Items of Interest from Against The Giants: Difference between revisions
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WombleHunter (talk | contribs) Noted Kazoth's interests |
Isaac claims |
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*+2 Light Blackwood Shield (+3 AC) | *+2 Light Blackwood Shield (+3 AC) | ||
*Dragonhide Breastplate (+5 AC / +3 max dex / -3 acp) | *Dragonhide Breastplate (+5 AC / +3 max dex / -3 acp) | ||
*large mithril chain shirt +3 Twilight | *large mithril chain shirt +3 Twilight (Nosnra-Sim can use it) | ||
*studded leather armor +5 Greater Slick, Silent Moves, Shadow | *studded leather armor +5 Greater Slick, Silent Moves, Shadow | ||
*+3 Large Twilight Mithril Chain | *+3 Large Twilight Mithril Chain | ||
*Large Rhinohide x2 | *Large Rhinohide x2 | ||
*+3 Large Chain Shirts x4 | *+3 Large Chain Shirts x4 | ||
*+7 Mithril Chain Shirt, Twilight | *+7 Mithril Chain Shirt, Twilight (Isaac wants it; 0% spell failure!) | ||
''Arrows'' | ''Arrows'' | ||
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*Wind Fan | *Wind Fan | ||
*Bag of Holding Type IV ...... 10,000 gp | *Bag of Holding Type IV ...... 10,000 gp | ||
*+6 Belt of Giant Strength x2 | *+6 Belt of Giant Strength x2 | ||
*+3 Cloak of Resistance x2 | *+3 Cloak of Resistance x2 | ||
*Periapt of Wisdom +4 | *Periapt of Wisdom +4 | ||
*+3 Cloak of Protection | *+3 Cloak of Protection | ||
*+2 Gloves of Dexterity x4 | *+2 Gloves of Dexterity x4 (Isaac took a pair) | ||
*+1 Cloak of Resistance x4 | *+1 Cloak of Resistance x4 | ||
*24 collars of obedience | *24 collars of obedience | ||
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*Necklace of Adaptation | *Necklace of Adaptation | ||
*Belt of Many pockets | *Belt of Many pockets | ||
*Thought Bottle | *Thought Bottle | ||
*Boots of Striding and Springing | *Boots of Striding and Springing | ||
*Cloak of Charisma +6 | *Cloak of Charisma +6 (Isaac interested) | ||
*Headband of the Open Mind (cursed: no saves vs. telepathic disciplines.) | *Headband of the Open Mind (cursed: no saves vs. telepathic disciplines.) | ||
*1 Panacea (misc. item, potion type) Removes all negative status effects, cures any diseases, blindness, deafness, etc. | *1 Panacea (misc. item, potion type) Removes all negative status effects, cures any diseases, blindness, deafness, etc. | ||
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*Ring of the Ram (24c) | *Ring of the Ram (24c) | ||
*Ring of Protection +2 | *Ring of Protection +2 | ||
*2 rings of protection +4 ( | *2 rings of protection +4 (Isaac has one, would like one for Nosnra-Sim) | ||
*Ring of freedom of movement (INTERESTED! - Kazoth) | *Ring of freedom of movement (INTERESTED! - Kazoth) | ||
*Ring of Freedom of Movement | *Ring of Freedom of Movement | ||
*Ring of the Balor (Summons Balor by reciting true name. This power is given by the ring. Once summoned, the bearer of the ring must make a DC 10 Cha check to order Balor to do anything. On a one, Balor is free for one minute) | *Ring of the Balor (Summons Balor by reciting true name. This power is given by the ring. Once summoned, the bearer of the ring must make a DC 10 Cha check to order Balor to do anything. On a one, Balor is free for one minute) (Isaac is keeping custody, as he's neutral enought to use it.) | ||
*Ring of Mind Shielding x2 | *Ring of Mind Shielding x2 | ||
*+5 ring of protection | *+5 ring of protection | ||
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==Wands, Staffs, and Rods== | ==Wands, Staffs, and Rods== | ||
*Wand of Lightning Bolt (5th) (4c) | *Wand of Lightning Bolt (5th) (4c) (for Nosnra-Sim) | ||
*Wand of Magic Missile (7th) (8c) | *Wand of Magic Missile (7th) (8c) (Isaac takes it) | ||
*Wand of Charm Animal ........ 187.5 gp to recharge | *Wand of Charm Animal ........ 187.5 gp to recharge | ||
