Ninjas Mages And Lost Cities/A.E. Hunter: Difference between revisions
Created page with "A character in https://wiki.rpg.net/index.php/Ninjas_Mages_And_Lost_Cities '''Name''': Hunter, Amelia Eleanor '''Gender''': Female. '''Height''': 5'8" '''Weight''': 140 po..." |
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'''Perks''' | '''Perks''' | ||
Acceleration Tolerance (+3 to resist acceleration) | *Acceleration Tolerance (+3 to resist acceleration) | ||
Cool Under Fire | *Cool Under Fire | ||
Controllable Disadvantage: Callous | *Controllable Disadvantage: Callous | ||
Dabbler: Cultured (Games (Whist) +2, Literature +2, Poetry +1, Singing +1, Theology (Christian) +2) | *Dabbler: Cultured (Games (Whist) +2, Literature +2, Poetry +1, Singing +1, Theology (Christian) +2) | ||
Gunslinger perks (4 perks | *Gunslinger perks (4 perks) | ||
Dual Ready (Pistol/Pistol) | *Dual Ready (Pistol/Pistol) | ||
Off-Hand Weapon Training (Pistol) | *Off-Hand Weapon Training (Pistol) | ||
One Way Literacy (Reads Arabic) | *One Way Literacy (Reads Arabic) | ||
Patience of Job | *Patience of Job | ||
Passing Appearance (Androgynous) | *Passing Appearance (Androgynous) | ||
Quick Reload (Break-open revolver with ejector.) | *Quick Reload (Break-open revolver with ejector.) | ||
Standard Operating Procedures (Cleaning Bug, On Alert) | *Standard Operating Procedures (Cleaning Bug, On Alert) | ||
Style | *Style familiarity (Bare Knuckle Boxing, Rifleman, Saber Fencing, Way of the Pistol) | ||
Speedy Adaptation (Ten-Hut!) | *Speedy Adaptation (Ten-Hut!) | ||
Weapon Bond (Personal Webley Mk VI revolver) | *Weapon Bond (Personal Webley Mk VI revolver) | ||
Gunslinger perks: | |||
When you Move and Attack, you don’t get your gun’s Acc bonus but may ignore its Bulk penalty. This makes the Close-Quarters Battle technique (pp. 250-251) redundant for you. You may ignore any extra penalties for jumping or acrobatic movement on foot, too – you shoot at full skill even while leaping between rooftops, diving through windows, etc. | *When you Move and Attack, you don’t get your gun’s Acc bonus but may ignore its Bulk penalty. This makes the Close-Quarters Battle technique (pp. 250-251) redundant for you. You may ignore any extra penalties for jumping or acrobatic movement on foot, too – you shoot at full skill even while leaping between rooftops, diving through windows, etc. | ||
You can also disregard Bulk in close combat (see Weapons | *You can also disregard Bulk in close combat (see Weapons for Close Combat,p. B391). You never get an Acc bonus there but you do shoot at full skill | ||
You may halve the default penalties for Fanning (p. 251), Fast-Firing (p. 251), Quick-Shot (p. 252), Thumbing (p. 252), and Two-Handed Thumbing (p. 252). If you choose to raise these techniques, buy them up from their improved defaults. | *You may halve the default penalties for Fanning (p. 251), Fast-Firing (p. 251), Quick-Shot (p. 252), Thumbing (p. 252), and Two-Handed Thumbing (p. 252). If you choose to raise these techniques, buy them up from their improved defaults. | ||
