Brahnamins Characters - Trick: Difference between revisions

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'''Limit:''' ''Exhausted'' - Shutdown any ''Son of Shadow'' power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
'''Limit:''' ''Exhausted'' - Shutdown any ''Son of Shadow'' power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
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'''Son of Stone''' || Superhuman Durability [[file:d10h.png|24px|d10]] || Superhuman Weapon: Fists of Stone [[file:d10h.png|24px|d10]] ||
'''Son of Stone''' || Godlike Durability [[file:d12r.png|24px|d12]] || Superhuman Weapon: Fists of Stone [[file:d10h.png|24px|d10]] ||
* '''SFX:''' ''Immunity'' - Spend 1 PP to ignore stress, trauma, or complications from physical blows.
* '''SFX:''' ''Immunity'' - Spend 1 PP to ignore stress, trauma, or complications from physical blows.
* '''SFX:''' ''Berserk'' - Add a die from the doom pool to one or more attack action. Step up the doom pool die by +1 for each action; return it to the doom pool when you’re done.
* '''SFX:''' ''Berserk'' - Add a die from the doom pool to one or more attack action. Step up the doom pool die by +1 for each action; return it to the doom pool when you’re done.
* '''SFX:''' ''Versatile'' - Split ''Fists of Stone'' into two dice at –1 step, or three dice at –2 steps.


'''Limit:''' ''Visage of Stone'' - Step up emotional stress inflicted by others' fear of your appearance to gain 1 PP.
'''Limit:''' ''Visage of Stone'' - Step up emotional stress inflicted by others' fear of your appearance to gain 1 PP.

Revision as of 18:13, 17 January 2019

Michael Kilpatrick :: Trick

Long before the druids walked the isle, their spiritual ancestors built their rings of stone. They carved my likeness from that same stone. And then they buried me, a shadow in the darkness of the earth. A mute guardian in the heart of their sacred circle.

In their darkest dreams I'll bet they never conceived that the focus of that circle and its sacrifices of blood would, over time, instill life in their forgotten guardian. Or that the circle would ever weaken enough that that life could break free.

It would seem I have the Rikti to thank for that, but it turns out I'm an ungrateful bastard. Human hands made me. Human blood gave me life. I am bound to the tribes of man in so many ways. I have little choice but to stand with them. And little inclination to do otherwise, truth be told.

For good or ill, they are my people.

Affiliations d6

Trick does pretty well on his own, is at his most awkward when paired with another individual, and truly shines as a single moving part in the intricate interplay of a team.

|| Solo d8 || Buddy d6 || Team d810 ||

Distinctions d8d4

Roll d4 instead of d8 for 1 PP

| Reckless to a Fault | Curiosity Killed the Trickster | The Gods are the Children of Men |

Power Sets d6

Son of Shadow || Teleportation d8 || Shadowform d8 || Summon the Damned d10 ||

  • SFX: Second Chance - Spend 1 PP to reroll when using any Son of Shadow power.
  • SFX: Unleashed - Step up or double any Son of Shadow power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.
  • SFX: Versatile - Split Summon the Damned into two dice at –1 step, or three dice at –2 steps.

Limit: Growing Dread - Count 1s and 2s on dice as opportunities when using Shadowform power.

Limit: Conscious Activation - While stressed out, asleep, or unconscious, shutdown Son of Shadow. Recover Son of Shadow when you recover that stress or wake up.

Limit: Exhausted - Shutdown any Son of Shadow power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.


Son of Stone || Godlike Durability d12 || Superhuman Weapon: Fists of Stone d10 ||

  • SFX: Immunity - Spend 1 PP to ignore stress, trauma, or complications from physical blows.
  • SFX: Berserk - Add a die from the doom pool to one or more attack action. Step up the doom pool die by +1 for each action; return it to the doom pool when you’re done.

Limit: Visage of Stone - Step up emotional stress inflicted by others' fear of your appearance to gain 1 PP.

Specialties d6

|| Covert Expert d8 || Combat Expert d8 ||

Milestones

Irresistible Mysteries

  • 1 XP when
  • 3 XP when
  • 10 XP when

Humanity First

  • 1 XP when
  • 3 XP when
  • 10 XP when

Stress Tracks d4

  • Physical: d4 d6 d8 d10 d12
  • Emotioinal: d4 d6 d8 d10 d12
  • Mental: d4 d6 d8 d10 d12
  • Trauma: d4 d6 d8 d10 d12