JEHUTY Profile: BULLET: Difference between revisions

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==Advancement==
==Advancement==
*Class:
*Class: Warrior
*Level: 2
*Level: 2
*XP: 3/6
*XP: 3/6
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==Attributes==
==Attributes==
*Strength  
*Strength 14 (+1)
*Dexterity  
*Dexterity 7 (-1)
*Constitution  
*Constitution 14 (+1)
*Intelligence  
*Intelligence 12
*Wisdom   
*Wisdom  7 (-1)
*Charisma  
*Charisma 12


==Background==
==Background==
*Background:
*Background: Soldier
*Goal:
*Goal:
*Homeworld:
*Homeworld: Vuor
*Languages:
*Languages:


==Skills==
==Skills==
*Skill-0
*Shoot-1
*Exert-0
*Punch-0
*Program-0
*Notice-1


==Foci==
==Foci==
*Name
*Alert
**Effect
**You cannot be surprised, nor can others use the Execution Attack option on you. When you roll initiative, roll twice and take the best result.
**Level
**You always act first in a combat round unless someone else involved is also this Alert.
**Level 2
*Gunslinger
**You can draw or holster a Stowed ranged weapon as an On Turn action. You may add your Shoot skill level to a ranged weapon’s damage roll.
**Level 1


==Techniques (or) Spells (or) Abilities (or) Routines==
==Abilities==
*Effort:
*'''Warrior:''' Once per scene, as an Instant ability, you can either choose to negate a successful attack roll against you or turn a missed attack roll you made into a successful hit. You can use this ability after the dice are rolled, but it cannot be used against environmental damage, effects without an attack roll, or hits on a vehicle you’re occupying.
*Techniques:
(or)
*Spells per day:
*Spells known
**1st level:
**2nd level:
(or)
*Sunblade Effort:
*Abilities:
(or)
*Processing:
*Routines:
 
==Cybernetics and Innate Abilities==
*Name
**Effect


==Weapons==
==Weapons==
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==Other Stats==
==Other Stats==
*HP:
*HP: 11
*System Strain:
*System Strain: 0
*Base AC:
*Base AC: 9
*Base Attack Bonus:
*Base Attack Bonus: +2
*Saves
*Saves
**Physical:  
**Physical: 13
**Mental:  
**Mental: 14
**Evasion:  
**Evasion: 14
*Movement Rate: 10 meters/round
*Movement Rate: 10 meters/round
*Encumbrance: None
*Encumbrance: None

Revision as of 06:22, 12 January 2021

Advancement

  • Class: Warrior
  • Level: 2
  • XP: 3/6
  • Skill Points Unspent:

Attributes

  • Strength 14 (+1)
  • Dexterity 7 (-1)
  • Constitution 14 (+1)
  • Intelligence 12
  • Wisdom 7 (-1)
  • Charisma 12

Background

  • Background: Soldier
  • Goal:
  • Homeworld: Vuor
  • Languages:

Skills

  • Shoot-1
  • Exert-0
  • Punch-0
  • Program-0
  • Notice-1

Foci

  • Alert
    • You cannot be surprised, nor can others use the Execution Attack option on you. When you roll initiative, roll twice and take the best result.
    • You always act first in a combat round unless someone else involved is also this Alert.
    • Level 2
  • Gunslinger
    • You can draw or holster a Stowed ranged weapon as an On Turn action. You may add your Shoot skill level to a ranged weapon’s damage roll.
    • Level 1

Abilities

  • Warrior: Once per scene, as an Instant ability, you can either choose to negate a successful attack roll against you or turn a missed attack roll you made into a successful hit. You can use this ability after the dice are rolled, but it cannot be used against environmental damage, effects without an attack roll, or hits on a vehicle you’re occupying.

Weapons

  • Melee
    • Attack Roll:
    • Damage:
    • Shock:
    • Mods:
  • Ranged
    • Attack Roll:
    • Damage:
    • Range:
    • Magazine:
    • Mods:

Armors

  • Name:
    • AC:
    • Mods:

Other Stats

  • HP: 11
  • System Strain: 0
  • Base AC: 9
  • Base Attack Bonus: +2
  • Saves
    • Physical: 13
    • Mental: 14
    • Evasion: 14
  • Movement Rate: 10 meters/round
  • Encumbrance: None
    • Readied: 0/(Half Strength, rounded down)
    • Stowed: 0/(Strength)

Equipment

  • Readied
    • .
  • Stowed
    • .
  • Non-encumbering
    • .

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