Difference between revisions of "D&D5E: Scourge of the Slavelords - Ruvyana"
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<u>Fey Presence</u> | <u>Fey Presence</u> | ||
:10' cube Charm/Fear til end of next turn. Wis save vs DC 14 | :10' cube Charm/Fear til end of next turn. Wis save vs DC 14 | ||
− | <u>Spell Slots</u> | + | <u>Spell Slots/Att+/DC</u> |
'''L3''' [[file:d2b.png|24px]] per short/long rest | '''L3''' [[file:d2b.png|24px]] per short/long rest | ||
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+ | '''Spell DC:''' 14 | ||
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+ | '''Spell Att Mod:''' +6 | ||
<u>Cantrips</u> | <u>Cantrips</u> | ||
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::You alter the appearance of your eyes for 1 minute. | ::You alter the appearance of your eyes for 1 minute. | ||
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<u>Spells Known</u> | <u>Spells Known</u> |
Revision as of 15:37, 30 May 2020
Ruvyana d'Amasku :: L5 Tiefling Warlock (CG)
Difference between gods and devils? Perspective, mostly.
Attributes
- STR 0 +0 Save ( ) || DEX 0 +0 Save ( ) || CON 0 +0 Save ( )
- INT 0 +0 Save ( ) || WIS 0 +0 Save ( ) || CHA 0 +0 Save ( )
- Resistant to Fire
Skills and Feats
Proficiencies
- Skill +0
- Skill +0
- Skill +0
- Skill +0
- Skill +0
- Skill +0
- Proficiency Bonus +3
Feats
Great Weapon Master
You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
- On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
- Before you make a melee attack with a heavy weapon with which you are proficient, you can choose to take a -5 penalty to the attack roll. If you do so and the attack hits, it deals +10 damage.
Languages
- Common
- Infernal
Combat
- AC 0 | HP 28 | Hit Dice: 5d8
- Initiative Modifier +0
Weapon | To Hit | Damage | Range/Reach | Weapon | To Hit | Damage | Range/Reach | |
---|---|---|---|---|---|---|---|---|
Weapon | 0 | 0d0+0 | 20' | Weapon | 0 | 0d0+0 | 20' | |
Weapon | 0 | 0d0+0 | 20' | Weapon | 0 | 0d0+0 | 20' | |
Weapon | 0 | 0d0+0 | 20' | Weapon | 0 | 0d0+0 | 20' |
Racial Features
Size: Medium
Speed: 30
Darkvision:60'
Hellish Resistance: Fire Resistance
Infernal Legacy:
- Thaumaturgy Cantrip
- Hellish Rebuke: 60' [R] 3d10 1/Long
- Darkness: 60' [A] 15'r [C^10m] 1/Long
Class Features [Archfey Patron]
Fey Presence
- 10' cube Charm/Fear til end of next turn. Wis save vs DC 14
Spell Slots/Att+/DC
Spell DC: 14
Spell Att Mod: +6
Cantrips
- Eldritch Blast 120' [A] 1d10 x 2 rays
- Mage Hand 30' [A] [1m] 10 lb limit
- Prestidigitation 10' [A] ^1h
- This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical Effects within range. [If you cast this spell multiple times, you can have up to three of its non-instantaneous Effects active at a time, and you can dismiss such an effect as an action.]
- You create an Instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
- You instantaneously light or snuff out a Candle, a torch, or a small campfire.
- You instantaneously clean or soil an object no larger than 1 cubic foot.
- You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
- You make a color, a small mark, or a Symbol appear on an object or a surface for 1 hour.
- You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
- Thaumaturgy 30' [A] 1m
- You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical Effects within range. [If you cast this spell multiple times, you can have up to three of its 1-minute Effects active at a time, and you can dismiss such an effect as an action.]
- Your voice booms up to three times as loud as normal for 1 minute.
- You cause flames to flicker, brighten, dim, or change color for 1 minute.
- You cause harmless tremors in the ground for 1 minute.
- You create an Instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- You instantaneously cause an unlocked door or window to fly open or slam shut.
- You alter the appearance of your eyes for 1 minute.
Spells Known
- Sleep [A] 90' [20'r] 1m 9d8 HP
- Spider Climb [A] [c^1h]
- Misty Step [B] 30' Line of Sight
- Mirror Image [A] [1m] [d20 roll 3/6+ 2/8+ 1/11+ AC 10+D]
- Fly [A] [c10m]
- Gaseous Form [A] [c1h]
Eldritch Invocations
- Armor of Shadows
- Mask of Many Faces
- Thirsting Blade
Background Features
Urchin
Skill Proficiencies
- Stealth
- Slight of Hand
Tool Proficiencies
- Thieve's Tools
- Musical Instrument: Flute
Feature
- City Secrets
Personality Trait
- Trickster: Truth is for people who can't lie properly
Ideal
- Change: The low are lifted up, the Mighty are brought down. That's just how it is.
Bond
- Wanted: I escaped a life of poverty by robbing the temple of Boccob. There is a price on my hands.
Flaw
- Ruthless: If there's not a necromancer around, dead men don't turn on you.
Equipment
Weapons
- Weapon
- Weapon
- Weapon
- Weapon
Armor
- Armor
- Shield
- Other
Gear
- Item | Item | Item | Item
- Item | Item | Item | Item
- Item | Item | Item | Item
- Item | Item | Item | Item
- Item | Item | Item | Item
Magic Items
- Item
- Item
- Item
- Item