Boldly Going:23C Station Tasks: Difference between revisions
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'''Security Oversight''' | '''Security Oversight''' | ||
*''Internal Sensors'': Reason/Security + ship's Sensors/Security | *''Internal Sensors'': Reason/Security + ship's Sensors/Security with standard Difficulty 1 and power requirement 0 - Detect personnel | ||
*''Deploy Security'' | *''Deploy Security'': After sending security team to location, Security Oversight makes an opposed Role with Presence/Security vs opposition. No power requirement. | ||
*''Internal Containment Fields'' | *''Internal Containment Fields'': Reason/Security + ship's Structure/Security with Difficulty set by GM and power requirement 0 - Contain intruders | ||
==Navigation== | ==Navigation== |
Revision as of 18:40, 1 October 2018
23rd Century Bridge Position Tasks on the Endeavour
Helmsman
Helm
- Maneuver: Control/Conn + ship's Engines/Conn with standard Difficulty 0 and power requirement 0 - Moves ship within Medium Range
- Impulse: Control/Conn + ship's Engines/Conn with standard Difficulty 0 and power requirement 1 - Moves ship within Long Range
- Warp: Control/Conn + ship's Engines/Conn with standard Difficulty 0 and power requirement (# of zones) - Moves ship 2 or more zones
- Evasive Action: Daring/Conn + ship's Structure/Conn with standard Difficulty 1 and power requirement 1 - Until Helm's next turn, all attacks to and from ship @ +1 Difficulty
- Attack Pattern: Daring/Conn + ship's Weapons/Conn with standard Difficulty 2 and power requirement 1 - Until Helm's next turn, all attacks from ship @ -1 Difficulty, to a min of 1 (if already 1, gain 1 momentum on success)
- Ramming Speed: Daring/Conn + ship's Engines/Conn with standard Difficulty (2 + 1 per range) and power requirement 1 - Rams 1 target within Long Range
Security Oversight
- Internal Sensors: Reason/Security + ship's Sensors/Security with standard Difficulty 1 and power requirement 0 - Detect personnel
- Deploy Security: After sending security team to location, Security Oversight makes an opposed Role with Presence/Security vs opposition. No power requirement.
- Internal Containment Fields: Reason/Security + ship's Structure/Security with Difficulty set by GM and power requirement 0 - Contain intruders
Navigator
Tactical Systems
Communications
Communications
Science
Sensor Operations
Main Engineering (not actually on bridge)
Internal Systems Control