Brahnamin's Characters - Tik: Difference between revisions
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'''Base''' | '''Base''' | ||
* || '''Race''' Halfling || '''Gender''' Male || '''Ht/Wt''' 4'0"/80 lbs || '''Age''' 35 || | * || '''Race''' Halfling || '''Gender''' Male || '''Ht/Wt''' 4'0"/80 lbs || '''Age''' 35 || | ||
* || '''Alignment'''Lawful Neutral''' | |||
'''Stats''' | '''Stats''' |
Revision as of 23:06, 7 August 2019
Fletcher Ben :: Halfliing Cleric
ATTRIBUTES
Base
- || Race Halfling || Gender Male || Ht/Wt 4'0"/80 lbs || Age 35 ||
- || AlignmentLawful Neutral
Stats
- || STR 10 (+0) || DEX 16 (+3) || CON 11 (+0) ||
- || INT 10 (+0) || WIS 18 (+4) || CHA 8 (-1) ||
Sub-Stats
- || Saves: FOR [4] REF [3] WIL[6] || Other Saves: +2 vs Fear ||
- || HP [32] || Initiative [13] || Speed [20] || Lang" Commong; Halfling ||
CLASS
Cleric [L7] XP 21,000 [NXP 28,000]
- || Deity: The Raven || Deity Alignment NG || Domains: Travel/Trickery ||
Magic
Magic Stats
- || Spell Slots [4/L1] [3/L2] [3/L3] || Spell Attack Modifier: +7 || Spell Save DC: 15 ||
Natural Recovery slots equal to half druid level rounded up.
Wild Shape 2x/rest (L/S) CR 1/2; 2hrs at a time. Action to initiate/bonus to resume goblin form.
Cantrips
- Druidcraft
- Mending [Household Magic]
- Poison Spray Action/Range 10'/Instant/ Save CON or 2d12 poison damage.
- Produce Flame Action/10 min/2d8 if used as an attack
- Shillelagh Bonus/1 minute - Staff/Club becomes d8 weapon with hit/damage based off of wisdom [+7/+4]
Prepared Spells
- Mirror Image [circle L2]
- Misty Step [circle L2]
- Water Breathing [circle L3]
- Water Walk [circle L3]
- Cure Wounds 1d8 (per spell slot) + 4
- Entangle
- Jump
- Fog Cloud
- Heat Metal
- Flame Blade
- Hold Person
- Conjure Animals
- Meld Into stone
- Wind Wall
Combat
Armor/Weapon Stats
- || Armor: Bone Studded Leather || Bone Shield +1 || AC Unarmored/Armored [13/18] ||
- || Weapon: Quarterstaff || [1d20 + 3 (7) to hit] || [1d6/1d8 + 0 (4) damage] ||
- || Weapon Blowgun || [1d20 + 6 to hit] || [1 damage] ||
- || Weapon Net || [1d20 + 6 to hit] || [Restrained condition on a hit]
- || Weapon: Dagger || [1d20 + 6 to hit] || [1d4 + 0 damage] ||
Non-Combat
Skills
- || Animal Handling || Insight || Perception [Expertise] || Survival ||
Proficiencies
- || Weapons: Blowgun, Club, Dagger, Dart, Javeline, Mace, Net, Quarterstaff, Simitar, Sickle, Sling, Spear ||
- || Armor: Light, Medium, Shield (natural hide or wood only) ||
- || Tools: Herbalism Kit; Land Vehicles ||
Languages
- || Common || Goblin || Undercommon || Druidic ||
Background
- || Wilderness Caravan Guide || Well Traveled Feature: You are familiar with the shadier travel routes and have a web of contacts among caravaners. ||
Wealth
- || Gold 100 || Silver 0 || Copper 0 || Electrum 0 || Platinum 0 || Gems 0 ||
- || Banked Gold 400 ||
Magic Items
- Staff of the Adder Bonus action to animate. Melee attack 1d6 piercing save v DC15 CONor take 3d6 poison. Snake AC 15/ 20 HP
- Circlet of Blasting Cast Scorching Ray 1x/day +5
- Bag of Tricks [Gray] d8// 1=Weasel/ 2=Giant Rat/ 3=Badger/ 4=Boar/ 5=Panther/ 6=Giant Badger/ 7=Dire Wolf/ 8=Giant Elk || 3/day ||
- Figurine of Power, Silver Raven
- Wand of Web 7 charges, recovers 1d6+1 each dawn
- Shield +1
- Anima Pouch 100 lb capacity
- Healing Potion [7hp] [4]
- Druidic Focus - Totem
- Drow Poison [5 darts coated]
Equipment
- Weapons Quarterstaff [1]; Blowgun [1]; Blowdarts [10 plain; 5 poison]; Dagger [3]
- Armor Bone Studded Leather
- Anima Pouch 100 lb capacity [1]
- Rations [14 days]
- Anima Water Flask [1]
- Rope, Silk [50']