:

  • STR -1
  • DEX +6
  • CON +0
  • INT +5/+7
  • WIS +1
  • CHA +2

Spells

Spells Known Spell Descriptions

  • Cantrips: Mage Hand,Message,Booming Blade
  • Level 1: Tasha's Hideous Laughter, Silent Image, Shield, Tenser's Floating Disk
  • Level 2:
  • Level 3:
  • Level 4:

Spell Slots 3 L1

Spell Save DC 13/15 (8 + Caster Mod 3 + Prof Bonus 3)

Equipment

Weapons

  • Rapier
  • Shortbow (w/20 arrows)
  • 2 daggers
  • Whip

Armor

  • Leather

Magic Items

  • Rope of Climbing
  • Headband of Intellect
  • Cloak of Elvenkind
  • Wand of Detect Magic

Other Equipment

  • Thieves' Tools
  • Disguise Tools
  • Forgery Tools
  • Loaded Dice
  • backpack
  • Fine Clothes
  • hammer
  • 10 pitons
  • 10 torches
  • tinderbox
  • 10 days of rations
  • waterskin
  • 983 GP