Alessia Shadowswift: Difference between revisions
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== Attributes == | == Attributes == | ||
*STR 8 (-1) | *STR 8 (-1) | ||
*DEX | *DEX 17 (+3) | ||
*CON 10 (+0) | *CON 10 (+0) | ||
*INT 14/19 (+2/+4) | *INT 14/19 (+2/+4) | ||
*WIS 12 (+1) | *WIS 12 (+1) | ||
*CHA | *CHA 14 (+2) | ||
Attribute Bumps: +2 dex, +1 int from feral tiefling | Attribute Bumps: +2 dex, +1 int from feral tiefling |
Revision as of 02:35, 9 October 2018
Alessia Shadowswift
Sheet
- Rogue 5
- XP: 6500
- Alignment: CG (despite protestations of neutrality)
- PC
- Titles/Holdings: none
- Background: Charlatan
- Age: 22
Attributes
- STR 8 (-1)
- DEX 17 (+3)
- CON 10 (+0)
- INT 14/19 (+2/+4)
- WIS 12 (+1)
- CHA 14 (+2)
Attribute Bumps: +2 dex, +1 int from feral tiefling
Proficiency Bonus: +3
Skills and Feats
Proficiencies
- Thieves' tools +9
- Disguise Kit +5/+7
- Forgery Kit +5/+7
- Deception +8
- Stealth +9
- Sleight of Hand +6
- Investigation +5/+7
- Perception +7
- Acrobatics +9
(Expertise in italics)
Languages:
- Common
- Infernal
- Thieves' Cant
Feats
- Dungeon Delver
- Advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
- Advantage on saving throws made to avoid or resist traps.
- Resistance to the damage dealt by traps.
- Search for traps while traveling at a normal pace, instead of only at a slow pace.
Combat
- AC 15
- HP 28
- Hit Dice 5d8
- Movement Rate 30
- Initiative Modifier +3
- Attacks
- Sneak Attack 3d6
- Booming Blade +1d8 (target also takes 2d8 if it moves next turn)
- Primary Melee Attack: Whip +7/1d4+4 slashing/reach
- Secondary Melee Attack: Rapier +6/1d8+3 piercing
- Secondary Melee/Ranged Attack: Dagger +6/1d4+3 slashing
- Primary Ranged Attack: Shortbow +6/1d6+3
Darkvision 60 ft
Cunning Action: Dash, Disengage, Hide, or use Mage Hand
Advanced Mage Hand:
- Can make spectral hand invisible
- Can stow one object the hand is holding in a container worn or carried by another creature.
- Can retrieve an object in a container worn or carried by another creature.
- Can use thieves’ tools to pick locks and disarm traps at range.
- Can use Sleight-of-Hand vs Perception to perform the above tasks unnoticed.
- Can control the hand as a Cunning Action
Uncanny Dodge When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Saves:
- STR -1
- DEX +6
- CON +0
- INT +5/+7
- WIS +1
- CHA +2
Spells
Spells Known Spell Descriptions
- Cantrips: Prestidigitation, Mage Hand, Message, Booming Blade, Thaumaturgy
- Level 1: Tasha's Hideous Laughter, Silent Image, Shield, Tenser's Floating Disk
- Level 2:
- Level 3:
- Level 4:
Spell Slots 3 L1
Spell Save DC 13/15 (8 + Caster Mod 2/4 + Prof Bonus 3)
Tiefling spells 1/day, Cha-based
- Hellish Rebuke (as L2 slot)
- Darkness
Equipment
Weapons
- Rapier (a)
- Shortbow (a) (w/20 arrows)
- 2 daggers (a)
- +1 Whip
Armor
- Studded Leather
Magic Items
- ol'Ropey - Rope of Climbing
- Lady Corker's Little Helper - Headband of Intellect
- Overconfidence - Cloak of Elvenkind
- No Comment - +1 Whip
- Wand of Detect Magic
- Water Flask
- 500lb storage pouch (200 gp)
- 60-shot storage quiver (24 gp)
- anima enhancement for rapier, 2 daggers, shortbow (120 gp)
- 3x healing potion
Other Equipment
- Thieves' Tools
- Disguise Tools
- Forgery Tools
- Loaded Dice
- backpack
- Fine Clothes
- hammer
- 10 pitons
- 10 torches
- tinderbox
- 10 days of rations
- waterskin
- 24 GP