Cortex Prime Brahnamin: Difference between revisions

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[[File:Check002.png|24px]] Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
[[File:Check002.png|24px]] Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]


:[[File:d0a.png|18px]] Enduring Stone:   
:[[File:d0a.png|18px]] Enduring Stone: When you spend a PP to avoid being taken out, step back Resolve instead of taking a complication. You cannot step back an Approach below [[File:d4a.png|24px]]    


:[[File:d0a.png|18px]] One with the Earth: When you spend a PP to create an asset about the surrounding terrain, step that asset up to [[File:d8a.png|24px]]
:[[File:d0a.png|18px]] One with the Earth: When you spend a PP to create an asset about the surrounding terrain, step that asset up to [[File:d8a.png|24px]]

Revision as of 22:41, 18 January 2021


DISTINCTIONS

Each player must choose three distinctions for their character. One Ancestry distinction, one Profession Distinction, and one Unique distinction. Each distinction is valued at d8

Ancestry Distinctions

Ancestry defines your character's race and culture.

Caryatid - People of Stone

Your skin is tough as native stone, and you have the appearance of a living statue. When defending from physical damage, step up or double your highest die. You also begin play with the knack, Unarmed Fighting at

You can buy this knack up one step during chargen and further buy it up via character advancement to a maximum of


Gain 1 plot point when you roll a instead of a

Enduring Stone: When you spend a PP to avoid being taken out, step back Resolve instead of taking a complication. You cannot step back an Approach below
One with the Earth: When you spend a PP to create an asset about the surrounding terrain, step that asset up to

APPROACH d4

SAVAGERY d10

CUNNING d8

EMPATHY d6

RESOLVE d4

TRAINED ACTION d6

DECIEVE

SPECIALTY d6

FIGHT

SPECIALTY d6

FOCUS

SPECIALTY d6

HEAL

SPECIALTY d6

INFLUENCE

SPECIALTY d6

KNOW*

SPECIALTY d6

LABOR

SPECIALTY d6

MOVE*

SPECIALTY d6
CLIMB
DRIVE
RIDE
SAIL
SWIM

NOTICE

SPECIALTY d6

PERFORM*

SPECIALTY d6

SHOOT

SPECIALTY d6

SNEAK

SPECIALTY d6

STEAL

SPECIALTY d6

SURVIVE

SPECIALTY d6

TINKER

SPECIALTY d6

THROW

SPECIALTY d6

UNTRAINED ACTION d4

CRAFT

DRIVE

FIGHT

FIX

FLY

FOCUS

INFLUENCE

KNOW

LABOR

MOVE

NOTICE

OPPERATE

PERFORM

SHOOT

SNEAK

SURVIVE

THROW

TREAT

TRICK

Signature Assets d6

ASSET 1 d8

ASSET 2 d6