When you use Fast-Draw (Ammo), total any penalties – such as those in Fast-Draw from Odd Positions (pp. 81-82), notably the -2 for Move or Move and Attack – halve the sum, and round in your favor. This makes it easier to reload while moving, crouching behind cover, etc. | *When you use Fast-Draw (Ammo), total any penalties – such as those in Fast-Draw from Odd Positions (pp. 81-82), notably the -2 for Move or Move and Attack – halve the sum, and round in your favor. This makes it easier to reload while moving, crouching behind cover, etc. | ||
'''Skills''' | '''Skills''' | ||
Acrobatics DX-1 [2] | *Acrobatics DX-1 [2] | ||
Acting (Cross-dressing) IQ [1] | *Acting (Cross-dressing) IQ [1] | ||
Administration IQ [2] | *Administration IQ [2] | ||
Animal Handling (Equines) IQ-1 [1] | *Animal Handling (Equines) IQ-1 [1] | ||
Area Knowledge: Great Britain IQ [1] | *Area Knowledge: Great Britain IQ [1] | ||
Area Knowledge: West Country (England) IQ [1] | *Area Knowledge: West Country (England) IQ [1] | ||
Artist (Caligraphy) IQ-1 [1] | *Artist (Caligraphy) IQ-1 [1] | ||
Armoury/TL 6 (Small Arms) IQ [2] | *Armoury/TL 6 (Small Arms) IQ [2] | ||
Autohypnosis Will-1 [2] | *Autohypnosis Will-1 [2] | ||
Boxing DX+1 [4] | *Boxing DX+1 [4] | ||
Boxing Sport DX-1 [1] | *Boxing Sport DX-1 [1] | ||
Brawling DX+1 [2] | *Brawling DX+1 [2] | ||
Broadsword DX [2] | *Broadsword DX [2] | ||
Broadsword Sport DX-1 [1] | *Broadsword Sport DX-1 [1] | ||
Cartography IQ-1 [1] | *Cartography IQ-1 [1] | ||
Climbing DX [2] | *Climbing DX [2] | ||
Connoisseur (Refined Music) IQ-1 [1] | *Connoisseur (Refined Music) IQ-1 [1] | ||
Computer Operation IQ [1] TL 9 | *Computer Operation IQ [1] TL 9 | ||
Dancing DX-1 [1] | *Dancing DX-1 [1] | ||
Detect Lies Per-2 [1] | *Detect Lies Per-2 [1] | ||
Diplomacy IQ-1 [2] | *Diplomacy IQ-1 [2] | ||
Driving/TL 6 (Automobile) DX-1 [1] | *Driving/TL 6 (Automobile) DX-1 [1] | ||
Driving/TL 6 (Motorcycle) DX-1 [1] | *Driving/TL 6 (Motorcycle) DX-1 [1] | ||
Fast-Draw/TL 6 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes) | *Fast-Draw/TL 6 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes) | ||
Fast-Draw/TL 9 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes) | *Fast-Draw/TL 9 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes) | ||
Fast-Draw (Knife) DX+1* [1] (Includes +1 for Combat Reflexes) | *Fast-Draw (Knife) DX+1* [1] (Includes +1 for Combat Reflexes) | ||
Fast-Draw (Longarm) DX+1* [1] (Includes +1 for Combat Reflexes) | *Fast-Draw (Longarm) DX+1* [1] (Includes +1 for Combat Reflexes) | ||
