Difference between revisions of "Billy Baughn"
Regular Guy (talk | contribs) (Jaded, functioning alcoholic, tail-end of his career, sarcastic with a heavy touch of gallows humor...) |
Regular Guy (talk | contribs) (Jaded, functioning alcoholic, tail-end of his career, sarcastic with a heavy touch of gallows humor...) |
||
Line 1: | Line 1: | ||
− | '''Agent Name:''' Det. William Baughn | + | {| |
− | '''Code Name:''' | + | | colspan="2" | '''Agent Name:''' |
− | '''Profession:''' | + | | colspan="2" | Det. William Baughn |
− | '''Nationality:''' American | + | |- |
− | '''Sex (Age):'''Male, 47 | + | | colspan="2" | '''Code Name:''' |
− | Education: | + | | colspan="2" | |
+ | |- | ||
+ | | colspan="2" | '''Profession:''' | ||
+ | | colspan="2" | New York State Police Detective | ||
+ | |- | ||
+ | | colspan="2" | '''Nationality:''' | ||
+ | | colspan="2" | American | ||
+ | |- | ||
+ | | colspan="2" |'''Sex (Age):''' | ||
+ | | colspan="2" | Male, 47 | ||
+ | |- | ||
+ | | colspan="2" | '''Education:''' | ||
+ | | colspan="2" | Police Academy, some community college | ||
+ | |} | ||
+ | |||
+ | |||
+ | =Statistics= | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | !Score | ||
+ | !x5 | ||
+ | !What Others Notice | ||
+ | |- | ||
+ | |'''Strength''' | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |'''Constitution''' | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |'''Dexterity''' | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |'''Intelligence''' | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |'''Power''' | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |'''Charisma''' | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==Derived Attributes== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | !Current | ||
+ | !Maximum | ||
+ | |- | ||
+ | |'''Hit Points (HP)''' | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |'''Willpower (WP)''' | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |'''Sanity (SAN)''' | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |'''Breaking Point (BP)''' | ||
+ | | | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | ==Incidents of SAN loss without going insane== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | |'''Violence''' | ||
+ | |O | ||
+ | |O | ||
+ | |O | ||
+ | |''adapted'' | ||
+ | |- | ||
+ | |'''Helplessness''' | ||
+ | |O | ||
+ | |O | ||
+ | |O | ||
+ | |''adapted'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | =Bonds= | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | !Score | ||
+ | |- | ||
+ | |Bond 1 | ||
+ | |Not very much | ||
+ | |- | ||
+ | |Bond 2 | ||
+ | |Even less | ||
+ | |} | ||
+ | |||
+ | ==Motivations and Mental Disorders== | ||
+ | |||
+ | =Skills= | ||
+ | <br><br> | ||
+ | |||
+ | {| class="wikitable" | ||
+ | | | ||
+ | |Total | ||
+ | | | ||
+ | |Total | ||
+ | | | ||
+ | |Total | ||
+ | |- | ||
+ | |Accounting (10%) | ||
+ | | | ||
+ | |First Aid (10%) | ||
+ | | | ||
+ | |Science (0%) | ||
+ | | | ||
+ | |- | ||
+ | |Alertness (20%) | ||
+ | | | ||
+ | |Forensics (0%) | ||
+ | | | ||
+ | |Search (20%) | ||
+ | | | ||
+ | |- | ||
+ | |Anthropology (0%) | ||
+ | | | ||
+ | |Heavy Weapons (0%) | ||
+ | | | ||
+ | |SIGINT (0%) | ||
+ | | | ||
+ | |- | ||
+ | |Archeology (0%) | ||
+ | | | ||
+ | |History (10%) | ||
+ | | | ||
+ | |Stealth (10%) | ||
+ | | | ||
+ | |- | ||
+ | |Art (0%): | ||
+ | | | ||
+ | |HUMINT (10%) | ||
+ | | | ||
+ | |Surgery (0%) | ||
+ | | | ||
+ | |- | ||
+ | |Artillery (0%) | ||
+ | | | ||
+ | |Law (0%) | ||
+ | | | ||
+ | |Survival (10%) | ||
+ | | | ||
+ | |- | ||
