Zeck-13: Difference between revisions
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==STATISTICS== | ==STATISTICS== | ||
* '''STAMINA POINTS:''' 5 | * '''STAMINA POINTS:''' 5 | ||
* '''HIT POINTS:''' | * '''HIT POINTS:''' 14 | ||
* '''RESOLVE POINTS:''' 4 | * '''RESOLVE POINTS:''' 4 | ||
---- | ---- | ||
Line 52: | Line 52: | ||
---- | ---- | ||
* '''INITIATIVE:''' +2 | * '''INITIATIVE:''' +2 | ||
* '''BASE ATTACK BONUS:''' + | * '''BASE ATTACK BONUS:''' +1 | ||
* '''MELEE ATTACK:''' +1 | * '''MELEE ATTACK:''' +1 | ||
* '''RANGED ATTACK:''' +2 | * '''RANGED ATTACK:''' +2 | ||
Line 68: | Line 68: | ||
==SKILLS== | ==SKILLS== | ||
* Computers + | * Computers +8 | ||
* Engineering + | * Engineering +8 | ||
* Life Sciences + | * Life Sciences +8 | ||
* Mysticism + | * Mysticism +5 | ||
* Physical Science + | * Physical Science +9 | ||
* Piloting + | * Piloting +7 | ||
* Sleight of Hand + | * Sleight of Hand +7 | ||
Line 90: | Line 90: | ||
* Detect Affliction | * Detect Affliction | ||
* Mending | * Mending | ||
* Psychokinetic Hand | |||
* '''LEVEL 1 / PER DAY (3) / DC (14)''' | * '''LEVEL 1 / PER DAY (3) / DC (14)''' | ||
* Magic Missile | * Magic Missile | ||
* Jolting Surge | * Jolting Surge | ||
* Overheat | |||
---- | ---- | ||
Revision as of 17:39, 8 May 2020
STARFINDER SOCIETY PERSONNEL FILE
DESCRIPTION
- Zeck-13 is 6" tall and weighs 190lbs. He has grey eyes pale skin and is often aloof around people he doesn't know.
BACKSTORY
- Zeck-13 was created on Aballon and is the last of his model. Upon awakening he felt the need to travel the star's.
VITALS
- RACE: Android
- GENDER: Male
- CLASS/LEVEL: Technomancer/1
- THEME: Spacefarer
- SIZE: Medium
- SPEED: 30 ft.
- ALIGNMENT: Chaotic Good
- DEITY:
- HOMEWORLD: Aballon
- LANGUAGES: Common
- EXPERIENCE EARNED: 2,220
- EXPERIENCE NEEDED FOR NEXT LEVEL: 3,300
STATISTICS
- STAMINA POINTS: 5
- HIT POINTS: 14
- RESOLVE POINTS: 4
- ENERGY ARMOR CLASS: 12
- KINETIC ARMOR CLASS: 13
- AC vs. COMBAT MANEUVERS: 21
- DAMAGE REDUCTION: n/a
- RESISTANCES: none
- STR: 12
- DEX: 14
- CON: 11
- INT: 16
- WIS: 10
- CHA: 10
- FOR: +0
- REF: +2
- WIL: +2
- INITIATIVE: +2
- BASE ATTACK BONUS: +1
- MELEE ATTACK: +1
- RANGED ATTACK: +2
- THROWN ATTACK: +1
WEAPONS & COMBAT
- +2 Tactical semi-automatic pistol, 30ft., 1d6 (P)
- +1 Survival Knife, 1d4+1 (S)
SKILLS
- Computers +8
- Engineering +8
- Life Sciences +8
- Mysticism +5
- Physical Science +9
- Piloting +7
- Sleight of Hand +7
FEATS
- Mystic Strike
SPELLS
- LEVEL 0 / PER DAY (unlimited) / DC (13)
- Detect Magic
- Daze
- Detect Affliction
- Mending
- Psychokinetic Hand
- LEVEL 1 / PER DAY (3) / DC (14)
- Magic Missile
- Jolting Surge
- Overheat
SPECIAL ABILITIES & PROFICIENCIES
- Constructed
- Darkvision & Low-Light Vision
- Flat Affect
- Upgrade Slot
- Light Armor Proficiency
- Basic Melee Weapons Proficiency
- Small Arms Proficiency
- Spell Cache (tattoo of a scarab on forearm)
EQUIPMENT & WEALTH
- CARRYING CAPACITY: 6 (7-12 Encumbered)
- TOTAL BULK:
- CREDITS: 461
- Estex Suit 1, Armor Upgrade: Quick-release Sheath
- 60-rounds, small arm
- Cable Line, titanium alloy 50ft.
- Personal comm unit
- Starstone compass
- Backpack, Industrial
- Clothing: Environmental, Everyday, Professional
- Hygiene kit
- Space suit