Brahnamins Characters - Trick: Difference between revisions

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==Power Sets [[file:d6.png|32px|d6]][[File:Arrow02.png|24px]]==
==Power Sets [[file:d6.png|32px|d6]][[File:Arrow02.png|24px]]==
'''Son of Shadow''' || Teleportation [[file:d8.png|24px|d8]] || Shadowform [[file:d8.png|24px|d8]] || Summon the Damned [[file:d10h.png|24px|d10]] ||
'''Son of Shadow''' || Teleportation [[file:d10h.png|24px|d10]] || Shadowform [[file:d8.png|24px|d8]] || Summon the Damned [[file:d10h.png|24px|d10]] ||
* '''SFX:''' ''Second Chance'' - Spend 1 PP to reroll when using any ''Son of Shadow'' power.  
* '''SFX:''' ''Second Chance'' - Spend 1 PP to reroll when using any ''Son of Shadow'' power.  
* '''SFX:''' ''Unleashed'' - Step up or double any ''Son of Shadow'' power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.
* '''SFX:''' ''Unleashed'' - Step up or double any ''Son of Shadow'' power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.

Revision as of 19:04, 17 January 2019

Michael Kilpatrick :: Trick

The Barrow Kings. Great warlords, buried in their earthen mounds, surrounded by weapons and armor and wealth and horses. And servants.

I was the Trickster of such a king. His highest adviser. My job in life was to never agree with him. And when he died my lot was to be wrapped alive in skins, sealed in stone, and buried beneath him.

Long before the druids walked the isle, their spiritual ancestors made pacts with the primal shadows, with mist, and stone, and darkness.

In their darkest dreams I'll bet they never conceived that their focus and blood sacrifices would reach down and preserve life in their forgotten guardian. Or that any power might shatter their careful wards so that that life could break free.

It would seem I have the Rikti to thank for that, but it turns out I'm an ungrateful bastard where they're concerned. I am human. I served a human master. Human hands made me what I became. Human blood preserved my life outside of time. I am bound to the tribes of man in so many ways. I have little choice but to stand with them. And little inclination to do otherwise, truth be told.

For good or ill, they are my people.

Affiliations d6

Trick does pretty well on his own, is at his most awkward when paired with another individual, and truly shines as a single moving part in the intricate interplay of a team.

|| Solo d8 || Buddy d6 || Team d810 ||

Distinctions d8d4

Roll d4 instead of d8 for 1 PP

| Reckless to a Fault | Curiosity Killed the Trickster | The Gods are the Children of Men |

Power Sets d6

Son of Shadow || Teleportation d10 || Shadowform d8 || Summon the Damned d10 ||

  • SFX: Second Chance - Spend 1 PP to reroll when using any Son of Shadow power.
  • SFX: Unleashed - Step up or double any Son of Shadow power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.
  • SFX: Versatile - Split Summon the Damned into two dice at –1 step, or three dice at –2 steps.

Limit: Growing Dread - Count 1s and 2s on dice as opportunities when using Shadowform power.

Limit: Conscious Activation - While stressed out, asleep, or unconscious, shutdown Son of Shadow. Recover Son of Shadow when you recover that stress or wake up.

Limit: Exhausted - Shutdown any Son of Shadow power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.


Son of Stone || Godlike Durability d12 || Superhuman Weapon: Fists of Stone d10 ||

  • SFX: Immunity - Spend 1 PP to ignore stress, trauma, or complications from physical blows.
  • SFX: Berserk - Add a die from the doom pool to one or more attack action. Step up the doom pool die by +1 for each action; return it to the doom pool when you’re done.

Limit: Visage of Stone - Step up emotional stress inflicted by others' fear of your appearance to gain 1 PP.

Specialties d6

|| Covert Expert d8 || Combat Expert d8 ||

Milestones

Irresistible Mysteries

  • 1 XP when you can't help but look into a mystery
  • 3 XP when you cause someone else stress by looking into a mystery
  • 10 XP when unravel a major mystery or give up on ever being able to do so

Humanity First

  • 1 XP when you put humanity before any other consideration
  • 3 XP when you put yourself at risk defending humanity and take stress or trauma because of it
  • 10 XP when you successfully save humanity from great harm or turn and leave them to their fate

Stress Tracks d4

  • Physical: d4 d6 d8 d10 d12
  • Emotioinal: d4 d6 d8 d10 d12
  • Mental: d4 d6 d8 d10 d12
  • Trauma: d4 d6 d8 d10 d12