Landsoftheblacksea:Main Page/players/gabriel malavielle: Difference between revisions
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|'''''X lbs''''' | |'''''X lbs''''' | ||
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|'''Sling bullets''' | |'''Sling bullets x20 (0.5lb each)''' | ||
|''''' | |'''''10 lbs''''' | ||
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|'''Backpack''' | |'''Backpack''' |
Revision as of 11:14, 25 August 2020
A rakish young noble who was sent out of sight and mind to an Academy where he eventually found his calling as an Invoker.
Basics
- Chaotic Neutral Mage (Invoker) Level: 2
- Height: X'XX", Weight: XXXlbs, Hair: XXXX, Eyes: XXXX, Age: XX
- Background: XXXXXXX nobleman, real name Gabriel XXXXXXX
- Basic description:
Attributes and Secondary Stats
- STR: 10 (Wt. Allowed 40lbs, Max Press 115lbs, Bend Bars/Lift Gates 2%)
- DEX: 18 (Reaction Adj +3, Missile Attack Adj +3, Defense Adjustment -4)
- CON: 16 (Hit Point Adj +2, System Shock 95%, Resurrection Survival 96%)
- INT: 18 (+10% XP, # of Languages 7, Spell Lvl 9th, Learn spell 85%, Max 18 spells/lvl)
- WIS: 8
- CHA: 10 (Max 4 Henchmen)
- Hit Points: XX (hit points rolled: 2d4+4)
- Armour Class: XX
- Saving Throws - Paralyzation, Poison or Death Magic XX, Rods, Staff or Wands XX, Petrification or Polymorph XX, Death Magic XX, Spells XX (+1 v. Invocation)
- THAC0: XX
Weapon Attacks
- Club +0 to hit; 1d6/1d3
- Thrown club?
- Sling -1 to hit; Bullet 1d4+1/1d6+1 Stone 1d4/1d4
Magic
- Invoker
- Opposed schools: Enchantment/Charm & Conjuration/Summoning
- Invocation magic: +1 save to resist
- Invocation magic: Target takes -1 save to resist
- Learning spells: +15% Invocation, -15% other schools
- Level 1: (2), (1), (bonus Invoke)
Languages and Proficiencies
- Languages: [Homeland], (7), (6), (5), (4), (3), (2), (1)
- Weapon Proficiency (next at level 6): Club (non-proficiency penalty -5)
- Non-Weapon Proficiency (next at level 3/6): 4 + 7 = 11
From: Wizard: Ancient History (Int), Astrology 2 (Int), Engineering 2 (Int), Gem Cutting 2 (Dex), Herbalism 2 (Int), Ancient Languages (Int), Navigation (Int), Reading/Writing (Int), Religion (Wis), Spellcraft (Int) General: Etiquette (Cha), Ride Horse (Wis), Swimming (Str) Other groups: Forgery 2 (Dex)
Equipment
Studded Leaher armour (AC 7; Wt. 25lbs), Composite Long bow (ROF 2/1; Wt. 3lbs), 5 flight arrows (Range 60/120, Damage 1d6/1d6) and 15 sheaf arrows (Range 40/80, Damage 1d8/1d8) with quiver (2lbs), Longsowrd (Damage 1d8/1d12; Wt. 4lbs), Short Sword (Damage 1d6/1d8; Wt. 3lb), Common Clothing (belt, soft boots, breeches, cloth claok, glovs, knife sheath, total wt. 9), Backpack (Wt. 2lbs) carrying blanket, flint & steel, 50ft Silk rope, Whetstone (total Wt. 14lbs)
- Total Weight Carried: 43lb +13lbs in backpack (58lbs)
- unencumbarance: up to 45lbs
- light encumbrance: 46-69lbs
- moderate encumbrance: 70-93lbs
- heavy encumbrance: 94-117lbs
- severe encumbrance: 118-140lbs
Equipment
Clothing | 5 lbs |
Club | 3 lbs |
Sling | X lbs |
Sling bullets x20 (0.5lb each) | 10 lbs |
Backpack | 2 lbs |
Small pouch | 0.5 lbs |
Hooded lantern | 2 lbs |
lamp oil | 1 lbs |
Soap | 1 lbs |
Wineskin | 1 lbs |
Blanket | 3 lbs |
Flint and Steel | - |
Family ring in a small pouch about neck | - |
Total | XX lbs |