Hero Wars: Surrak: Difference between revisions

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One Unique Thing: Surrak is the last survivor of his tribe, and their (or at least what seem to be theirs) spirits still haunt him.
One Unique Thing: Surrak is the last survivor of his tribe, and their (or at least what seem to be theirs) spirits still haunt him.


Init: Dex mod+Level =+3
Init: Dex mod+Level = 13<br/>
AC (heavy):15 +middle of Con/Dex/Wis +Level -1(Armor Geas)= 17
AC (heavy):15 +middle of Con/Dex/Wis +Level -1(Armor Geas)= 17<br/>
AC(heavy+shield):16+middle of Con/Dex/Wis +Level -1(Armor Geas)= 18
AC(heavy+shield):16+middle of Con/Dex/Wis +Level -1(Armor Geas)= 18<br/>
PD:10 +middle of Str/Con/Dex+level= 13
PD:10 +middle of Str/Con/Dex+level= 13<br/>
MD:11+ middle of Int/Wis/Cha+Level= 13
MD:11+ middle of Int/Wis/Cha+Level= 13<br/>
HP:(8+CON mod)x3= 30
HP:(8+CON mod)x3= 30<br/>
REcovery Dice:(1d10 x Level)+ Con Mod= 1d10+2
Recovery Dice:(1d10 x Level)+ Con Mod= 1d10+2<br/>
Recoveries:9
Recoveries:9<br/>
Runes: Death, Truth, Spirit
Runes: Death, Truth, Spirit<br/>
Basic Attacks:
Basic Attacks:
Melee, Attack:Str+Level vs AC  Hit:Weapon+Str, Miss:Damage equal to Level
Melee, Attack:Str+Level vs AC  Hit:Weapon+Str, Miss:Damage equal to Level<br/>
Ranged, Attack:Dex+Lev vs AC, Hit:Weapon+Dex, Miss:-
Ranged, Attack:Dex+Lev vs AC, Hit:Weapon+Dex, Miss:-<br/>


Backgrounds:  
Backgrounds: <br/>
Vow Sealer +5
Vow Sealer +5<br/>
Tracker +3
Tracker +3<br/>


Gear: Longsword and a shortsword worn across his back, a greatsword, a dagger on his belt, Heavy Armor and a shield, standard background gear
Gear: Longsword and a shortsword worn across his back, a greatsword, a dagger on his belt, Heavy Armor and a shield, standard background gear<br/>


Talents(3)
Talents(3)<br/>
Armor Geas
Armor Geas<br/>
Inescapable Sword
Inescapable Sword<br/>
Warleader
Warleader<br/>


Feats ( 2 adventurer)
Feats ( 2 adventurer)<br/>
Armor Geas
Armor Geas<br/>
Inescapable Sword
Inescapable Sword<br/>


Human Cultural Trait: Survivor, Prax (+1 Recovery, Recovery Die 1 Size Up)
Human Cultural Trait: Survivor, Prax (+1 Recovery, Recovery Die 1 Size Up)<br/>


Powers(3)
Powers(3)<br/>
Battle Drill
Battle Drill<br/>
Flashing Blade
Flashing Blade<br/>
Lesson Learned
Lesson Learned<br/>


Pool Available (1st)
Pool Available (1st)<br/>


Class Features:
Class Features:<br/>
Sword Master: When hit with a sword attack, damage bonus equal to level
Sword Master: When hit with a sword attack, damage bonus equal to level<br/>
Swordforms
Swordforms<br/>
Undead Foe
Undead Foe<br/>


Description: Tall and Lean, Dark brown eyes and deeply tanned skin from being outside. Light brown hair cut short.
Description: Tall and Lean, Dark brown eyes and deeply tanned skin from being outside. Light brown hair cut short.

Latest revision as of 12:41, 13 March 2019

Surrak

Surrak grew up hunting with his clan in the wilderness of Prax. The clan wandered and hunted in the waste. When Surrak was 12, the clan was enlisted to help guide a stranger who claimed to be in search of a stolen family treasure. They were led into an ambush, or perhaps they were meant as a sacrifice. The last memories Surrak has of that day was of the stranger plunging his blade into the back of their clan leader and his parents. Then he was felled by a blow to the chest, that at least was viewed by his foes as fatal...and maybe it was. As he lay exposed and bleeding, spirits washed in and out of his vision, and since then their spirits have haunted him. As he came back from the edges of death, he felt the stirrings of Humakt. He tried to track the stranger, but the trail went cold. After that, he dedicated his life to Humakt, traveling as a vow sealer, ensuring that vows were kept and not betrayed as had been done to him and his people. He wears his arms unarmored to show that they are guided by the will of Humakt.

Str 17 Class+2=19 (+4) Dex 14 (+2) Con 13 Race +2=15 (+2) Int 12 (+1) Wis 15 (+2) Cha 10 (+0)

One Unique Thing: Surrak is the last survivor of his tribe, and their (or at least what seem to be theirs) spirits still haunt him.

Init: Dex mod+Level = 13
AC (heavy):15 +middle of Con/Dex/Wis +Level -1(Armor Geas)= 17
AC(heavy+shield):16+middle of Con/Dex/Wis +Level -1(Armor Geas)= 18
PD:10 +middle of Str/Con/Dex+level= 13
MD:11+ middle of Int/Wis/Cha+Level= 13
HP:(8+CON mod)x3= 30
Recovery Dice:(1d10 x Level)+ Con Mod= 1d10+2
Recoveries:9
Runes: Death, Truth, Spirit
Basic Attacks: Melee, Attack:Str+Level vs AC Hit:Weapon+Str, Miss:Damage equal to Level
Ranged, Attack:Dex+Lev vs AC, Hit:Weapon+Dex, Miss:-

Backgrounds:
Vow Sealer +5
Tracker +3

Gear: Longsword and a shortsword worn across his back, a greatsword, a dagger on his belt, Heavy Armor and a shield, standard background gear

Talents(3)
Armor Geas
Inescapable Sword
Warleader

Feats ( 2 adventurer)
Armor Geas
Inescapable Sword

Human Cultural Trait: Survivor, Prax (+1 Recovery, Recovery Die 1 Size Up)

Powers(3)
Battle Drill
Flashing Blade
Lesson Learned

Pool Available (1st)

Class Features:
Sword Master: When hit with a sword attack, damage bonus equal to level
Swordforms
Undead Foe

Description: Tall and Lean, Dark brown eyes and deeply tanned skin from being outside. Light brown hair cut short.