Brahnamins Characters - Finn: Difference between revisions

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'''|| Combat Rookie [[file:d8.png|24px|d8]] || Mystic Expert [[file:d8.png|24px|d8]] || Tech Expert [[file:d8.png|24px|d8]] ||'''
'''|| Combat Rookie [[file:d8.png|24px|d8]] || Mystic Expert [[file:d8.png|24px|d8]] || Tech Expert [[file:d8.png|24px|d8]] ||'''
==Untrained Skills [[file:d4.png|30px|d4]]==
| Bluff [[file:d4.png|16px|d4]] | Craft [[file:d4.png|16px|d4]] | Diplomacy [[file:d4.png|16px|d4]] | Endurance [[file:d4.png|16px|d4]] | Intimidation [[file:d4.png|16px|d4]] | Nature [[file:d4.png|16px|d4]] |
| Performance [[file:d4.png|16px|d4]] | Ranged [[file:d4.png|16px|d4]] | Thievery [[file:d4.png|16px|d4]] | Unarmed [[file:d4.png|16px|d4]] |


==Distinctions [[file:d8.png|32px|d8]]==
==Distinctions [[file:d8.png|32px|d8]]==

Revision as of 19:27, 7 January 2019

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Michael "Finn" Finnegan :: The Scarab

"Between what is and what is not, the gods whisper."

Affiliations d6

Michael does pretty well on his own, is at his most awkward when paired with another individual, and truly shines as a single moving part in the intricate interplay of a team.

|| Solo d8 || Buddy d6 Team d810 ||

Distinctions d8d4

Roll d4 instead of d8 for 1 PP

| Reckless to a Fault | Curiosity Killed the Scarab | Better with Machines than People |

Power Set 1 :: Hive Body d6

'|| Swarm d8 || Teleport d10 ||

  • SFX: Immunity - Spend 1 PP to ignore stress, trauma, or complications from physical blows by swarming around or away from the blow. [Requires you be in or take on Swarm form].
  • SFX: Area Attack - Add a d6 and keep an additional effect die for each additional target. [Requires you be in or take on Swarm form].

Limit: Conscious Activation

Power Set 2 :: Hive Mind d6

|| Telepathy d10 || Technopathy d12 || Psychic Resistance d8 ||

  • SFX: Second Chance - Spend 1 PP to reroll when using any hive mind power.
  • SFX: Unleashed - Step up or double any hive mind power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.

Limit: Conscious Activation

Specialties d6

|| Combat Rookie d8 || Mystic Expert d8 || Tech Expert d8 ||

Distinctions d8

Sea Gnome [Heritage, Gnome]: You are an agile native of the coasts and the shallows. Wind in your hair and salt between your toes is your natural state.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Trickster's Cunning: Effect: When you use your natural connection to deception and illusion, spend 1 PP to create an appropriate d8 asset.

[Highlighted Skills: Magic/Stealth/Streetwise]

[Highlighted Attributes: Agility/Vitality]


Speaker of Storms [Expertise, Priest]: The eye of the storm is in your silence, its howl in your shout. Your words have the power to cause the elements to move.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Domain Focus [Storms]: Effect: Choose a divine domain. Step up or double your skill die when using spells or rituals from this domain, but step it back when doing so from other domains.

[Highlighted Skills: Healing/Insight/Melee]

[Highlighted Attributes: Might/Wits]


Far Traveler [History, Mariner]: The sea has carried you to many lands. You have seen the last seeds of the Ravaged Jungle, beheld the floating market of the Fisher House upon Treacher's Deep, you have looked into the eyes of the dying elves and seen their fear.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Rigger: Effect: When you're working with rope, canvas, or pulleys, double your skill die. Remove the highest rolling die and add three dice together for the result.

[Highlighted Skills: Athletics/Lore/Perception]

[Highlighted Attributes: Vitality/Wits]

Signature Assets d6

Sword of the Sundered Seas d8 Forged in the heartfires under Bar Kesh by a Dwarven master of Moradin's temple, this simple cutlass doesn't look like much, but it is perfectly balanced and can never be lost. If dropped it will return to its wielder's hand by wave or by wind.

Tiny Treasures and Needful Things d6 You always have some small bit of something on you from some far off land, from baubles to useful necessities: Elf hair, the barrelhook of a Fisher House trader, a button from the Dwarf King's jacket, coconut husk spoons, a vial of some mad woman's tears.

Milestones

Gain 1 XP when . . .

  • . . . one of your tricks is successful.
  • . . . your actions promote fear or awe of the Trickster.
  • . . . one of your worthless trinkets from afar has value to someone.

Experience Points

[ 0 ]

Hit Points

[18/18]

Hero Dice

  • 0 x d12
  • 0 x d10
  • 0 x d8
  • 0 x d6