Fast-Draw (Pistol) DX+1* [1] (Includes +1 for Combat Reflexes) | *Fast-Draw (Pistol) DX+1* [1] (Includes +1 for Combat Reflexes) | ||
Fast-Draw (Sword) DX+1* [1] (Includes +1 from Combat Reflexes) | *Fast-Draw (Sword) DX+1* [1] (Includes +1 from Combat Reflexes) | ||
Forced Entry DX [1] | *Forced Entry DX [1] | ||
Games (Boxing) IQ [1] | *Games (Boxing) IQ [1] | ||
Games (Saber Fencing) IQ [1] | *Games (Saber Fencing) IQ [1] | ||
Gunner/TL 6 (Machine Gun) DX+3* [2] (Includes +2 from Hot Pilot) | *Gunner/TL 6 (Machine Gun) DX+3* [2] (Includes +2 from Hot Pilot) | ||
Gunner/TL 9 (Machine Gun) DX+2* [1] (Includes +2 from Hot Pilot) | *Gunner/TL 9 (Machine Gun) DX+2* [1] (Includes +2 from Hot Pilot) | ||
Guns/TL 6 (LMG) DX+1 [1] | *Guns/TL 6 (LMG) DX+1 [1] | ||
Guns/TL 6 (Pistol) DX+2 [3] | *Guns/TL 6 (Pistol) DX+2 [3] | ||
Guns/TL 9 (Pistol) DX+2 [3] | *Guns/TL 9 (Pistol) DX+2 [3] | ||
Guns/TL 6 (Rifle) DX+2 [4] | *Guns/TL 6 (Rifle) DX+2 [4] | ||
Guns/TL 9 (Rifle) DX+2 [4] | *Guns/TL 9 (Rifle) DX+2 [4] | ||
History (British Military) IQ-2 [1] | *History (British Military) IQ-2 [1] | ||
Holdout IQ-1 [1] | *Holdout IQ-1 [1] | ||
Housekeeping IQ [1] | *Housekeeping IQ [1] | ||
Intimidation Will [2] | *Intimidation Will [2] | ||
Jumping DX [1] | *Jumping DX [1] | ||
Knife DX+1 [2] | *Knife DX+1 [2] | ||
Mechanic/TL 6 (Gasoline Engine) IQ-1 [1] | *Mechanic/TL 6 (Gasoline Engine) IQ-1 [1] | ||
Meditation Will-2 [1] | *Meditation Will-2 [1] | ||
Meteorology/TL 6 (Earthlike) IQ-1 [1] | *Meteorology/TL 6 (Earthlike) IQ-1 [1] | ||
Meteorology/TL 9 (Earthlike) IQ-1 [1] | *Meteorology/TL 9 (Earthlike) IQ-1 [1] | ||
Musical Instrument (Piano) IQ-2 [1] | *Musical Instrument (Piano) IQ-2 [1] | ||
Musical Instrument (Violin) IQ-2 [1] | *Musical Instrument (Violin) IQ-2 [1] | ||
Naturalist IQ-2 [1] | *Naturalist IQ-2 [1] | ||
Navigation/TL 6 (Air) IQ+1* [1] (Includes +2 from Hot Pilot) | *Navigation/TL 6 (Air) IQ+1* [1] (Includes +2 from Hot Pilot) | ||
Navigation/TL 9 (Air) IQ+1* [1] (Includes +2 from Hot Pilot) | *Navigation/TL 9 (Air) IQ+1* [1] (Includes +2 from Hot Pilot) | ||
Navigation/TL 6 (Land) IQ-1 [1] | *Navigation/TL 6 (Land) IQ-1 [1] | ||
Navigation/TL 9 (Land) IQ-1 [1] | *Navigation/TL 9 (Land) IQ-1 [1] | ||
Observation Per [2] | *Observation Per [2] | ||
Piloting/TL 6 (Light Airplane) DX+3* [4] (Includes +2 from Hot Pilot) | *Piloting/TL 6 (Light Airplane) DX+3* [4] (Includes +2 from Hot Pilot) | ||
Piloting/TL 9 (Light Airplane) DX+2* [2] (Includes +2 from Hot Pilot) | *Piloting/TL 9 (Light Airplane) DX+2* [2] (Includes +2 from Hot Pilot) | ||
Riding (Horse) DX [2] | *Riding (Horse) DX [2] | ||
Saber Sport DX [2] | *Saber Sport DX [2] | ||
Savoir-Faire (High Society) IQ+1 [2] | *Savoir-Faire (High Society) IQ+1 [2] | ||
Sewing/TL 6 DX [1] | *Sewing/TL 6 DX [1] | ||
Spear DX [2] | *Spear DX [2] | ||
Survival (Woodlands) Per-1 [1] | *Survival (Woodlands) Per-1 [1] | ||
