Boldly Going:23C Station Tasks: Difference between revisions
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Created page with "=23rd Century Bridge Position Tasks on the ''Endeavour''= ==Helmsman== '''Helm''' *Maneuver: Control/Conn + ship's Engines/Conn with standard Difficulty 0 and power requireme..." |
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=23rd Century Bridge Position Tasks on the ''Endeavour''= | =23rd Century Bridge Position Tasks on the ''Endeavour''= | ||
===Helmsman=== | |||
==Helmsman== | |||
'''Helm''' | '''Helm''' | ||
*Maneuver: Control/Conn + ship's Engines/Conn with standard Difficulty 0 and power requirement 0 - Moves ship within Medium Range | *''Maneuver'': Control/Conn + ship's Engines/Conn with standard Difficulty 0 and power requirement 0 - Moves ship within Medium Range | ||
*Impulse: Control/Conn + ship's Engines/Conn with standard Difficulty 0 and power requirement 1 - Moves ship within Long Range | *''Impulse'': Control/Conn + ship's Engines/Conn with standard Difficulty 0 and power requirement 1 - Moves ship within Long Range | ||
*Warp: Control/Conn + ship's Engines/Conn with standard Difficulty 0 and power requirement (# of zones) - Moves ship 2 or more zones | *''Warp'': Control/Conn + ship's Engines/Conn with standard Difficulty 0 and power requirement (# of zones) - Moves ship 2 or more zones | ||
*Evasive Action: Daring/Conn + ship's Structure/Conn with standard Difficulty 1 and power requirement 1 - Until Helm's next turn, all attacks to and from ship @ +1 Difficulty | *''Evasive Action'': Daring/Conn + ship's Structure/Conn with standard Difficulty 1 and power requirement 1 - Until Helm's next turn, all attacks to and from ship @ +1 Difficulty | ||
*Attack Pattern: Daring/Conn + ship's Weapons/Conn with standard Difficulty 2 and power requirement 1 - Until Helm's next turn, all attacks from ship @ -1 Difficulty, to a min of 1 (if already 1, gain 1 momentum on success) | *''Attack Pattern'': Daring/Conn + ship's Weapons/Conn with standard Difficulty 2 and power requirement 1 - Until Helm's next turn, all attacks from ship @ -1 Difficulty, to a min of 1 (if already 1, gain 1 momentum on success) | ||
*Ramming Speed: Daring/Conn + ship's Engines/Conn with standard Difficulty (2 + 1 per range) and power requirement 1 - Rams 1 target within Long Range | *''Ramming Speed'': Daring/Conn + ship's Engines/Conn with standard Difficulty (2 + 1 per range) and power requirement 1 - Rams 1 target within Long Range | ||
'''Security Oversight''' | '''Security Oversight''' | ||
*Internal Sensors | *''Internal Sensors'': Reason/Security + ship's Sensors/Security | ||
*Deploy Security | *''Deploy Security'' | ||
*Internal Containment Fields | *''Internal Containment Fields'' | ||
===Navigation=== | |||
'''Navigator''' | |||
'''Tactical Systems''' | |||
===Communications=== | |||
'''Communications''' | |||
===Science=== | |||
'''Sensor Operations''' | |||
===Main Engineering (not actually on bridge)=== | |||
'''Internal Systems Control''' |
Revision as of 18:32, 1 October 2018
23rd Century Bridge Position Tasks on the Endeavour
Helmsman
Helm
- Maneuver: Control/Conn + ship's Engines/Conn with standard Difficulty 0 and power requirement 0 - Moves ship within Medium Range
- Impulse: Control/Conn + ship's Engines/Conn with standard Difficulty 0 and power requirement 1 - Moves ship within Long Range
- Warp: Control/Conn + ship's Engines/Conn with standard Difficulty 0 and power requirement (# of zones) - Moves ship 2 or more zones
- Evasive Action: Daring/Conn + ship's Structure/Conn with standard Difficulty 1 and power requirement 1 - Until Helm's next turn, all attacks to and from ship @ +1 Difficulty
- Attack Pattern: Daring/Conn + ship's Weapons/Conn with standard Difficulty 2 and power requirement 1 - Until Helm's next turn, all attacks from ship @ -1 Difficulty, to a min of 1 (if already 1, gain 1 momentum on success)
- Ramming Speed: Daring/Conn + ship's Engines/Conn with standard Difficulty (2 + 1 per range) and power requirement 1 - Rams 1 target within Long Range
Security Oversight
- Internal Sensors: Reason/Security + ship's Sensors/Security
- Deploy Security
- Internal Containment Fields
Navigator
Tactical Systems
Communications
Communications
Science
Sensor Operations
Main Engineering (not actually on bridge)
Internal Systems Control