Wyrd of the Wanderer - Player 5: Difference between revisions
Line 27: | Line 27: | ||
'''Toughness''' 7 | '''Toughness''' 7 | ||
==Skills | ==Skills == | ||
Climbing d4 +2 | Climbing d4 +2 | ||
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Intimidation d8 | Intimidation d8 | ||
Notice d8 | Notice d8 +2 | ||
Persuasion d6 | Persuasion d6 |
Revision as of 20:14, 29 July 2019
Character
Name: ? Rank: Seasoned
Race: Human Gender ? HT ? WT ? AGE ? XP 20
Wyrd Adept:Bonewight
Attributes [Max 1d12]
Savagery [Strength]d8
Reflexes [Agility] d4
Grit [Vigor] d6
Cunning [Smarts] d4
Wyrd [Spirit] d8
Derived Stats
Charisma
Pace 6 [+1d6 running]
Parry 7
Toughness 7
Skills
Climbing d4 +2
Fighting d8
Intimidation d8
Notice d8 +2
Persuasion d6
Survival d4+2
Wyrdweaving d6
Edges
Alertness
Brave
Block
Brawler
Danger Sense
Stonefist
Powers
The Bonewight is the speaker for the dead among the clans. The Bonewight gets a free Social Edge, Connection [Ancestor], that manifests as a finger bone or other small bit of an ancestor's corpse that the Bonewight carries with him and may consult with for counsel. The contact knows only what the ancestor knew in life.
Bonewight powers are often accompanied by the perceived presence of ghostly spirits.
Armour
Burrow
Fear
Havoc
Warrior's Gift