Mythic Fate A JRPG: Difference between revisions
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*Drive changed to ride | *Drive changed to ride | ||
*Addition of Magic skill | *Addition of Magic skill | ||
=== Strss === | |||
Player characters and allies gain 1 extra stress box. | |||
PC and allies stress boxes | |||
Physical stress = 3 + Physique skill | |||
Mental stress = 3 + Will skill | |||
Magical stress =3 + Magic skill | |||
Neutral and Antagonists | |||
Physical stress = 2 + Physique skill | |||
Mental stress = 2 + Will skill | |||
Magical stress =2 + Magic skill | |||
=== Poison === | === Poison === | ||
When hit by an attack stunt that causes the poisoned condition, the victim must make a defense action each round Vs a set attack based on Attackers Physique if natural venom, Crafters craft/set at purchase if Applied to a weapon, this attack value reduces each round by one with no limit, On a fail the victim takes 1 physical stress, on a success nothing happens and on a success with style the poison is cleared. The poisoned condition may also be cleared by explicit overcome action outside of this save. | When hit by an attack stunt that causes the poisoned condition, the victim must make a defense action each round Vs a set attack based on Attackers Physique if natural venom, Crafters craft/set at purchase if Applied to a weapon, this attack value reduces each round by one with no limit, On a fail the victim takes 1 physical stress, on a success nothing happens and on a success with style the poison is cleared. The poisoned condition may also be cleared by explicit overcome action outside of this save. | ||
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* To do something with magic requires a Magic roll with the difficult the same as dealing with it with out magic. | * To do something with magic requires a Magic roll with the difficult the same as dealing with it with out magic. | ||
* The magical elements are the ones listed with the races plus healing or the list of disciplines from the High fantasy magic list. A simplifed version of this list is below. | * The magical elements are the ones listed with the races plus healing or the list of disciplines from the High fantasy magic list. A simplifed version of this list is below. | ||
====Magic stress/MP==== | |||
Every character has a magical stress which represents their inner supply of magic power and their connection to the natural flow of energies. The calculations for the number of stress boxes are found in the stress section. most basic cantrip level of magic doesn't cost any stress and magical stress can be spent in the following ways. | |||
* 1 box may be tick for any magic attack or magical effect beyond simple cantrip. | |||
* 2 boxes may be ticked for an unusually large effect or attack that effects a zone. | |||
* 1 box may be ticked to apply a magical benefit to other skills, such as mysical arts to shoot and fight. | |||
* 1 box additional box may be ticked to add a +2 to a roll. | |||
Like other stress a consequence may be taken to mitigate this stress, these consequences represent blow back and draining of magic or life-force. | |||
==== Elements ==== | ==== Elements ==== |
Revision as of 11:15, 14 December 2018
Indroduction
This is the Wiki page for the Mythic fate A JRPG, A Jrpg inspired play by post game ran using Fate core and Mythic the GM emulation system
System
Skills
Default Skill list with the following 2 changes
- Drive changed to ride
- Addition of Magic skill
Strss
Player characters and allies gain 1 extra stress box.
PC and allies stress boxes
Physical stress = 3 + Physique skill Mental stress = 3 + Will skill Magical stress =3 + Magic skill
Neutral and Antagonists
Physical stress = 2 + Physique skill Mental stress = 2 + Will skill Magical stress =2 + Magic skill
Poison
When hit by an attack stunt that causes the poisoned condition, the victim must make a defense action each round Vs a set attack based on Attackers Physique if natural venom, Crafters craft/set at purchase if Applied to a weapon, this attack value reduces each round by one with no limit, On a fail the victim takes 1 physical stress, on a success nothing happens and on a success with style the poison is cleared. The poisoned condition may also be cleared by explicit overcome action outside of this save.
Magic
Magic work based on the following 4 ideas
- There is a skill called magic and taking ranks in it unlocks the ability to do magic.
- Unlocking magic gives a magical element to work with and more can be bought with refresh.
- To do something with magic requires a Magic roll with the difficult the same as dealing with it with out magic.
- The magical elements are the ones listed with the races plus healing or the list of disciplines from the High fantasy magic list. A simplifed version of this list is below.
Magic stress/MP
Every character has a magical stress which represents their inner supply of magic power and their connection to the natural flow of energies. The calculations for the number of stress boxes are found in the stress section. most basic cantrip level of magic doesn't cost any stress and magical stress can be spent in the following ways.
- 1 box may be tick for any magic attack or magical effect beyond simple cantrip.
- 2 boxes may be ticked for an unusually large effect or attack that effects a zone.
- 1 box may be ticked to apply a magical benefit to other skills, such as mysical arts to shoot and fight.
- 1 box additional box may be ticked to add a +2 to a roll.
Like other stress a consequence may be taken to mitigate this stress, these consequences represent blow back and draining of magic or life-force.
Elements
Physical elements
- Fire
- Water
- Air
- Earth
- Metal
- Wood/Nature
Racial Elements
- Illusion
- Poison
- Communication
- Strength/Empowering
- Lightning/Energy
- Beast
Ephemeral Elements
- Sight
- Death
- Teleport
- Transform
- Mind
- Healing/life
Summons
Gaining a summon costs an aspect and is build as a Supporting NPC with the following traits
- high concept, a trouble, one more aspect
- One stunt
- 1 good skill 1 fair skill and 2 average skills
- 2 + relevant skill stress boxes
- 1 mild and 1 moderate consequence
Setting
Locations
- The Kingdom of Gerdermia
- The Unnamed Capital on a great lake
- The Palace of the ruling Family Mollian
- Bloom-Harvest, A village with an interesting past
- The Unnamed Capital on a great lake
Races
Humans: The Folk of Action and Decision (Currently just filler)
Kitsune: Foxes of Fire and Illusion
Naga: Snakes of Water and Poison
Trolls: Folk of Earth and Strength
Siren: Birds of Air and Communication
Gnomes: Rabbits of Wood and Beasts
Automaten: Robots of Metal and Lightning
Characters
Players
- Hammel Playing Alkyne
- Herodarwin playing Rassra Trasrell
- Storynow playing Ileana Basarab