Difference between revisions of "Borgin "Bighammer" Bristlebeard"

From RPGnet
Jump to: navigation, search
Line 5: Line 5:
 
[[Image:http://cauldron-nl.bene.ws/shadowrifts/worlds/Dwergen/dwarf_hammer.jpg]]
 
[[Image:http://cauldron-nl.bene.ws/shadowrifts/worlds/Dwergen/dwarf_hammer.jpg]]
  
'''Details'''
+
[http://www.3edb.com/viewCharacter.asp?cid=14832 Borgin's Character Sheet]
Class:                         Race: Alignment: Deity:
 
Ftr14/Rgr1/Exotic Wep Master 1 Dwarf CG         Moradin
 
Level: Size: Age: Gender:
 
16 M Old. M
 
Height: Weight: Eyes: Hair:
 
4'2"         250lbs Blue Grey
 
 
 
'''Abilities'''
 
STR 19 +4
 
DEX 11 0
 
CON 23 +6
 
INT 14 +2
 
WSD 14 +2
 
CHA 8 -1
 
 
 
'''Hit Points'''
 
TOTAL wounds subdual
 
224 0 0
 
 
'''Initiative'''
 
TOTAL dex other SPEED
 
+4 0 +4 0
 
 
 
'''Armor Class'''
 
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
 
28 10 11 7          0
 
 
 
'''Battle Scores'''
 
MELEE = base +       str + magic + other
 
+21 +16/+11/+6 +4 +1
 
RANGED = base +       dex + magic + other
 
+16 +16/+11/+6 0 0 0
 
 
'''Saving Throws'''
 
TOTAL = base + stat + magic + other
 
FORT +17 +12 +4 +1 0
 
REFL +8 +7 0 +1 0
 
WILL +8 +5 +2 +1 0
 
 
 
'''Weapons'''
 
Weapon       Bonus Damage       Critical Range Weight Size Type
 
Morgisbane +7 2d8+15+1d6 20 x3        
 
- Int 17, Wis 14, Cha 4 communicates by Empathy, Lawful good, Sunder, Evasion, Ego 15
 
 
 
Armor
 
Armor                           Type Bonus Penalty Max Dex Special
 
+3 Mithral Full Plate Mail Medium +11 -2           +3         Cold resistance, Light Fortification
 
+5 Heavy Adamantine Shield Shield +7 -1 SR 19
 
'''
 
Feats & Special Abilities'''
 
Feat / Ability                        Description/Notes
 
Monkey Grip                         Use weapon one size category larger than you in one hand, -2 attack bonus
 
Wep Focus/ Greater WF (Maul)         +2 to hit with Maul
 
Weapon Spec Warhammer                 +2 to damage rolls with warhammer
 
Skill Focus: Weaponsmith         +2 to Craft: Weaponsmithing checks
 
Power Attack (Fighter)                 Subtract from attack bonus, add to attack damage
 
Cleave (fighter)                 Second attack after killing a foe
 
Improved Initiative (Fighter)         +4 to Init.
 
Track (Ranger)                         Wilderness Lore/Survival check to track enemies across terrain
 
Favored Enemy: Giants (Ranger)         +2 damage Vs. Giants
 
Wild Empathy (Ranger)                 Diplomacy Check to improve disposition of animals
 
Armour Spec (Full Plate) (Ftr)         DR 2/- when wearing full plate armour
 
Giantsbane (Fighter)                 Allows 3 maneuvers: Duck Under, Death From Below, & Climb Aboard
 
Melee Weapon Mastery (Ftr)         +2 to attack + damage rolls with Bludgeoning weapons
 
Greater Weap. Spec. (Ftr)         +2 damage to all warhammer attacks
 
Exotic Weapon Mastery (Maul)         Use Maul one-handed without penalty.
 
Uncanny Blow                         Strength x 2 damage when using Maul two-handed
 
 
 
'''Dwarf Racial Feats'''
 
 
 
Darkvision
 
Base Speed 20 ft, no speeed restriction for armour,
 
Stonecunning (+2 search checks to notice unusual masonry)
 
Weapon Familiarity: Dwarven Waraxe, Dwarven Urgrosh,
 
Stability (+4 to resist Bull Rush/Trip,
 
+2 to saves vs poison, spells, and spell-like effects,
 
+1 attack roll vs. Orcs & Goblinoids,
 
+4 Dodge bonus to AC vs. Giant subtype,
 
+2 to Appraise checks on Stone or metal items, +2 Craft checks on stone or metal items
 
                                       
 
'''Languages'''                         Common, Dwarven, Giant, Hobgoblin, Gnome, Orc
 
 
 
'''Skills'''
 
Skill Name                 Ability Skill Mod = Ability Mod + Ranks + Other
 
Climb                             Str +12 +4 8
 
Craft: Weaponsmithing             Int +15 +2 9 +4
 
Intimidate                     Cha +7 -1 8
 
Jump                             Str +8 +4 4
 
Knowledge Dungeoneering     Int +8 +2 6
 
Knowledge: Geography             Int +8 +2 6
 
Knowledge: Nature             Int +8 +2 6
 
Listen                             Wis +7 +2 5
 
Search                             Wis +7 +2 5
 
Spot                             Wis +7 +2 5
 
Survival                     Wis +10 +2 8
 
Use Rope                     Dex +8 0 8
 
 
 
 
 
'''Gear'''
 
Gear                                                 Description/Special
 
Bracers of Health +4
 
Ioun Stones                         Iridescent Spindle (Survive without air) Pale Green (+1 to attack rolls and                                                   
 
                                                        saving throws
 
Boots Of The Winterlands         Travel over snow, ice at normal speed, boots warm the wearer as an Endure                                                                                                             
 
                                                        Elements spell
 
Decanter Of Endless Water         Allow creation of fresh or salt water,
 
 
 
'''Treasure/Money'''
 
23,500 gp
 
 
 
'''Experience'''
 
No Experience Assigned.
 
  
 
'''Background'''
 
'''Background'''

Revision as of 18:05, 9 December 2006

  • Edit* Formatting to come! - BM

Borgin "Bighammer" Bristlebeard

File:Http://cauldron-nl.bene.ws/shadowrifts/worlds/Dwergen/dwarf hammer.jpg

Borgin's Character Sheet

Background

Born and raised in [Insert name of the holdfast near Altendorf] Borgin spent many years as a warrior for his clan. After many pitched battles with hobgoblins and orcs alike, his huge warhammer "Morgisbane" became something of a symbol of fear for the goblinoids, who gave him his nickname.

After retiring from the militia, Borgin settled into a small hut on the north face of one of the larger mountains in the range, where he opened a smithy and a small temple to Moradin with his wife, Emya. The two lived happily and even had a child, a youngling named Myrf, and the Bristlebeard smithy was well-known among the dwarves of his clan.

Then the giants came, one cold winters day when the grizzled dwarf was out prospecting, and they destroyed his home. Slaying his wife and son with impunity, they ransacked the smithy before destroying the place utterly.

Since then, Borgin has travelled the length and breadth of the land, hunting the exact band of giants that murdered his family. Since he isn't actually sure which giants it was, he has developed the simple credo: "Kill 'em all, 'n ye're bound tae git the right 'un!"