+ | |Athletics (30%) | ||
+ | | | ||
+ | |Medicine (0%) | ||
+ | | | ||
+ | |Swim (20%) | ||
+ | | | ||
+ | |- | ||
+ | |Bureaucracy (10%) | ||
+ | | | ||
+ | |Melee Weapons (30%) | ||
+ | | | ||
+ | |Unarmed Combat (40%) | ||
+ | | | ||
+ | |- | ||
+ | |Computer Science (0%) | ||
+ | | | ||
+ | |rowspan="2" style="vertical-align:top;"|Military Science (0%): | ||
+ | |rowspan="2" style="vertical-align:bottom;"| | ||
+ | |Unnatural (0%) | ||
+ | | | ||
+ | |- | ||
+ | |Craft (0%) | ||
+ | | | ||
+ | |colspan="2"|''Foreign Languages and Other Skills:'' | ||
+ | |- | ||
+ | |Criminology (10%) | ||
+ | | | ||
+ | |Navigate (10%) | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Demolitions (0%) | ||
+ | | | ||
+ | |Occult (10%) | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Disguise (10%) | ||
+ | | | ||
+ | |Persuade (20%) | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Dodge (30%) | ||
+ | | | ||
+ | |Pharmacy (0%) | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Drive Auto (20%) | ||
+ | | | ||
+ | |Pilot (0%): | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Drive Heavy Machine (10%) | ||
+ | | | ||
+ | |Psychotherapy (10%) | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Firearms (20%) | ||
+ | | | ||
+ | |Ride (10%) | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | =Physical Injuries and Ailments= | ||
+ | <br> | ||
+ | <br> | ||
+ | <br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further | ||
+ | |||
+ | =Armor and Equipment= | ||
+ | <br> | ||
+ | <br> | ||
+ | <br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.'' | ||
+ | |||
+ | =Weapons= | ||
+ | |||
+ | {| class="wikitable" | ||
+ | | | ||
+ | |Skill % | ||
+ | |Base Range | ||
+ | |Damage | ||
+ | |Armor Piercing | ||
+ | |Kill Damage | ||
+ | |Kill Radius | ||
+ | |Shots | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | =Personal Details, Work Performance, Special Training and Other Notes= | ||
+ | |||
+ | |||
+ | [[Homeward Bound]] |
Revision as of 06:39, 8 January 2020
Agent Name: | Det. William Baughn | ||
Code Name: | |||
Profession: | New York State Police Detective | ||
Nationality: | American | ||
Sex (Age): | Male, 47 | ||
Education: | Police Academy, some community college |
Contents
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | |||
Constitution | |||
Dexterity | |||
Intelligence | |||
Power | |||
Charisma |
Derived Attributes
Current | Maximum | |
---|---|---|
Hit Points (HP) | ||
Willpower (WP) | ||
Sanity (SAN) | ||
Breaking Point (BP) |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Bond 1 | Not very much |
Bond 2 | Even less |
Motivations and Mental Disorders
Skills
Total | Total | Total | |||
Accounting (10%) | First Aid (10%) | Science (0%) | |||
Alertness (20%) | Forensics (0%) | Search (20%) | |||
Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
Archeology (0%) | History (10%) | Stealth (10%) | |||
Art (0%): | HUMINT (10%) | Surgery (0%) | |||
Artillery (0%) | Law (0%) | Survival (10%) | |||
Athletics (30%) | Medicine (0%) | Swim (20%) | |||
Bureaucracy (10%) | Melee Weapons (30%) | Unarmed Combat (40%) | |||
Computer Science (0%) | Military Science (0%): | Unnatural (0%) | |||
Craft (0%) | Foreign Languages and Other Skills: | ||||
Criminology (10%) | Navigate (10%) | ||||
Demolitions (0%) | Occult (10%) | ||||
Disguise (10%) | Persuade (20%) | ||||
Dodge (30%) | Pharmacy (0%) | ||||
Drive Auto (20%) | Pilot (0%): | ||||
Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
Firearms (20%) | Ride (10%) |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |