Cortex Prime Brahnamin: Difference between revisions

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==TRAINED ACTION [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==  
==TRAINED ACTION [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==  
DECIEVE
DECIEVE
:SPECIALTY [[file:d6a.png|18px|d6]]
:KNACK [[file:d6a.png|18px|d6]]


FIGHT
FIGHT
:SPECIALTY [[file:d6a.png|18px|d6]]
:KNACK [[file:d6a.png|18px|d6]]


FOCUS  
FOCUS  
:SPECIALTY [[file:d6a.png|18px|d6]]
:KNACK [[file:d6a.png|18px|d6]]


HEAL
HEAL
:SPECIALTY [[file:d6a.png|18px|d6]]
:KNACK [[file:d6a.png|18px|d6]]


INFLUENCE  
INFLUENCE  
:SPECIALTY [[file:d6a.png|18px|d6]]
:KNACK [[file:d6a.png|18px|d6]]


KNOW*
LABOR
:SPECIALTY [[file:d6a.png|18px|d6]]
:KNACK [[file:d6a.png|18px|d6]]


LABOR
LORE*
:SPECIALTY [[file:d6a.png|18px|d6]]
:KNACK [[file:d6a.png|18px|d6]]


MOVE*
MOVE
:SPECIALTY [[file:d6a.png|18px|d6]]
:KNACK [[file:d6a.png|18px|d6]]
::CLIMB
::DRIVE
::RIDE
::SAIL
::SWIM


NOTICE
NOTICE
:SPECIALTY [[file:d6a.png|18px|d6]]
:KNACK [[file:d6a.png|18px|d6]]


PERFORM*
PERFORM
:SPECIALTY [[file:d6a.png|18px|d6]]
:KNACK [[file:d6a.png|18px|d6]]


SHOOT  
SHOOT  
:SPECIALTY [[file:d6a.png|18px|d6]]
:KNACK [[file:d6a.png|18px|d6]]


SNEAK
SNEAK
:SPECIALTY [[file:d6a.png|18px|d6]]
:KNACK [[file:d6a.png|18px|d6]]


STEAL
STEAL
:SPECIALTY [[file:d6a.png|18px|d6]]
:KNACK [[file:d6a.png|18px|d6]]


SURVIVE
SURVIVE
:SPECIALTY [[file:d6a.png|18px|d6]]
:KNACK [[file:d6a.png|18px|d6]]


TINKER
TINKER
:SPECIALTY [[file:d6a.png|18px|d6]]
:KNACK [[file:d6a.png|18px|d6]]


THROW  
THROW  
:SPECIALTY [[file:d6a.png|18px|d6]]
:KNACK [[file:d6a.png|18px|d6]]
 
TRAVEL
:KNACK [[file:d6a.png|18px|d6]]


==UNTRAINED ACTION [[file:d4a.png|32px|d4]]==
==UNTRAINED ACTION [[file:d4a.png|32px|d4]]==

Revision as of 02:24, 21 January 2021


DISTINCTIONS

Each player must choose three distinctions for their character. One Ancestry distinction, one Profession Distinction, and one Unique distinction. Each distinction is valued at d8

Ancestry Distinctions

Ancestry defines features of your character's people.

Caryatid - People of Stone

Caryatid resemble living statues. Roughly the size and shape of human men and women, they can often pass as human at a distance, but up close their appearance is unmistakable.

Caryatid skin runs the gamut of opaque stone: jade, turquoise, alabaster, sandstone, granite, onyx, etc.


SFX

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a

Rocky Exterior: Your skin is tough as native stone. When defending vs physical damage (an attack or a fall, etc), you may spend 1 PP to reroll any dice that come up 1. Any dice that come up 1 again cannot be rerolled.

One with the Earth: You have an almost transcendent connection to the land around you. When you spend a PP to create an asset by revealing something about the surrounding terrain, step that asset up to
Enduring Stone: You don't go down easy. When you spend a PP to avoid being taken out, step back Resolve instead of taking a Complication.
Note: You cannot step back any die below

Highlighted Skills: Fight | Labor | Survive

Highlighted Knacks: Unarmed Strike (Fight)


APPROACH d4

SAVAGERY d10

CUNNING d8

EMPATHY d6

RESOLVE d4

TRAINED ACTION d6

DECIEVE

KNACK d6

FIGHT

KNACK d6

FOCUS

KNACK d6

HEAL

KNACK d6

INFLUENCE

KNACK d6

LABOR

KNACK d6

LORE*

KNACK d6

MOVE

KNACK d6

NOTICE

KNACK d6

PERFORM

KNACK d6

SHOOT

KNACK d6

SNEAK

KNACK d6

STEAL

KNACK d6

SURVIVE

KNACK d6

TINKER

KNACK d6

THROW

KNACK d6

TRAVEL

KNACK d6

UNTRAINED ACTION d4

CRAFT

DRIVE

FIGHT

FIX

FLY

FOCUS

INFLUENCE

KNOW

LABOR

MOVE

NOTICE

OPPERATE

PERFORM

SHOOT

SNEAK

SURVIVE

THROW

TREAT

TRICK

Signature Assets d6

ASSET 1 d8

ASSET 2 d6