Cortex Prime Brahnamin: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Line 40: Line 40:


PERCEPTION | PERFORMANCE | PERSUASION | RANGED | STEALTH | SURVIVAL | THEFT | TRAVEL | WYRD |
PERCEPTION | PERFORMANCE | PERSUASION | RANGED | STEALTH | SURVIVAL | THEFT | TRAVEL | WYRD |
----
Know* | Labor | Move* | Notice | Patch | Perform | Persuade | Scrap | Sneak | Steal | Survive | Track | Tinker | Trick |
----
'''ROLES'''
Scrapper | Worker | Trickster | Fixer | Runner | Skulker | Tracker


==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==

Revision as of 19:10, 23 January 2021


DISTINCTIONS

Each player must choose three distinctions for their character. One Ancestry distinction, one Profession Distinction, and one Unique distinction. Each distinction is valued at d8

Ancestry Distinctions

Ancestry defines features of your character's people.

Caryatid - People of Stone

Caryatid resemble living statues. Roughly the size and shape of human men and women, they can often pass as human at a distance, but up close their appearance is unmistakable.

Caryatid skin runs the gamut of opaque stone: jade, turquoise, alabaster, sandstone, granite, onyx, etc.


SFX

Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a

Rocky Exterior: Your skin is tough as native stone. When defending vs physical damage (an attack or a fall, etc), you may spend 1 PP to reroll any dice that come up 1. Any dice that come up 1 again cannot be rerolled.

One with the Earth: You have an almost transcendent connection to the land around you. When you spend a PP to create an asset by revealing something about the surrounding terrain, step that asset up to
Enduring Stone: You don't go down easy. When you spend a PP to avoid being taken out, step back Resolve instead of taking a Complication.
Note: You cannot step back any die below

Highlighted Skills: Fight | Labor | Survive

Highlighted Knacks: Unarmed Strike (Fight)


APPROACH d4

SAVAGERY d10 | CUNNING d8 | EMPATHY d6 | RESOLVE d4

SKILLS AND KNACKS

DECIEVE | FIGHT | FOCUS | HEAL | INVESTIGATE | LABOR | KNOW* | MOVE | NOTICE |

PERFORM | PERSUADE | SHOOT | SNEAK | STEAL | SURVIVE | TINKER | THROW | TRAVEL |


DECEPTION | HEALING | INVESTIGATION | LABOR | LORE | MECHANISMS | MELEE | MOVEMENT |

PERCEPTION | PERFORMANCE | PERSUASION | RANGED | STEALTH | SURVIVAL | THEFT | TRAVEL | WYRD |


Know* | Labor | Move* | Notice | Patch | Perform | Persuade | Scrap | Sneak | Steal | Survive | Track | Tinker | Trick |


ROLES Scrapper | Worker | Trickster | Fixer | Runner | Skulker | Tracker

Signature Assets d6

ASSET 1 d8

ASSET 2 d6