Difference between revisions of "Exile kings teros"
(Created page with "=Teros, Warrior Sidekick 3= Armor Class 11 (leather armor) Hit Points 49 (7d8 Hit Dice) Speed 30 ft. * STR 15 (+2) * DEX 11 (+0) * CON 14 (+2) * INT 10 (+0) * WIS 10 (+0) *...") |
(→Teros, Warrior Sidekick 3) |
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Line 12: | Line 12: | ||
* CHA 11 (+0) | * CHA 11 (+0) | ||
− | '''Proficiency''' +2 | + | ===Skills=== |
− | '''Saves''' Dexterity +2 | + | |
− | '''Skills''' Intimidation +2 | + | * '''Proficiency''' +2 |
− | '''Senses''' passive Perception 10 | + | * '''Saves''' Dexterity +2 |
− | '''Languages''' Common | + | * '''Skills''' Intimidation +2 |
+ | * '''Senses''' passive Perception 10 | ||
+ | * '''Languages''' Common | ||
===Special Traits=== | ===Special Traits=== |
Revision as of 08:36, 27 June 2019
Teros, Warrior Sidekick 3
Armor Class 11 (leather armor) Hit Points 49 (7d8 Hit Dice) Speed 30 ft.
- STR 15 (+2)
- DEX 11 (+0)
- CON 14 (+2)
- INT 10 (+0)
- WIS 10 (+0)
- CHA 11 (+0)
Skills
- Proficiency +2
- Saves Dexterity +2
- Skills Intimidation +2
- Senses passive Perception 10
- Languages Common
Special Traits
- Pack Tactics: Teros has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn’t incapacitated.
- Danger Sense: Teros has advantage on a Dexterity check against an effect he can see
- Improved Critical: Teros scores a critical hit on a 19 or a 20
Actions
- Multiattack: Teros makes two melee attacks.
- Sword: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.
- Heavy Crossbow: Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
- Second Wind: 1d10+3 hp once per rest