Difference between revisions of "Sybil, thief and shadow"
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'''Age (Gender):''' 22 (F)<br> | '''Age (Gender):''' 22 (F)<br> | ||
'''Homeland:''' Zamora<br> | '''Homeland:''' Zamora<br> | ||
− | '''Caste (Trait):''' Outcast (Betrayed)< | + | '''Caste (Trait):''' Outcast (Betrayed)<br> |
'''Archetype:''' Scoundrel <br> | '''Archetype:''' Scoundrel <br> | ||
'''Nature/Education:''' On My Own Terms <br> | '''Nature/Education:''' On My Own Terms <br> |
Revision as of 15:44, 7 November 2018
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Contents
Name
Age (Gender): 22 (F)
Homeland: Zamora
Caste (Trait): Outcast (Betrayed)
Archetype: Scoundrel
Nature/Education: On My Own Terms
War Story: Survived a Massacre
Languages: Zamoran, Shemitish
Social Standing: -2
XP:
Fortune Points: 3/3
Beliefs
- What's mine is mine, and what's yours is also mine
- Petty avenger of small slights
- Curiosity is greed by another name
Combat
Bonus Damage: Ranged +3 | Melee +2 | Presence +0
Weapons
- Zhaibar Knife: Reach 2, Size 1H, Damage 4, Qualities (Unforgiving 2)
- Buckler: Reach 1, Size 1H, Damage 3, Qualities (Parrying, Stun)
- Knife: Reach 1, Size 1H, Damage 3, Qualities (Hidden 1, Improvised, Unforgiving 1)
Stress & Harm
Vigor: 10/10 | Wounds:
Resolve: 7/7 | Trauma:
Courage Soak: 0
Armor Soak (Brigandine Jacket): Head 0, Right Arm 2, Left Arm 2, Torso 2, Right Leg 0, Left Leg 0
Armor Qualities: N/A
Attributes/Skills
Agility: 14
- Acrobatics: 5/5
- Melee:
- Stealth: 5/5
Awareness: 12
- Insight:
- Observation: 1/1
- Survival: 2/2
- Thievery: 4/4
Brawn: 10
- Athletics: 3/3
- Resistance:
Coordination: 6
- Parry: 1/1
- Ranged Weapons:
- Sailing:
Intelligence: 6
- Alchemy:
- Craft:
- Healing:
- Linguistics:
- Lore: 1/1
- Warfare:
Personality: 7
- Animal Handling:
- Command
- Counsel:
- Persuade: 1/1
- Society: 1/1
Willpower: 7
- Discipline:
- Sorcery:
Talents
- Honest Corruption: make a (D1) Thievery test to get a general feel of the trustworthiness of a player character.
- Embittered: reduce social standing by 2 (already factored).
- Survivor: reduce the difficulty of Survival tests to find food and water by one.
- Agile: may re-roll one d20 when attempting an Acrobatics test.
- Nimble as a Cat: reduce the difficulty of Acrobatics tests to jump and leap by 1.
- Pantherish Twist: Acrobatics may be used in play of Parry when making a Defend reaction; the amount of Doom generated by this reaction is reduced by 1.
- Living Shadow: gain 1 bonus momentum when attempting to remain unseen and unnoticed.
Spells & Formulae
Belongings
Gold: 8 | Upkeep: 1
Encumbrance: 20
- A copper armband; whether the snake or the spider is winning is anyone's guess.
- Simple black trousers with a long-sleeved tunic