Swimming HT+1 [2] | *Swimming HT+1 [2] | ||
Tactics IQ+2 [4] (+2 from Born War-Leader) | Tactics IQ+2 [4] (+2 from Born War-Leader) | ||
Ten-Hut! Attribute+1 [36] | *Ten-Hut! Attribute+1 [36] | ||
Throwing DX [2] | *Throwing DX [2] | ||
Wrestling DX [2] | *Wrestling DX [2] | ||
Writing IQ-1 [1] | *Writing IQ-1 [1] | ||
'''Techniques''' | '''Techniques''' | ||
Cavalry Training (Rifle) Skill-1 [2] | *Cavalry Training (Rifle) Skill-1 [2] | ||
Dual Weapon Attack (Pistol) at Skill-2 [3] | *Dual Weapon Attack (Pistol) at Skill-2 [3] | ||
Immediate Action (Pistol) Skill-2 [2] | *Immediate Action (Pistol) Skill-2 [2] | ||
Immediate Action (Rifle) Skill-2 [2] | *Immediate Action (Rifle) Skill-2 [2] | ||
Targeted Attack (Pistol/Face) Skill-3 [3] | *Targeted Attack (Pistol/Face) Skill-3 [3] | ||
Targeted Attack (Rifle/Skull) Skill-3 [5] | *Targeted Attack (Rifle/Skull) Skill-3 [5] | ||
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'''Personal Equipment''' (aside from food, water, rope, etc.) | '''Personal Equipment''' (aside from food, water, rope, etc.) | ||
FSW Marksmanship Rifle, 7mm PCT (7.7 pounds) | *FSW Marksmanship Rifle, 7mm PCT (7.7 pounds) | ||
Reflex Bodysuit with full coverage trauma plates (16 pounds) | *Reflex Bodysuit with full coverage trauma plates (16 pounds) | ||
Two clips (FSW Marksman) (0.7 pounds each) | *Two clips (FSW Marksman) (0.7 pounds each) | ||
Service Pistol, 10mm CLP (2.2 pounds) | *Service Pistol, 10mm CLP (2.2 pounds) | ||
Two clips (Service Pistol) (0.5 pounds each) | *Two clips (Service Pistol) (0.5 pounds each) | ||
Patrol sling for rifle ($50, 1 pound) | *Patrol sling for rifle ($50, 1 pound) | ||
Military holster for both pistols ($50 and 2 pounds each) | *Military holster for both pistols ($50 and 2 pounds each) | ||
Grooming Kit ($25, 0.5 pounds) | *Grooming Kit ($25, 0.5 pounds) | ||
Gun-cleaning kit ($20, 0.5 pounds) | *Gun-cleaning kit ($20, 0.5 pounds) | ||
Fine quality large knife (Fine quality materials, $40, 1.5 pounds) | *Fine quality large knife (Fine quality materials, $40, 1.5 pounds) | ||
Trench watch [TL 6 wristwatch] ($100) | *Trench watch [TL 6 wristwatch] ($100) | ||
Webley Mk VI Revolver, .455 calibre (Fine quality accuracy and durability, 2.7 pounds, $1400) | *Webley Mk VI Revolver, .455 calibre (Fine quality accuracy and durability, 2.7 pounds, $1400) | ||
30 rounds of Webley ammunition (1.5 pounds, $30) | *30 rounds of Webley ammunition (1.5 pounds, $30) | ||
Two Speedloaders ($10 and 0.1 lb each) | *Two Speedloaders ($10 and 0.1 lb each) | ||
Note: Webley not always carried on person. | Note: Webley not always carried on person. |
Revision as of 03:37, 5 August 2020
A character in https://wiki.rpg.net/index.php/Ninjas_Mages_And_Lost_Cities
Name: Hunter, Amelia Eleanor
Gender: Female.
Height: 5'8"
Weight: 140 pounds.
Strength 13 [30], Dexterity 15 [100], Intelligence 14 [80], Health 13 [30]
Basic Speed 7.00, Basic Move: 7, Perception 15 [5], Will 16 [10], Hit Points: 12, Fatigue Points: 14 [3]
Advantages: Born War-Leader 2 [10], Combat Reflexes [15], Enhanced Dodge [30], Daredevil [15], Gunslinger (Guns only) [20], High Pain Threshold [10], Hot Pilot 2 [10], Immunity to Sex Appeal [5], Luck [15], Peripheral Vision [15], Signature Gear (Personal Webley Mk VI revolver), Unfazeable [15], Very Fit [15]
Perks
- Acceleration Tolerance (+3 to resist acceleration)
- Cool Under Fire
- Controllable Disadvantage: Callous
- Dabbler: Cultured (Games (Whist) +2, Literature +2, Poetry +1, Singing +1, Theology (Christian) +2)
- Gunslinger perks (4 perks)
- Dual Ready (Pistol/Pistol)
- Off-Hand Weapon Training (Pistol)
- One Way Literacy (Reads Arabic)
- Patience of Job
- Passing Appearance (Androgynous)
- Quick Reload (Break-open revolver with ejector.)
- Standard Operating Procedures (Cleaning Bug, On Alert)
- Style familiarity (Bare Knuckle Boxing, Rifleman, Saber Fencing, Way of the Pistol)
- Speedy Adaptation (Ten-Hut!)
- Weapon Bond (Personal Webley Mk VI revolver)
Gunslinger perks:
- When you Move and Attack, you don’t get your gun’s Acc bonus but may ignore its Bulk penalty. This makes the Close-Quarters Battle technique (pp. 250-251) redundant for you. You may ignore any extra penalties for jumping or acrobatic movement on foot, too – you shoot at full skill even while leaping between rooftops, diving through windows, etc.
- You can also disregard Bulk in close combat (see Weapons for Close Combat,p. B391). You never get an Acc bonus there but you do shoot at full skill
- You may halve the default penalties for Fanning (p. 251), Fast-Firing (p. 251), Quick-Shot (p. 252), Thumbing (p. 252), and Two-Handed Thumbing (p. 252). If you choose to raise these techniques, buy them up from their improved defaults.
- When you use Fast-Draw (Ammo), total any penalties – such as those in Fast-Draw from Odd Positions (pp. 81-82), notably the -2 for Move or Move and Attack – halve the sum, and round in your favor. This makes it easier to reload while moving, crouching behind cover, etc.
Skills
- Acrobatics DX-1 [2]
- Acting (Cross-dressing) IQ [1]
- Administration IQ [2]
- Animal Handling (Equines) IQ-1 [1]
- Area Knowledge: Great Britain IQ [1]
- Area Knowledge: West Country (England) IQ [1]
- Artist (Caligraphy) IQ-1 [1]
- Armoury/TL 6 (Small Arms) IQ [2]
- Autohypnosis Will-1 [2]
- Boxing DX+1 [4]
- Boxing Sport DX-1 [1]
- Brawling DX+1 [2]
- Broadsword DX [2]
- Broadsword Sport DX-1 [1]
- Cartography IQ-1 [1]
- Climbing DX [2]
- Connoisseur (Refined Music) IQ-1 [1]
- Computer Operation IQ [1] TL 9
- Dancing DX-1 [1]
- Detect Lies Per-2 [1]
- Diplomacy IQ-1 [2]
- Driving/TL 6 (Automobile) DX-1 [1]
- Driving/TL 6 (Motorcycle) DX-1 [1]
- Fast-Draw/TL 6 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes)
- Fast-Draw/TL 9 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes)
- Fast-Draw (Knife) DX+1* [1] (Includes +1 for Combat Reflexes)
- Fast-Draw (Longarm) DX+1* [1] (Includes +1 for Combat Reflexes)
- Fast-Draw (Pistol) DX+1* [1] (Includes +1 for Combat Reflexes)