*Wand of Summon Monster III .. 2812.5 gp to recharge | *Wand of Summon Monster III .. 2812.5 gp to recharge (for Nosnra-Sim) | ||
*Wand of Eagle's Splendor .... 1125 gp to recharge | *Wand of Eagle's Splendor .... 1125 gp to recharge (Isaac takes it) | ||
*Wand of Enlarge Person ...... 187.5 gp to recharge | *Wand of Enlarge Person ...... 187.5 gp to recharge (Isaac takes it) | ||
*Wand of Owl's Wisdom ........ 1125 gp to recharge | *Wand of Owl's Wisdom ........ 1125 gp to recharge | ||
*Wand of fire trap (25) | *Wand of fire trap (25)(Isaac takes it) | ||
*Wand of greater invisibility (20) | *Wand of greater invisibility (20)(Isaac takes it) | ||
*Wand of fireball 10th (15) | *Wand of fireball 10th (15)(Isaac takes it) | ||
*Wand of Dispel Magic 10th (30) | *Wand of Dispel Magic 10th (30) (Isaac takes it) | ||
*Rod of the Viper | *Rod of the Viper | ||
*Rod of Flame Extinguishing | *Rod of Flame Extinguishing | ||
*Rod of withering | *Rod of withering | ||
*Rod of Revealing Antimagic Field vs. spells from the School of Illusion only. Usableonce per day for up to 110 minutes. The effect has a 110’ radius that remains centered on the rod | *Rod of Revealing Antimagic Field vs. spells from the School of Illusion only. Usableonce per day for up to 110 minutes. The effect has a 110’ radius that remains centered on the rod (suggest Kazoth take it) | ||
*Staff of the Woodslands (39) | *Staff of the Woodslands (39) | ||
==Scrolls== | ==Scrolls== | ||
*Scroll: of Death Ward 4th clerical 750 | *Scroll: of Death Ward 4th clerical 750 | ||
*Scroll: resist Cold, Acid, Sonics 10 450 | *Scroll: resist Cold, Acid, Sonics 10 450 (Isaac claims it) | ||
*Scroll: Detect Poison x 4 50 | *Scroll: Detect Poison x 4 50 (Isaac claims it) | ||
*Scroll: Prot from evil x 4 100 | *Scroll: Prot from evil x 4 100 (Isaac claims it) | ||
*Scroll of time stop | *Scroll of time stop (Isaac takes it) | ||
==Potions== | ==Potions== | ||
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*Restorative Ointment (3c) | *Restorative Ointment (3c) | ||
*40 potions of assorted types. Feel free to choose them, as long as no one potion has a value of greater than 2,500 gp | *40 potions of assorted types. Feel free to choose them, as long as no one potion has a value of greater than 2,500 gp | ||
*(From Forty Potions, Isaac takes: Potions of Remove Blindess x2, Potion of Gaseous Form x1, Potion of Cure Serious x 2) | |||
==Other Items== | ==Other Items== |
Revision as of 16:55, 5 December 2006
Items- Unassigned (So go for it)
Weapons & Armor
Weapons
- Trailmaker +3 Longsword: Wounding (to party)
- The Sword Tang (+1 weapon) (Sheds light, Chaotic Good, Int 15, Wis 10, Cha 15, Ego 8, Speech (Common, Auran, Draconic) and telepathy (wielder only), Darkvision (60 ft.) and hearing, Intimidate 10 ranks, Locate Object 3/day, Major Image 1/day); Added Deadly Precision to sword +16,000
- +1 Brilliant Energy Ghost Touch Scimitar (Sheds light)
- short sword +3 Keen Deadly Precision (INTERESTED! - Kazoth)
- assassin’s dagger
- 20 shuriken +1 flaming
- Large +1 Dagger of Venom
- +3 Large GreatClub x2
- +2 heavy mace of wounding
- +3 Large Great Clubs x4
- Great sword, +2 Flaming Burst, ‘Gwyndor’ CG, Int 10, Wis 12, Cha 12, Empathy, Cure moderate wounds (2d8+3) 3/day on wielder
- Great Sword, +1, Flaming Burst Magebane, ‘Nularcos’ NG, Int 13 Wis 13, Cha 10, Empathy, 10 ranks Spellcraft, detect magic at will
- warhammer, Dwarven Thrower
- +3 Battle Axe, Vorpal, Parrying ‘Loper’
- Shortbow Comp (+2str bonus) +1 2,525
Armor
- +2 Light Blackwood Shield (+3 AC)
- Dragonhide Breastplate (+5 AC / +3 max dex / -3 acp)
- large mithril chain shirt +3 Twilight (Nosnra-Sim can use it)
- studded leather armor +5 Greater Slick, Silent Moves, Shadow
- +3 Large Twilight Mithril Chain
- Large Rhinohide x2
- +3 Large Chain Shirts x4
- +7 Mithril Chain Shirt, Twilight (Isaac wants it; 0% spell failure!)
Arrows
- 12 Alchemical silver, Masterwork.
- 6 Adamantine, Masterwork.
