Items of Interest from Against The Giants: Difference between revisions
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WombleHunter (talk | contribs) Added 'Items for sale' section, some minor edits on spelling etc |
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Items- Unassigned (So go for it) | Items- Unassigned (So go for it) | ||
==Items for | ==Items for Sale== | ||
These are items that I don't think many of us would be interested in and so have grouped here. Feel free to make corrections. -WombleHunter | These are items that I don't think many of us would be interested in and so have grouped here. Feel free to make corrections. -WombleHunter | ||
*+1 Brilliant Energy Ghost Touch Scimitar (Sheds light) | *+1 Brilliant Energy Ghost Touch Scimitar (Sheds light) |
Revision as of 15:28, 12 December 2006
Items- Unassigned (So go for it)
Items for Sale
These are items that I don't think many of us would be interested in and so have grouped here. Feel free to make corrections. -WombleHunter
- +1 Brilliant Energy Ghost Touch Scimitar (Sheds light)
- 20 shuriken +1 flaming
- +3 Large GreatClub x2
- +3 Large Great Clubs x4
- assassin’s dagger
- Dragonhide Breastplate (+5 AC / +3 max dex / -3 acp)
- +3 Large Twilight Mithril Chain
- Large Rhinohide x2
- +3 Large Chain Shirts x4
- Chasuble of fell power (+2d6 Eldritch Blast, Greater)
- Eversmoking Bottle
- +1 Cloak of Resistance x4
- 24 collars of obedience
- Amulet of Natural Armour +1
- Ollamh Lute +2 Perform (String), +7 competence to bards countersong, fascinate and suggestion. If has user 14 ranks of Perfrom (String) may once a day Control Weather, Waves of Exhaustion and Summon a lillend as per Monster Summoning VIII
- Deck of Illusions
- +2 heavy mace of wounding
- +2 Light Blackwood Shield (+3 AC)
- Ring of the Ram (24c)
- Ring of Protection +2
- Rod of withering
- Rod of the Viper
- Staff of the Woodslands (39)
Weapons & Armor
Weapons
- Trailmaker +3 Longsword: Wounding (to party)
- The Sword Tang (+1 weapon) (Sheds light, Chaotic Good, Int 15, Wis 10, Cha 15, Ego 8, Speech (Common, Auran, Draconic) and telepathy (wielder only), Darkvision (60 ft.) and hearing, Intimidate 10 ranks, Locate Object 3/day, Major Image 1/day); Added Deadly Precision
- short sword +3 Keen Deadly Precision (INTERESTED! - Kazoth)
- Large +1 Dagger of Venom (Nosnra-Sim can take)
- Great sword, +2 Flaming Burst, ‘Gwyndor’ CG, Int 10, Wis 12, Cha 12, Empathy, Cure moderate wounds (2d8+3) 3/day on wielder (Aukan has taken)
- Great Sword, +1, Flaming Burst Magebane, ‘Nularcos’ NG, Int 13 Wis 13, Cha 10, Empathy, 10 ranks Spellcraft, detect magic at will
- warhammer, Dwarven Thrower
- +3 Battle Axe, Vorpal, Parrying ‘Loper’(Gregor interested)
- Shortbow Comp (+2str bonus) +1
- Soltus, epic kukri:+3 throwing returning undead dread sacred power silver kukri
Can Detect Undead at will, Daylight 3/day, wielder cannot be blinded, can see through any darkness, True Sight 1/day LN (Gregor interested? not Soleghur?)
Armor
- large mithril chain shirt +3 Twilight (Nosnra-Sim can use it)
- studded leather armor +5 Greater Slick, Silent Moves, Shadow(Gregor?)
- +7 Mithril Chain Shirt, Twilight (Isaac took it; 0% spell failure!)
Ammunition
- 12 Alchemical silver, Masterwork.
- 6 Adamantine, Masterwork.
- 12 Cold Iron. Masterwork
- 6 Darkwood Masterwork
- 4 alchemical arrows Masterwork
- 20 normal arrows Masterwork
- 2 acidic fire heads
- 2 Alchemists fire bullet
Wondrous Items
- Belt of Strength, +4 (Albard's old one)
- Belt of Strength +4, Gregor's old one
- Hewards Handy Haversack (holds 120lbs,weighs 5. Free action to use)
- Possum pouch (12”x 3”wide pouch DC30 on search)
- Quiver of Ehlonna (2lbs Holds 60arr/18jav/6spears,staves.)
