Sophia Allman: Difference between revisions
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Created page with "{| | colspan="2" | '''Agent Name:''' | colspan="2" | Sophia Allman |- | colspan="2" | '''Code Name:''' | colspan="2" | |- | colspan="2" | '''Profession:''' | colspan="2" | I..." |
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|Marcus Allman, my father | |Marcus Allman, my father | ||
|11 | |||
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|Francesca Sandoval, my co-worker | |||
|11 | |11 | ||
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|Shots | |Shots | ||
|- | |- | ||
| | |Colt M1911A1 | ||
| | |60 | ||
| | |15m | ||
| | |1d10 | ||
| | |N/A | ||
| | |N/A | ||
| | |N/A | ||
| | |15 | ||
|- | |- | ||
| | |Bauer .25 ACP | ||
| | |60 | ||
| | |10m | ||
| | |1d8 | ||
| | |N/A | ||
| | |N/A | ||
| | |N/A | ||
| | |7 | ||
|- | |- | ||
| | |Knife | ||
| | |30 | ||
| | |N/A | ||
| | |1d4 | ||
| | |3 | ||
| | |N/A | ||
| | |N/A | ||
| | |N/A | ||
|- | |- | ||
| | | | ||
Latest revision as of 19:03, 15 April 2020
| Agent Name: | Sophia Allman | ||
| Code Name: | |||
| Profession: | Intelligence Case Officer | ||
| Nationality: | American | ||
| Sex (Age): | Female (31) | ||
| Education: | High School, Howard University, CIA Training |
Statistics[edit]
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 9 | 45 | |
| Constitution | 9 | 45 | |
| Dexterity | 9 | 45 | |
| Intelligence | 14 | 70 | Intuitive |
| Power | 14 | 70 | Steadfast |
| Charisma | 11 | 55 |
Derived Attributes[edit]
| Current | Maximum | |
|---|---|---|
| Hit Points (HP) | 9 | 9 |
| Willpower (WP) | 14 | 14 |
| Sanity (SAN) | 65 | 70 |
| Breaking Point (BP) | 56 | 56 |
Incidents of SAN loss without going insane[edit]
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds[edit]
| Score | |
|---|---|
| Marcus Allman, my father | 11 |
| Francesca Sandoval, my co-worker | 11 |
Motivations and Mental Disorders[edit]
Skills[edit]
| Total | Total | Total | |||
| Accounting (10%) | 30 | First Aid (10%) | 30 | Science (0%) | |
| Alertness (20%) | 50 | Forensics (0%) | Search (20%) | 40 | |
| Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | 50 | ||
| Archeology (0%) | History (10%) | Stealth (10%) | 70 | ||
| Art (0%): | HUMINT (10%) | 70 | Surgery (0%) | ||
| Artillery (0%) | Law (0%) | Survival (10%) | |||
| Athletics (30%) | 50 | Medicine (0%) | Swim (20%) | ||
| Bureaucracy (10%) | 50 | Melee Weapons (30%) | Unarmed Combat (40%) | 50 | |
| Computer Science (0%) | Military Science (Land) (0%): | Unnatural (0%) | |||
| Craft (0%) | Foreign Language (Russian)(0%) | 50 | Foreign Language (Mandarin)(0%) | 40 | |
| Criminology (10%) | 50 | Navigate (10%) | Carousing | 55 | |
| Demolitions (0%) | Occult (10%) | 20 | |||
| Disguise (10%) | 60 | Persuade (20%) | 80 | ||
| Dodge (30%) | 50 | Pharmacy (0%) | |||
| Drive Auto (20%) | 40 | Pilot (0%): | |||
| Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
| Firearms (20%) | 60 | Ride (10%) |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons[edit]
| Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |
| Colt M1911A1 | 60 | 15m | 1d10 | N/A | N/A | N/A | 15 |
| Bauer .25 ACP | 60 | 10m | 1d8 | N/A | N/A | N/A | 7 |
| Knife | 30 | N/A | 1d4 | 3 | N/A | N/A | N/A |