Bree: Difference between revisions
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*Command | *Command | ||
**Basic abilities | |||
***Charisma up to 16 or 18 | |||
***Communicate with ANY intelligent creature (Understanding and being understood) | |||
***does not guarantee obedience | |||
**Gifts | |||
*** | |||
*** | |||
*Sun | *Sun | ||
**Basic abilities | |||
***May shed daylight up to 200 feet | |||
***Cannot be blinded or vision impaired by darkness or mists | |||
***invincible defense against fire damage | |||
***vision can pierce blindfolds or survive physical removal of the eyes | |||
**Gifts | |||
*** | |||
*** | |||
*Sword | *Sword | ||
**Basic abilities | |||
***all weapon or unarmed attacks are magicial | |||
***cannot be disarmed | |||
***can summon any melee weapon ever used to hand as an Instant Action | |||
**Gifts | |||
*** | |||
*** | |||
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] | [[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] |
Revision as of 01:32, 5 December 2019
Facts
- Background: noble who took up the cause(s) of the downtrodden peasants & serfs as a reluctant fighter
- Profession: Brupek noble
- Relationship: strained relationship with family & aristocracy as she left/abandoned her inheritance/claim OR other resistance/rebellious sects
Attributes
- Strength
- Dexterity
- Constitution
- Intelligence
- Wisdom
- Charisma
Skill Rolls
- Strength
- Dexterity
- Constitution
- Intelligence
- Wisdom
- Charisma
Saving Throws
- Hardiness:
- Evasion:
- Spirit:
Power
- Effort:
- Influence:
- Dominion:
Combat
- AC:
- HP:
- Armor:
- Weapon:
Words and Gifts
- Command
- Basic abilities
- Charisma up to 16 or 18
- Communicate with ANY intelligent creature (Understanding and being understood)
- does not guarantee obedience
- Gifts
- Basic abilities
- Sun
- Basic abilities
- May shed daylight up to 200 feet
- Cannot be blinded or vision impaired by darkness or mists
- invincible defense against fire damage
- vision can pierce blindfolds or survive physical removal of the eyes
- Gifts
- Basic abilities
- Sword
- Basic abilities
- all weapon or unarmed attacks are magicial
- cannot be disarmed
- can summon any melee weapon ever used to hand as an Instant Action
- Gifts
- Basic abilities