- Fast-Draw (Sword) DX+1* [1] (Includes +1 from Combat Reflexes)
- Forced Entry DX [1]
- Games (Boxing) IQ [1]
- Games (Saber Fencing) IQ [1]
- Gunner/TL 6 (Machine Gun) DX+3* [2] (Includes +2 from Hot Pilot)
- Gunner/TL 9 (Machine Gun) DX+2* [1] (Includes +2 from Hot Pilot)
- Guns/TL 6 (LMG) DX+1 [1]
- Guns/TL 6 (Pistol) DX+2 [3]
- Guns/TL 9 (Pistol) DX+2 [3]
- Guns/TL 6 (Rifle) DX+2 [4]
- Guns/TL 9 (Rifle) DX+2 [4]
- History (British Military) IQ-2 [1]
- Holdout IQ-1 [1]
- Housekeeping IQ [1]
- Intimidation Will [2]
- Jumping DX [1]
- Knife DX+1 [2]
- Mechanic/TL 6 (Gasoline Engine) IQ-1 [1]
- Meditation Will-2 [1]
- Meteorology/TL 6 (Earthlike) IQ-1 [1]
- Meteorology/TL 9 (Earthlike) IQ-1 [1]
- Musical Instrument (Piano) IQ-2 [1]
- Musical Instrument (Violin) IQ-2 [1]
- Naturalist IQ-2 [1]
- Navigation/TL 6 (Air) IQ+1* [1] (Includes +2 from Hot Pilot)
- Navigation/TL 9 (Air) IQ+1* [1] (Includes +2 from Hot Pilot)
- Navigation/TL 6 (Land) IQ-1 [1]
- Navigation/TL 9 (Land) IQ-1 [1]
- Observation Per [2]
- Piloting/TL 6 (Light Airplane) DX+3* [4] (Includes +2 from Hot Pilot)
- Piloting/TL 9 (Light Airplane) DX+2* [2] (Includes +2 from Hot Pilot)
- Riding (Horse) DX [2]
- Saber Sport DX [2]
- Savoir-Faire (High Society) IQ+1 [2]
- Sewing/TL 6 DX [1]
- Spear DX [2]
- Survival (Woodlands) Per-1 [1]
- Swimming HT+1 [2]
Tactics IQ+2 [4] (+2 from Born War-Leader)
- Ten-Hut! Attribute+1 [36]
- Throwing DX [2]
- Wrestling DX [2]
- Writing IQ-1 [1]
Techniques
- Cavalry Training (Rifle) Skill-1 [2]
- Dual Weapon Attack (Pistol) at Skill-2 [3]
- Immediate Action (Pistol) Skill-2 [2]
- Immediate Action (Rifle) Skill-2 [2]
- Targeted Attack (Pistol/Face) Skill-3 [3]
- Targeted Attack (Rifle/Skull) Skill-3 [5]
Cultural Familiarity: Western [0], Western Homeline [1]
Languages (Spoken/Written): Arabic (Accented/None) [2], English (Native/Native) [0], French (Native/Native) [6], German (Native/Native) [6]
Disadvantages: Code of Honor: Knight of the Sky (Soldier's, with elements of gentlemanly conduct) [-10], Overconfidence (12 or less) [-5], Sense of Duty (close friends and companions) [-5], Vow: Chastity [-5], Workaholic [-5]
Quirks: Altruistic, dated sensibilities; distinctive speech (Upper RP accent/"Posh"); patriotic (Britannia; minor Fanaticism); serious; very reserved mannerisms (including understated speech)
Personal Equipment (aside from food, water, rope, etc.)
- FSW Marksmanship Rifle, 7mm PCT (7.7 pounds)
- Reflex Bodysuit with full coverage trauma plates (16 pounds)
- Two clips (FSW Marksman) (0.7 pounds each)
- Service Pistol, 10mm CLP (2.2 pounds)
- Two clips (Service Pistol) (0.5 pounds each)
- Patrol sling for rifle ($50, 1 pound)
- Military holster for both pistols ($50 and 2 pounds each)
- Grooming Kit ($25, 0.5 pounds)
- Gun-cleaning kit ($20, 0.5 pounds)
- Fine quality large knife (Fine quality materials, $40, 1.5 pounds)
- Trench watch [TL 6 wristwatch] ($100)
- Webley Mk VI Revolver, .455 calibre (Fine quality accuracy and durability, 2.7 pounds, $1400)
- 30 rounds of Webley ammunition (1.5 pounds, $30)
- Two Speedloaders ($10 and 0.1 lb each)
Note: Webley not always carried on person.