- 12 Cold Iron. Masterwork
- 6 Darkwood Masterwork
- 4 alchemical arrows Masterwork
- 20 normal arrows Masterwork
- 2 acidic fire heads
- 2 Alchemists fire bullet
Wondrous Items
- Belt of Strength, +4 (Albard's old one)
- Chasuble of fell power (+2d6 Eldritch Blast, Greater) 18,000
- Hewards Handy Haversack (holds 120lbs,weighs 5. Free action to use) 2,000
- Possum pouch (12”x 3”wide pouch DC30 on search) 1800
- Quiver of Ehlonna (2lbs Holds 60arr/18jav/6spears,staves.) 1800
- Boots of Striding and springing (+10’ speed/+5 jump) 5,500
- Eversmoking Bottle
- Eyes of Doom
- Pearl of power (2nd)
- Pearl of power (4th)
- Wind Fan
- Bag of Holding Type IV ...... 10,000 gp
- +6 Belt of Giant Strength x2
- +3 Cloak of Resistance x2
- Periapt of Wisdom +4
- +3 Cloak of Protection
- +2 Gloves of Dexterity x4 (Isaac took a pair)
- +1 Cloak of Resistance x4
- 24 collars of obedience
- 4 amulets of Natural Armor +4 (INTERESTED! - Kazoth)
- Amulet of Proof against Detection and Location
- Ollamh Lute +2 Perform (String), +7 competence to bards countersong, fascinate and suggestion. If has user 14 ranks of Perfrom (String) may once a day Control Weather, Waves of Exhaustion and Summon a lillend as per Monster Summoning VIII
- Deck of Illusions
- Necklace of Adaptation
- Belt of Many pockets
- Thought Bottle
- Boots of Striding and Springing
- Cloak of Charisma +6 (Isaac interested)
- Headband of the Open Mind (cursed: no saves vs. telepathic disciplines.)
- 1 Panacea (misc. item, potion type) Removes all negative status effects, cures any diseases, blindness, deafness, etc.
Psionic
- crystal mask of insightful detection
- a pair of gloves of object reading
Rings
- Ring of the Ram (24c)
- Ring of Protection +2
- 2 rings of protection +4 (Isaac has one, would like one for Nosnra-Sim)
- Ring of freedom of movement (INTERESTED! - Kazoth)
- Ring of Freedom of Movement
- Ring of the Balor (Summons Balor by reciting true name. This power is given by the ring. Once summoned, the bearer of the ring must make a DC 10 Cha check to order Balor to do anything. On a one, Balor is free for one minute) (Isaac is keeping custody, as he's neutral enought to use it.)
- Ring of Mind Shielding x2
- +5 ring of protection
- Ring of Evasion
- 4 rings +4 protection
- Ring of lore (Stone Tell, Legend Lore 1/week, and allows wearer to find glyphs, symbols, etc. using search as if a rogue)
- +5 ring of Protection
- Ring of Universal Energy Resistance, Minor
Wands, Staffs, and Rods
- Wand of Lightning Bolt (5th) (4c) (for Nosnra-Sim)
- Wand of Magic Missile (7th) (8c) (Isaac takes it)
- Wand of Charm Animal ........ 187.5 gp to recharge
- Wand of Summon Monster III .. 2812.5 gp to recharge (for Nosnra-Sim)
- Wand of Eagle's Splendor .... 1125 gp to recharge (Isaac takes it)
- Wand of Enlarge Person ...... 187.5 gp to recharge (Isaac takes it)
- Wand of Owl's Wisdom ........ 1125 gp to recharge
- Wand of fire trap (25)(Isaac takes it)
- Wand of greater invisibility (20)(Isaac takes it)
- Wand of fireball 10th (15)(Isaac takes it)
- Wand of Dispel Magic 10th (30) (Isaac takes it)
- Rod of the Viper
- Rod of Flame Extinguishing
- Rod of withering
- Rod of Revealing Antimagic Field vs. spells from the School of Illusion only. Usableonce per day for up to 110 minutes. The effect has a 110’ radius that remains centered on the rod (suggest Kazoth take it)
- Staff of the Woodslands (39)
Scrolls
- Scroll: of Death Ward 4th clerical 750
- Scroll: resist Cold, Acid, Sonics 10 450 (Isaac claims it)
- Scroll: Detect Poison x 4 50 (Isaac claims it)
- Scroll: Prot from evil x 4 100 (Isaac claims it)
- Scroll of time stop (Isaac takes it)
Potions
- Potions of cure light wounds.x 3 200
- Restorative Ointment (3c)
- 40 potions of assorted types. Feel free to choose them, as long as no one potion has a value of greater than 2,500 gp
- (From Forty Potions, Isaac takes: Potions of Remove Blindess x2, Potion of Gaseous Form x1, Potion of Cure Serious x 2)
Other Items
- Alchemist’s Lab ............. 500 gp
- Scrolls and letters taken from Nosnra.