Newton 'Ace' Jaenke: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Line 5: Line 5:
''Human Male Brash pilot'' (Image[https://www.pinterest.com/pin/759208449657897139/])
''Human Male Brash pilot'' (Image[https://www.pinterest.com/pin/759208449657897139/])


'''Attributes''': Agility d10, Smarts d6, Spirits d6, Strength d6, Vigor d6
'''Attributes'''
*Agility d10
*Smarts d6
*Spirits d6  
*Strength d6
*Vigor d6


'''Pace''' 6, '''Parry''' 5, '''Toughness''' 9 (4)
:'''Pace''' 6
:'''Parry''' 5
:'''Toughness''' 9 (4)


'''SKILLS''': Athletics d6, Drive d4, Common Knowledge d4, Fighting d6, Notice d6, Persuasion d4, Pilot d10, Repair d6, Shooting d10, Stealth d6
'''Weapons'''
*'''Laser Pistol''' - ''Shooting'' d10, Range 15/30/60, Damage 2d6, AP 2, ROF 1, Shots 50, Min Str d4; Notes: Cauterize (Anyone Incapacitated by a laser blast adds +2 to his Vigor rolls to keep from Bleeding Out), Overcharge (lasers can overcharge to cause an extra d6 damage, but if any of the Shooting dice are a 1, the weapon must cool down for a full round before it can be fired again), No Recoil (lasers ignore the Recoil penalty).
 
'''SKILLS''':  
*Athletics d6
*Drive d4
*Common Knowledge d4
*Fighting d6
*Notice d6
*Persuasion d4
*Pilot d10
*Repair d6
*Shooting d10
*Stealth d6


'''Languages''': Earthlang (Native), Sem d6, V'Tori d6, TBD
'''Languages''': Earthlang (Native), Sem d6, V'Tori d6, TBD


'''EDGES''': Ace, Dodge, Marksmen, Quick
'''EDGES'''
*Ace
*Dodge
*Marksmen
*Quick


'''HINDRANCES''': Greedy (Minor), Loyalty (Minor), Overconfidence (Major)
'''HINDRANCES'''  
*Greedy (Minor)
*Loyalty (Minor)
*Overconfidence (Major)


'''Gear''': Body Armor (torso, arms, legs; AP +4*, Str Min d4, Wt. 4, Cost 200), Laser Pistol (Range 15/30/60, Damage 2d6, AP 2, ROF 1, Shots 50, Min Str d4, Wt. 2, Cost 250), 2 MRE (Wt. 2, Cost 20), Standard Clothing (Wt. 4, Cost 20)
'''Gear''': Body Armor (torso, arms, legs; AP +4*, Str Min d4, Wt. 4, Cost 200), Laser Pistol (Wt. 2, Cost 250), 2 MRE (Wt. 2, Cost 20), Standard Clothing (Wt. 4, Cost 20)
: *Armor marked with an asterisk reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.
: *Armor marked with an asterisk reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.



Revision as of 17:12, 23 July 2020

Back to Have Rocketship Will Travel WIKI[1]

Newton 'Ace' Jaenke

Human Male Brash pilot (Image[2])

Attributes

  • Agility d10
  • Smarts d6
  • Spirits d6
  • Strength d6
  • Vigor d6
Pace 6
Parry 5
Toughness 9 (4)

Weapons

  • Laser Pistol - Shooting d10, Range 15/30/60, Damage 2d6, AP 2, ROF 1, Shots 50, Min Str d4; Notes: Cauterize (Anyone Incapacitated by a laser blast adds +2 to his Vigor rolls to keep from Bleeding Out), Overcharge (lasers can overcharge to cause an extra d6 damage, but if any of the Shooting dice are a 1, the weapon must cool down for a full round before it can be fired again), No Recoil (lasers ignore the Recoil penalty).


SKILLS:

  • Athletics d6
  • Drive d4
  • Common Knowledge d4
  • Fighting d6
  • Notice d6
  • Persuasion d4
  • Pilot d10
  • Repair d6
  • Shooting d10
  • Stealth d6

Languages: Earthlang (Native), Sem d6, V'Tori d6, TBD

EDGES

  • Ace
  • Dodge
  • Marksmen
  • Quick

HINDRANCES

  • Greedy (Minor)
  • Loyalty (Minor)
  • Overconfidence (Major)

Gear: Body Armor (torso, arms, legs; AP +4*, Str Min d4, Wt. 4, Cost 200), Laser Pistol (Wt. 2, Cost 250), 2 MRE (Wt. 2, Cost 20), Standard Clothing (Wt. 4, Cost 20)

*Armor marked with an asterisk reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.

Credits on hand: 10

Raises: Fighting and Stealth +1 step, Repair and Shooting+1 step, Quick, (seasoned): Marksmen