Brahnamin's Characters - Shade: Difference between revisions
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'''<u>Personal Details</u>''' | |||
Born in 1909, Jacob's life changed forever on a dig in Central America. Cursed by an ancient Aztec artifact, he became something more than human. A being of deep elemental earth, timeless and ageless. And the spirit of a long dead high priest, Cuetlacthli, has taken up residence in his mind, plaguing Jacob with visions of a darker and more brutal world and philosophies that are more than foreign. They are alien. | |||
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Revision as of 16:44, 17 September 2019
Jacob Michael MacAran :: Shade
Do you want to know the difference between gods and devils? Perspective, mostly.
Aspects
High Concept :: Walker of the Ways Between
Background :: Son of Stone and Shadow
Trouble :: Possessed by the Jaguar Priest
Free Aspect :: Better to have Loved
Free Aspect :: Immortality is Great, but the Music Sucks
Skills
- Fight
- Athletics
- Will
- Lore
- Physique
- Stealth
- Empathy
- Investigate
- Notice
- Rapport
- Burglary
- Contacts
- Craft
- Deceive
- Drive
- Provoke
- Resources
- Shoot
Powers
Natural Weapon
- Fused with the elemental power of the deep earth, Shade's body is a thing of living stone, and he gets +2 to Fight because of this.
Super Toughness
- Shade has Armor: 2 versus physical damage.
Enhancements
Natural Weapon Mastery
- Where elemental earth merges with his physical form, Shade is an absolute artist and gains an additional +4 when using the Fight skill, for a total bonus of +6.
Implacable
- Shade has Armor: 4 versus physical damage.
Synergies
Teleportation
- Because he is intimately in tune with elemental earth, Shade can feel the pull of the earth all around him and can instantly merge with the world and reappear anywhere up to 3 zones away as an action provided he can start and end his teleportation on the ground or in direct contact with an earthen substance (stone, brick, concrete, metal, glass, dirt).
Wall Crawling
- The pull of earthen substances (stone, brick, concrete, metal, glass, dirt) allows Shade to flexibly bond with such items in a way that allows him to move along surfaces primarily composed of them. Even vertical or overhanging surfaces.
Power Themes
Shadow Projection
- The deep places of the earth are without light, and the darkness of the deep earth spills out when Shade uses his powers.
Special Effects
Attack Everyone in the Zone
- Shadows of elemental earth flow out from Shade, allowing his attack to affect multiple targets.
Physical Recovery
- Shade is able to draw on the earth itself to restore him, allowing him to recover from all physical stress.
Drawbacks
Of Two Minds
- Shade came into his powers when the spirit of a long dead Aztec priest took up residence in his mind and the stark differences in their philosophies, means he sometimes finds himself At Odds With Himself.
Collateral Damage Effects
Bulletproof
- Because he is made of the stuff of elemental earth, Shade can, at will, shrug off any amount of physical stress from a single source (eg - bullets simply bounce off his chest, uselessly). However, the damage is reflected into his environment (bullets gotta go somewhere, after all).
Stress, Consequences, and Refresh
Stress Track
Consequences
Personal Details
Born in 1909, Jacob's life changed forever on a dig in Central America. Cursed by an ancient Aztec artifact, he became something more than human. A being of deep elemental earth, timeless and ageless. And the spirit of a long dead high priest, Cuetlacthli, has taken up residence in his mind, plaguing Jacob with visions of a darker and more brutal world and philosophies that are more than foreign. They are alien.