Meamnar:Azards Templars: Difference between revisions
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<th>Will Save</th> | <th>Will Save</th> | ||
<th>Special</th> | <th>Special</th> | ||
</tr> | |||
<tr> | |||
<td>1st</td> | |||
<td>+1</td> | |||
<td>+0</td> | |||
<td>+0</td> | |||
<td>+2</td> | |||
<td>(tbd)</td> | |||
</tr> | |||
<tr> | |||
<td>2nd</td> | |||
<td>+2</td> | |||
<td>+0</td> | |||
<td>+0</td> | |||
<td>+3</td> | |||
<td>(tbd)</td> | |||
</tr> | |||
<tr> | |||
<td>3rd</td> | |||
<td>+3</td> | |||
<td>+1</td> | |||
<td>+1</td> | |||
<td>+3</td> | |||
<td>(tbd)</td> | |||
</tr> | |||
<tr> | |||
<td>4th</td> | |||
<td>+4</td> | |||
<td>+1</td> | |||
<td>+1</td> | |||
<td>+4</td> | |||
<td>(tbd)</td> | |||
</tr> | |||
<tr> | |||
<td>5th</td> | |||
<td>+5</td> | |||
<td>+1</td> | |||
<td>+1</td> | |||
<td>+4</td> | |||
<td>(tbd)</td> | |||
</tr> | |||
<tr> | |||
<td>6th</td> | |||
<td>+6</td> | |||
<td>+2</td> | |||
<td>+2</td> | |||
<td>+5</td> | |||
<td>(tbd)</td> | |||
</tr> | |||
<tr> | |||
<td>7th</td> | |||
<td>+7</td> | |||
<td>+2</td> | |||
<td>+2</td> | |||
<td>+5</td> | |||
<td>(tbd)</td> | |||
</tr> | |||
<tr> | |||
<td>8th</td> | |||
<td>+8</td> | |||
<td>+2</td> | |||
<td>+2</td> | |||
<td>+6</td> | |||
<td>(tbd)</td> | |||
</tr> | |||
<tr> | |||
<td>9th</td> | |||
<td>+9</td> | |||
<td>+3</td> | |||
<td>+3</td> | |||
<td>+6</td> | |||
<td>(tbd)</td> | |||
</tr> | |||
<tr> | |||
<td>10th</td> | |||
<td>+10</td> | |||
<td>+3</td> | |||
<td>+3</td> | |||
<td>+7</td> | |||
<td>(tbd)</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
===Hit Dice=== | ===Hit Dice=== |
Revision as of 18:26, 9 November 2006
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +1 | +0 | +0 | +2 | (tbd) |
2nd | +2 | +0 | +0 | +3 | (tbd) |
3rd | +3 | +1 | +1 | +3 | (tbd) |
4th | +4 | +1 | +1 | +4 | (tbd) |
5th | +5 | +1 | +1 | +4 | (tbd) |
6th | +6 | +2 | +2 | +5 | (tbd) |
7th | +7 | +2 | +2 | +5 | (tbd) |
8th | +8 | +2 | +2 | +6 | (tbd) |
9th | +9 | +3 | +3 | +6 | (tbd) |
10th | +10 | +3 | +3 | +7 | (tbd) |
Hit Dice
d8.
Requirements
To qualify to become a Templar of Azard, a character must fulfill all the following criteria.
Race
Dwarf
Base Attack Bonus
+4
Feats
Skills
Special
Class Skills
The Templar of Azard’s class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (geography) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Profession (Wis), Ride (Dex), and Survival (Wis).
Skill Points at Each Level
2 + Int modifier.