- Boots of Striding and springing (+10’ speed/+5 jump)
- Eyes of Doom
- Pearl of power (2nd)
- Pearl of power (4th)
- Wind Fan
- Bag of Holding Type IV
- +6 Belt of Giant Strength x2(Taken by Gregor and Albard - off the table.)
- +3 Cloak of Resistance x2 (Gregor interested)
- Periapt of Wisdom +4(gone to albard)
- +3 Cloak of Protection
- +2 Gloves of Dexterity x4 (Isaac took a pair)
- 3 amulets of Natural Armor +4 (1 to gregor, 1 to Aukan)
- Amulet of Proof against Detection and Location
- Necklace of Adaptation
- Belt of Many pockets
- Thought Bottle
- Boots of Striding and Springing (Aukan has taken)
- Cloak of Charisma +6 (Aukan has taken)
- Headband of the Open Mind (cursed: no saves vs. telepathic disciplines.)
- 1 Panacea (misc. item, potion type) Removes all negative status effects, cures any diseases, blindness, deafness, etc.
Psionic
- crystal mask of insightful detection
- a pair of gloves of object reading
Rings
- 2 rings of protection +4 (Isaac has one, would like one for Nosnra-Sim)
- Ring of freedom of movement (INTERESTED! - Kazoth)
- Ring of Freedom of Movement
- Ring of the Balor (Summons Balor by reciting true name. This power is given by the ring. Once summoned, the bearer of the ring must make a DC 10 Cha check to order Balor to do anything. On a one, Balor is free for one minute) (Isaac is keeping custody, as he's neutral enought to use it.)
- Ring of Mind Shielding x2 (Albard Interested, so is Gregor)
- +5 ring of protection (gregor interested, swap in a +4)
- Ring of Evasion
- 4 rings +4 protection (Albard Interested in one, Aukan has taken one)
- Ring of lore (Stone Tell, Legend Lore 1/week, and allows wearer to find glyphs, symbols, etc. using search as if a rogue)
- +5 ring of Protection
- Ring of Universal Energy Resistance, Minor (Albard Interested)
Wands, Staffs, and Rods
- Wand of Lightning Bolt (5th) (4c) (for Nosnra-Sim)
- Wand of Magic Missile (7th) (8c) (Isaac takes it)
- Wand of Charm Animal ........ 187.5 gp to recharge
- Wand of Summon Monster III .. 2812.5 gp to recharge (for Nosnra-Sim)
- Wand of Eagle's Splendor .... 1125 gp to recharge (Isaac takes it)
- Wand of Enlarge Person ...... 187.5 gp to recharge (Isaac takes it)
- Wand of Owl's Wisdom ........ 1125 gp to recharge (Albard Interested)
- Wand of fire trap (25)(Isaac takes it)
- Wand of greater invisibility (20)(Isaac takes it)
- Wand of fireball 10th (15)(Isaac takes it)
- Wand of Dispel Magic 10th (30) (Isaac takes it)
- Rod of Flame Extinguishing (Albard Interested)
- Rod of Revealing Antimagic Field vs. spells from the School of Illusion only. Usableonce per day for up to 110 minutes. The effect has a 110’ radius that remains centered on the rod (suggest Kazoth take it)
Scrolls
- Scroll: of Death Ward 4th clerical 750 (Albard Interested)
- Scroll: resist Cold, Acid, Sonics 10 450 (Isaac claims it)
- Scroll: Detect Poison x 4 50 (Isaac claims it)
- Scroll: Prot from evil x 4 100 (Isaac claims it)
- Scroll of time stop (Isaac takes it)
Potions
- Potions of cure light wounds x3
- Restorative Ointment (3c)
- 40 potions of assorted types. Feel free to choose them, as long as no one potion has a value of greater than 2,500 gp
- (From Forty Potions, Isaac takes: Potions of Remove Blindess x2, Potion of Gaseous Form x1, Potion of Cure Serious x 2; meanwhile, Kazoth takes: Potion of Resist Cold 30, Potion of Remove Blindness/Deafness, Potion of Remove Curse, Potion of Remove Disease, Oil of Keen Edge)
Other Items
- Alchemist’s Lab ............. 500 gp
- Scrolls and letters taken from Nosnra.
- Assorted nonmagical valuables worth 200000gp (Kazoth takes 5000gp worth of gems) (Isaac took about 10,000 gp worth, need to check my notes)