Bree: Difference between revisions
Jump to navigation
Jump to search
Line 46: | Line 46: | ||
***does not guarantee obedience | ***does not guarantee obedience | ||
**Gifts | **Gifts | ||
*** | ***The Lines of Rule | ||
*** | ****No Effort | ||
*****spot true leader in any group or social context | |||
****Commit Effort | |||
*****group of NPCs of lesser foes will instinctively obey | |||
*****if strangeness is brought up then NPCs may get Spirit saving throw | |||
*Sun | *Sun | ||
**Basic abilities | **Basic abilities | ||
Line 55: | Line 59: | ||
***vision can pierce blindfolds or survive physical removal of the eyes | ***vision can pierce blindfolds or survive physical removal of the eyes | ||
**Gifts | **Gifts | ||
*** | ***Body of Burning Light | ||
*** | ****Commit effort | ||
****gives AC 3 against creatures with sight | |||
****weapons & attacks count as magical, 1d10 minimum damage, range of 200 feet | |||
****sunlight for susceptible creatures | |||
***Hope of the Dawn | |||
****Commit Effort | |||
****you and allies gain Morale 12 and invincible defense against magical emotional influence | |||
****Allied NPCs gain +1 hit die and +1 to hit | |||
****allies aware of your wishes | |||
*Sword | *Sword | ||
**Basic abilities | **Basic abilities | ||
***all weapon or unarmed attacks are | ***all weapon or unarmed attacks are magical | ||
***cannot be disarmed | ***cannot be disarmed | ||
***can summon any melee weapon ever used to hand as an Instant Action | ***can summon any melee weapon ever used to hand as an Instant Action | ||
**Gifts | **Gifts | ||
*** | ***Steel Without End | ||
*** | ****Constant | ||
****all weapons do 1d10+1, may use any attribute if relevant to style | |||
***Thirsting Razor | |||
****Commit Effort | |||
****On Turn | |||
****always hit lesser foes with melee attack, but only actual melee | |||
****no need to roll to hit | |||
***Contempt of Distance | |||
****Constant | |||
****move towards enemy as long as attack | |||
****move full movement anywhere, without navigating path (such as to a rooftop or in the sky) | |||
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] | [[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] |
Revision as of 02:53, 5 December 2019
Facts
- Background: noble who took up the cause(s) of the downtrodden peasants & serfs as a reluctant fighter
- Profession: Brupek noble
- Relationship: strained relationship with family & aristocracy as she left/abandoned her inheritance/claim OR other resistance/rebellious sects
Attributes
- Strength 14 +1
- Dexterity 13 +1
- Constitution 16 +2
- Intelligence 10 +0
- Wisdom 13 +1
- Charisma 16 +2
Skill Rolls
- Strength 7
- Dexterity 8
- Constitution 5
- Intelligence 11
- Wisdom 8
- Charisma 5
Saving Throws
- Hardiness: 13
- Evasion: 14
- Spirit: 13
Power
- Effort: 2
- Influence: 2
- Dominion: 0
Combat
- AC:
- HP:
- Armor:
- Weapon:
Words and Gifts
- Command
- Basic abilities
- Charisma up to 16 or 18
- Communicate with ANY intelligent creature (Understanding and being understood)
- does not guarantee obedience
- Gifts
- The Lines of Rule
- No Effort
- spot true leader in any group or social context
- Commit Effort
- group of NPCs of lesser foes will instinctively obey
- if strangeness is brought up then NPCs may get Spirit saving throw
- No Effort
- The Lines of Rule
- Basic abilities
- Sun
- Basic abilities
- May shed daylight up to 200 feet
- Cannot be blinded or vision impaired by darkness or mists
- invincible defense against fire damage
- vision can pierce blindfolds or survive physical removal of the eyes
- Gifts
- Body of Burning Light
- Commit effort
- gives AC 3 against creatures with sight
- weapons & attacks count as magical, 1d10 minimum damage, range of 200 feet
- sunlight for susceptible creatures
- Hope of the Dawn
- Commit Effort
- you and allies gain Morale 12 and invincible defense against magical emotional influence
- Allied NPCs gain +1 hit die and +1 to hit
- allies aware of your wishes
- Body of Burning Light
- Basic abilities
- Sword
- Basic abilities
- all weapon or unarmed attacks are magical
- cannot be disarmed
- can summon any melee weapon ever used to hand as an Instant Action
- Gifts
- Steel Without End
- Constant
- all weapons do 1d10+1, may use any attribute if relevant to style
- Thirsting Razor
- Commit Effort
- On Turn
- always hit lesser foes with melee attack, but only actual melee
- no need to roll to hit
- Contempt of Distance
- Constant
- move towards enemy as long as attack
- move full movement anywhere, without navigating path (such as to a rooftop or in the sky)
- Steel Without End
- Basic abilities