Savage World Adventure Ed. Star Wars setting: Difference between revisions
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KarlGreen646 (talk | contribs) Created page with " == SAVAGE STAR WARS == '''BASIC RULE SYSTEM NOTES''' : '''Rule Setting''' Savage World Adventure Edition (SWA) : '''Savage Worlds Science Fiction Companion''' (SFC) for addi..." |
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'''BASIC RULE SYSTEM NOTES''' | '''BASIC RULE SYSTEM NOTES''' | ||
: '''Rule Setting''' Savage World Adventure Edition (SWA) | : '''Rule Setting''' Savage World Adventure Edition (SWA) | ||
: '''Savage Worlds Science Fiction Companion''' (SFC) for additional rules for Cyberware (pg. 29 | : '''Savage Worlds Science Fiction Companion''' (SFC) for additional rules for Cyberware (pg. 29 31), Starship (pg. 40-50) and Vehicles (pg. 51-57). Allowed Hindrance (pg.11): Low Tech (minor or major) and Edges (pg. 12) include – Cyber Tolerance, Cyborg and Rocket Jock. Note that vehicles have changed with the Adventure rule update, see Vehicles below. | ||
major) and Edges (pg. 12) include – Cyber Tolerance, Cyborg and Rocket Jock. Note that vehicles | : '''Setting Rules''' (SWA pg. 136-145) – Born a Hero (ignore rank requirement at character creation), Fast Healing (once per day), High Adventure (benny to gain a combat edge you qualify for), Multiple Languages (gain ½ Smarts in d6 languages or twice that in d4 languages that you understand but can’t speak), Unarmored Heroes (Wild Cards who don’t wear armor gain +2 to soak rolls), Wealth (as rules but updated), Wound Cap (heroes suffer a maximum of 4 Wounds from a single hit; apply this limit before making Soak rolls). | ||
have changed with the Adventure rule update, see Vehicles below. | |||
: '''Setting Rules''' (SWA pg. 136-145) – Born a Hero (ignore rank requirement at character creation), Fast Healing (once per day), High Adventure (benny to gain a combat edge you qualify for), Multiple Languages (gain ½ Smarts in d6 languages or twice that in d4 languages that you | |||
understand but can’t speak), Unarmored Heroes (Wild Cards who don’t wear armor gain +2 to | |||
soak rolls), Wealth (as rules but updated), Wound Cap (heroes suffer a maximum of 4 Wounds | |||
from a single hit; apply this limit before making Soak rolls). | |||
: '''Arcane Background (Gifted)''' with the Skill '''Focus''' (Spirits) is only Power type allowed. | : '''Arcane Background (Gifted)''' with the Skill '''Focus''' (Spirits) is only Power type allowed. | ||
: '''Wealth''' (SWA pg. 145): with some modifiers. Poverty Hindrance means d4 Wealth, Rich means | : '''Wealth''' (SWA pg. 145): with some modifiers. Poverty Hindrance means d4 Wealth, Rich means d8 Wealth and Filthy Rich is a base d10 Wealth. See Gear. | ||
d8 Wealth and Filthy Rich is a base d10 Wealth. See Gear. |
Revision as of 22:54, 1 July 2020
SAVAGE STAR WARS
BASIC RULE SYSTEM NOTES
- Rule Setting Savage World Adventure Edition (SWA)
- Savage Worlds Science Fiction Companion (SFC) for additional rules for Cyberware (pg. 29 31), Starship (pg. 40-50) and Vehicles (pg. 51-57). Allowed Hindrance (pg.11): Low Tech (minor or major) and Edges (pg. 12) include – Cyber Tolerance, Cyborg and Rocket Jock. Note that vehicles have changed with the Adventure rule update, see Vehicles below.
- Setting Rules (SWA pg. 136-145) – Born a Hero (ignore rank requirement at character creation), Fast Healing (once per day), High Adventure (benny to gain a combat edge you qualify for), Multiple Languages (gain ½ Smarts in d6 languages or twice that in d4 languages that you understand but can’t speak), Unarmored Heroes (Wild Cards who don’t wear armor gain +2 to soak rolls), Wealth (as rules but updated), Wound Cap (heroes suffer a maximum of 4 Wounds from a single hit; apply this limit before making Soak rolls).
- Arcane Background (Gifted) with the Skill Focus (Spirits) is only Power type allowed.
- Wealth (SWA pg. 145): with some modifiers. Poverty Hindrance means d4 Wealth, Rich means d8 Wealth and Filthy Rich is a base d10 Wealth. See Gear.