Weston, the Lightning Thief: Difference between revisions
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Created page with "https://wiki.rpg.net/index.php/Cyllian_Sea Main Page ==Facts== *Background: *Profession: *Relationship: ==Attributes== *Strength *Dexterity *Constitution *Intelligenc..." |
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==Words and Gifts== | ==Words and Gifts== | ||
*Alacrity | |||
**Basic abilities | |||
***cannot be surprised | |||
***increase Dex to 16 or 18 | |||
**Gifts | |||
***Swifter than the Sun | |||
****Instant | |||
****Commit Effort | |||
****Movement rate is twice the faster pursuer or quarry | |||
****more hit dice is faster, if tied then coin flip | |||
***All Directions as One | |||
****Constant | |||
****Vertical or overhangning surfaces as if flat ground | |||
****pass through rough terrain effortlessly | |||
****invulnerable defense against being pushed or made to fall | |||
*Luck | |||
**Basic Abilities | |||
***roll 1d20 once a day, replace or another's 1d20 roll | |||
**Gifts | |||
***Unmarred Beneficence | |||
****Constant | |||
****natural AC of 3 | |||
***Unfailing Fortune | |||
****Constant | |||
****always reroll any 1 | |||
****dictate outcome of any element of chance in gambling or gaming | |||
*Sky | |||
**Basic abilities | |||
***never harmed by falling | |||
***need not breathe | |||
***invincible defense | |||
****electricity | |||
****cold | |||
****injurious sounds | |||
**Gifts | |||
***Rain of Lightning | |||
****point within sight | |||
****every desired target within 100 feet suffer 1d6 electrical damage | |||
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] | [[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] |
Revision as of 01:48, 5 December 2019
Facts
- Background:
- Profession:
- Relationship:
Attributes
- Strength
- Dexterity
- Constitution
- Intelligence
- Wisdom
- Charisma
Skill Rolls
- Strength
- Dexterity
- Constitution
- Intelligence
- Wisdom
- Charisma
Saving Throws
- Hardiness:
- Evasion:
- Spirit:
Power
- Effort:
- Influence:
- Dominion:
Combat
- AC:
- HP:
- Armor:
- Weapon:
Words and Gifts
- Alacrity
- Basic abilities
- cannot be surprised
- increase Dex to 16 or 18
- Gifts
- Swifter than the Sun
- Instant
- Commit Effort
- Movement rate is twice the faster pursuer or quarry
- more hit dice is faster, if tied then coin flip
- All Directions as One
- Constant
- Vertical or overhangning surfaces as if flat ground
- pass through rough terrain effortlessly
- invulnerable defense against being pushed or made to fall
- Swifter than the Sun
- Basic abilities
- Luck
- Basic Abilities
- roll 1d20 once a day, replace or another's 1d20 roll
- Gifts
- Unmarred Beneficence
- Constant
- natural AC of 3
- Unfailing Fortune
- Constant
- always reroll any 1
- dictate outcome of any element of chance in gambling or gaming
- Unmarred Beneficence
- Basic Abilities
- Sky
- Basic abilities
- never harmed by falling
- need not breathe
- invincible defense
- electricity
- cold
- injurious sounds
- Gifts
- Rain of Lightning
- point within sight
- every desired target within 100 feet suffer 1d6 electrical damage
- Rain of Lightning
- Basic abilities