Difference between revisions of "John Smith"
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− | < | + | This page is for the PC of [https://forum.rpg.net/index.php?members/meriss.39739/ Meriss] |
− | + | in the Chronicles of Darkness campaign [[Parks And Requiem]], run by [https://forum.rpg.net/index.php?members/smilingbandit2.754/ smilingbandit2]. | |
− | + | ||
− | + | == Info == | |
− | + | ||
− | + | '''Name:''' John Smith | |
− | + | '''Publicly-Known Name:''' John Smith<br> | |
+ | '''Hunt Name:" Agent Smith<br> | ||
+ | |||
+ | '''Type:''' Hunter<br> | ||
+ | '''Conspiracy:''' VASCU<br> | ||
+ | '''Profession:''' Detective<br> | ||
+ | |||
+ | '''Virtue:''' Peaceful<br> | ||
+ | '''Vice:''' Slacker<br> | ||
+ | |||
+ | == Stats == | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+ Attributes | ||
+ | ! | ||
+ | ! Mental !! Physical !! Social | ||
+ | |- | ||
+ | ! style="text-align:right;" | Power | ||
+ | | Intelligence 3 || Strength 2 || Presence 2 | ||
+ | |- | ||
+ | ! style="text-align:right;" | Finesse | ||
+ | | Wits 2 || Dexterity 2 || Manipulation 2 | ||
+ | |- | ||
+ | ! style="text-align:right;" | Resistance | ||
+ | | Resolve 3 || Stamina 2 || Composure 3 | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+ Skills | ||
+ | ! Mental !! Physical !! Social | ||
+ | |- style="font-size:60%;" | ||
+ | ! (–3 unskilled) !! (–1 unskilled) !! (–1 unskilled) | ||
+ | |- | ||
+ | | Academics 2 || Athletics 2 || Animal Ken — | ||
+ | |- style="font-size:60%;" | ||
+ | | || Cross Country Running || | ||
+ | |- | ||
+ | | Computer 1 || Brawl — || Empathy 2 | ||
+ | |- style="font-size:60%;" | ||
+ | | || || | ||
+ | |- | ||
+ | | '''Crafts''' 1 || Drive 1 || Expression — | ||
+ | |- style="font-size:60%;" | ||
+ | | || || | ||
+ | |- | ||
+ | | Investigation 4 || Firearms — || Intimidation — | ||
+ | |- style="font-size:60%;" | ||
+ | | Crime Scene || || | ||
+ | |- | ||
+ | | Medicine — || Larceny — || '''Persuasion''' 2 | ||
+ | |- style="font-size:60%;" | ||
+ | | || || Negotiation | ||
+ | |- | ||
+ | | Occult 1 || Stealth 1 || Socialize 1 | ||
+ | |- style="font-size:60%;" | ||
+ | | || || | ||
+ | |- | ||
+ | | Politics 1 || Survival — || Streetwise 1 | ||
+ | |- style="font-size:60%;" | ||
+ | | || || | ||
+ | |- | ||
+ | | '''Science''' 1 || Weaponry 1 || Subterfuge 1 | ||
+ | |- style="font-size:60%;" | ||
+ | | || Staff || | ||
+ | |} | ||
+ | |||
+ | === Derived === | ||
+ | |||
+ | '''Size:''' 5<br> | ||
+ | '''Speed:''' 9<br> | ||
+ | '''Defense:''' 2<br> | ||
+ | '''Initiative:''' 5 | ||
+ | |||
+ | '''Health:''' 7 (penalty at 5, 6, 7)<br> | ||
+ | ''Current:'' r/ r/ | ||
+ | |||
+ | '''Willpower:''' 6<br> | ||
+ | ''Current:'' 6 | ||
+ | |||
+ | == Merits == | ||
+ | |||
+ | * Area of Expertise (Staff) | ||
+ | ** Favored Weapon (Staff) | ||
+ | ** Status (VASCU) | ||
+ | ** Status (FBI) | ||
+ | * Status (City Government) | ||
+ | ** Endowments (Teleinformatics) | ||
+ | * Just One More Thing | ||
+ | ** Polygraph | ||
+ | ** Professional Training | ||
+ | * Networking | ||
+ | * Contacts (Local Police) | ||
+ | * Contacts (FBI) | ||
+ | ** Continuing Education | ||
+ | |||
+ | == Aspirations == | ||
+ | |||
+ | * have a quiet day at work | ||
+ | * make sure no one gets eaten | ||
+ | * prove myself right | ||
+ | |||
+ | == Conditions == | ||
+ | |||
+ | ''none'' | ||
+ | |||
+ | == Tactics == | ||
+ | |||
+ | "None" | ||
+ | |||
+ | |||
+ | === Gear === | ||
+ | |||
+ | |||
+ | == Experience == | ||
+ | |||
+ | '''Mundane:''' 0 spent/0 total (0 beats)<br> | ||
+ | '''Practical:''' 0 spent/0 total (0 beats) |
Revision as of 07:58, 19 May 2019
This page is for the PC of Meriss
in the Chronicles of Darkness campaign Parks And Requiem, run by smilingbandit2.
Contents
Info
Name: John Smith
Publicly-Known Name: John Smith
Hunt Name:" Agent Smith
Type: Hunter
Conspiracy: VASCU
Profession: Detective
Virtue: Peaceful
Vice: Slacker
Stats
Mental | Physical | Social | |
---|---|---|---|
Power | Intelligence 3 | Strength 2 | Presence 2 |
Finesse | Wits 2 | Dexterity 2 | Manipulation 2 |
Resistance | Resolve 3 | Stamina 2 | Composure 3 |
Mental | Physical | Social |
---|---|---|
(–3 unskilled) | (–1 unskilled) | (–1 unskilled) |
Academics 2 | Athletics 2 | Animal Ken — |
Cross Country Running | ||
Computer 1 | Brawl — | Empathy 2 |
Crafts 1 | Drive 1 | Expression — |
Investigation 4 | Firearms — | Intimidation — |
Crime Scene | ||
Medicine — | Larceny — | Persuasion 2 |
Negotiation | ||
Occult 1 | Stealth 1 | Socialize 1 |
Politics 1 | Survival — | Streetwise 1 |
Science 1 | Weaponry 1 | Subterfuge 1 |
Staff |
Derived
Size: 5
Speed: 9
Defense: 2
Initiative: 5
Health: 7 (penalty at 5, 6, 7)
Current: r/ r/
Willpower: 6
Current: 6
Merits
- Area of Expertise (Staff)
- Favored Weapon (Staff)
- Status (VASCU)
- Status (FBI)
- Status (City Government)
- Endowments (Teleinformatics)
- Just One More Thing
- Polygraph
- Professional Training
- Networking
- Contacts (Local Police)
- Contacts (FBI)
- Continuing Education
Aspirations
- have a quiet day at work
- make sure no one gets eaten
- prove myself right
Conditions
none
Tactics
"None"
Gear
Experience
Mundane: 0 spent/0 total (0 beats)
Practical: 0 spent/0 total (0 beats)