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:: * Proficiency with these skills | :: * Proficiency with these skills | ||
:: ''These skills require Proficiency to use''. | :: ''These skills require Proficiency to use''. | ||
Athletics, Acrobatics, Stealth, Intimidation, Perception, Survival | |||
==EQUIPMENT== | ==EQUIPMENT== |
Revision as of 16:23, 31 January 2021
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Teebo, Halfling Assassin/Fighter 4/4
Physical Notes
Race:; Sex:; Age:
Height:; Weight:; Eye Color:; Hair Color:; Features:
Social Class
XX
Personality Traits
Bonds:
Flaws:
Ideals:
Traits:
ATTRIBUTES
Strength | 15 | Mod: +1; Saving Throw: +2; Base Encumbrance: 75# |
Dexterity* | 18 | Mod: +3; Saving Throw: +5 |
Constitution* | 14 | Mod: +1; Saving Throw: +3 |
Intelligence | 15 | Mod: +1; Saving Throw: +2 |
Wisdom | 11 | Mod: +0; Saving Throw: +1 |
Charisma | 10 | Mod: +0; Saving Throw: +1 |
- * Proficiency with these Saving Throws
SECONDARY STATS
- Experience Points: 18,750/18,750
- Hit Points: 39 (4d10/4d6HD, +1 CON Mod)
- Armor Class: 10 (armor +dex +shield +misc)
- Attack Bonus: +4
- Ability Bonus -Proficiency: +2; Nonproficiciency: +1
- Deity:
- Alignment:
- Languages: Common, Halfling, Elven
- Weapons:
- * Weapon: Attack Bonus: +0; Damage: 1Dx +0; Qualities:
- * Weapon: Attack Bonus: +0; Damage: 1Dx +0; Qualities:
- * Weapon: Attack Bonus: +0; Damage: 1Dx +0; Qualities:
HALFLING (TALLFELLOW) ABILITIES
- Size: Small
- Movement: 45ft
- Combat Bonus: gain +1 bonus to their attack rolls when using thrown weapons and slings.
- Resistance: gain a +4 bonus to all Saving Throws versus magic and poison.
- Skill Bonus: +2 to Perception and +2 to Stealth skills
- Skill Proficiency: Language (Common, Halfling, Elven)
- Twilight Vision: can see normally by moonlight and in dim light.
- Weapon Proficiency: darts and slings.
ASSASSIN/FIGHTER ABILITIES
- Saving Throws: Dexterity, Constitution
ASSASSIN
- Backstab (+2): when making a melee or ranged attack against an opponent's rear facing, or when making a melee attack against a flanked foe, gain Backstab bonus. May only Backstab creatures that have a discernible anatomy. Must be able to see the target well enough to pick out a vital spot. They may only Backstab with weapons listed on the Assassin's weapon proficiency list. If making ranged Backstab attacks, they must be within close range for the weapon used.
- Burglar (+2): gain burglar bonus to all Athletics skills checks made to climb, all Disable Device checks made to open locks and disarm traps, and all Stealth checks.
- Find traps: may make Perception checks to search for traps, including magical traps, with their full Proficiency Bonus. To find a trap, the assassin spends time intently studying and searching an area to deduce possible trap locations. It takes one round to locate a trap in a specific area such as a lock or a doorknob, and one minute to locate traps in a 5’ by 5’ foot area. The DC of this check is usually 10 + the Proficiency Bonus + the Dexterity modifier of the NPC who set the trap with a Disable Device check. For spell traps, such as Glyph of Warding, the DC is equal to the spell’s Saving Throw DC.
- Killing Strike (DC 13):When attacking a surprised target, an assassin may attempt to deliver a Killing Strike. If the assassin successfully attacks a surprised opponent, the target must make a Constitution Saving Throw. The DC of this Saving Throw is equal to 10 plus the ½ of the assassin level (minimum of 1) + the assassin’s Intelligence modifier. If the victim fails the save, they are automatically reduced to ½ of the assassin level in negative (-2) Hit Points and dying. If the victim makes their Saving Throw the attack deals normal damage.
- Footpad: may move at their full Movement Rate when making Stealth checks to move silently.
- Extra Language (1): Thieves Chant
FIGHTER
- Weapon Specialization (+2): Short Sword
- Cleave:
- Combat Dominance (+1):
Weapon and Armor Proficiencies
- Weapons:
- Armor:
- Shields:
SKILLS
- Acrobatics (DEX) +0
- Animal Handling (WIS) +0
- Arcana (INT) +0
- Athletics (STR) +0
- Chiper (INT) +0
- Craft [type] (INT) +0
- Deception (CHA) +0
- Disable Device (DEX) +0
- Disguise (CHA) +0
- History (INT) +0
- Insight (WIS) +0
- Intimidation (CHA) +0
- Language [type] (INT)
- Medicine (WIS) +0
- Nature (INT) +0
- Perception (WIS) +0
- Performance (CHA) +0
- Persuasion (CHA) +0
- Poison (INT) +0
- Profession [type] (WIS) +0
- Religion (INT) +0
- Sleight-of-Hands (DEX) +0
- Stealth (DEX) +0
- Survival (WIS) +0
- * Proficiency with these skills
- These skills require Proficiency to use.
Athletics, Acrobatics, Stealth, Intimidation, Perception, Survival
EQUIPMENT
Encumbrance: Base (No Encumbrance) [Strx5]: 0lbs; Moderate Load [Strx10]: 0lbs; Heavy Load [Strx15]: 0lbs
XX | x lbs |
XX | x lbs |
XX | x lb |
XX | x lbs |
XX | x lbs |
500 gold pices (in pouch) | 0.5 lbs |
Total | xx lbs |
HISTORY
xx