The Soul Crows: Difference between revisions
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Special Rules/Notes: Use Ratskin and Outlander Rules | Special Rules/Notes: Use Ratskin and Outlander Rules | ||
But what actually occurs is that costs fall on children and are not morally outweighed by gains to anyone else. , | |||
== '''THE ROSTER''' == | == '''THE ROSTER''' == |
Revision as of 20:16, 22 October 2009
THE SOUL CROWS
Necromundacon League Member
House/Gang Type: Ratskin Renegades
Gang Rating: 2531
Wins to Losses Ratio: 6 wins, 6 losses
Special Rules/Notes: Use Ratskin and Outlander Rules
But what actually occurs is that costs fall on children and are not morally outweighed by gains to anyone else. ,
THE ROSTER
NAME: Chief Anikando
Type: Leader
M4 WS5 BS5 S3 T3 W2 I3 A1 Ld9 --- TOTAL COST: 185 EXPERIENCE: 249
Skills: Gunfighter, Marksman, Fast Shot, +1BS, +1WS, +1W, +1Ld, Quick Draw, Hip Shooting, Crack Shot Injuries: -1 Initiative Equipment: knife, sword, autopistol, plasma pistol, shotgun (w/ manstopper shells), flak armor
Notable History: Original leader of the gang, leads from the frontlines in the thick of battle. I've rolled amazingly well with his skills.
NAME: Canoke-ke
Type: Ratskin
M4 WS5 BS5 S3 T3 W2 I4 A1 Ld7 --- TOTAL COST: 100 EXPERIENCE: 114
Skills: Sprint, +1W, +2WS, +2BS Equipment: knife, bludgeon, autopistol, lasgun
Notable History: Was sent to work the Radzone territory and became horribly scarred from radiation accidentally. He now causes fear. With his latest WS bump, I need to try and save up to get a spirit weapon in his hands, coupled with Fear, that could make him great in melee.
NAME: Eelu
Type: Ratskin
M4 WS3 BS3 S3 T3 W1 I4 A1 Ld7 --- TOTAL COST: 105 EXPERIENCE: 68
Skills: Jump Back, Leap, +1Ld Injuries: -1Ld Equipment: knife, autopistol, lasgun
Notable History: Twin brother to the deceased Meelu. Eelu has mostly taken himself out of action in games by trying to leap chasms and gaps, and not making the rolls. I got a single skill roll today with him, and it was for increased leadership, too bad he was already down one in leadership.
NAME: Hell-ku
Type: Ganger
M4 WS4 BS3 S3 T3 W1 I4 A1 Ld7 --- TOTAL COST: 95 EXPERIENCE: 78
Skills: Step Aside, Sprint, +1WS, Counterattack Injuries: Head Wound Equipment: knife, autopistols x2
Notable History: Hell-ku only earned eight xp's on the day, but the big news was the find of a Stinger Mould patch at the trading post. It was quickly applied to his head, healing his head wound.
NAME: Jolon
Type: Ratskin
M4 WS3 BS4 S3 T3 W1 I4 A1 Ld7 --- TOTAL COST: 100 EXPERIENCE: 38
Skills: +1BS Equipment: knife, autopistol, shotgun
Notable History: Jolon finally got his first skill roll. For that, he lost the musket and got a shotgun. He didn't earn any xp's today, and after two games, he rolled 1's for both games. His progress has been, slow, to say the least.
NAME: Cur
Type: Ratskin
M4 WS3 BS4 S2 T3 W2 I4 A1 Ld7 --- TOTAL COST: 90 EXPERIENCE: 74
Skills: Feint, +1W, +1BS, Escape Artist Injuries: -1S Equipment: knife, shotgun (w/ manstopper shells), handbow
Notable History: Many years before joining the Soul Crows, Cur was a part-time scout working for a House Escher gang. We finally scored a Stinger Mould patch at the trading post, so Cur's head wound got healed up. He didn't do all that great today, gaining marginal xp's.
NAME: Montigo
Type: Ratskin
M4 WS4 BS3 S3 T3 W1 I4 A2 Ld7 --- TOTAL COST: 110 EXPERIENCE: 85
Skills: Rapid Fire (autopistola). Dodge, +1A, +1WS, Combat Master Equipment: knife, autopistol, shotgun (w/ manstopper shells)
Notable History: Montigo is a straight forward member of the tribe. He has decent abilities, but nothing too amazing, and he has no major injuries to speak of either. He's had a couple of break out games lately.
NAME: Plantain
Type: Ratskin
M4 WS3 BS3 S3 T3 W1 I4 A1 Ld8 --- TOTAL COST: 95 EXPERIENCE: 52
Skills: +1Leadership Equipment: knife, autogun, autopistolm sprint, mono-sight
Notable History: Plantain is poised to be the tribe’s next leader should anything ever happen to the stout Chief Anikando. Today he picked up a mono-sight as well. It was kinda steep for the price, but Ratskins can't afford to be picky.
NAME: Odin
Type: Ratskin
M4 WS4 BS3 S6 T4 W2 I3 A1 Ld7 --- TOTAL COST: 100 EXPERIENCE: 121
Skills: Leap, +1T, +2S, +1W, +1WS Injuries: -1 Initiative Equipment: knife, massive sword, stub pistol, archeotech bolter, bionic arm
Notable History: Now that Odin has the right equipment to match his abilities and skills, he is poised to become a combat monster. He is on the verge of becoming a serious threat on the field. I finally got a Radzone territory, so I’ll be sending Odin to to work it every time until he gains the ‘fear’ ability. He went twice today, but no luck. He did get lucky at the tradepost, getting an item extremely rare among the tribes, a bionic arm. Coupled with the strength increase he received already on the day, he's wielding a mighty 6 strength, and, he's carrying a massive sword too.
NAME: Paco Loco
Type: Ratskin
M4 WS5 BS3 S6 T3 W1 I4 A1 Ld6 --- TOTAL COST: 75 EXPERIENCE: 58
Skills: Sneak Up, +2S, +1BS, +1Init, Counterattack, +3WS Equipment: knife, club, autopistol w/ Silencer, sword
Notable History: No longer a brave, this juve has grown into a formidable Ratskin.
NAME: Dead Dogg
Type: Ratskin
M4 WS3 BS3 S3 T3 W1 I3 A1 Ld7 --- TOTAL COST: 100 EXPERIENCE: 40
Skills: Leap Equipment: knife, lasgun (w/ reload), autopistol
Notable History: No one knows exactly where Dead Dogg and his tribal brother Ghost Dogg come from. It is suspected that they hail from an extinct tribe from deep in the radiated wastes. As is Ratskin tradition, these two were adopted into the Soul Crows and are eager to do their part. He didn't receive any xp's today, but managed to score a weapon reload for his trusty lasgun.
NAME: Ghost Dogg
Type: Ratskin
M4 WS3 BS3 S3 T3 W1 I3 A1 Ld7 --- TOTAL COST: 105 EXPERIENCE: 28
Skills: (none) Equipment: knife, lasgun, autopistol, handbow, club
Notable History: No one knows exactly where Ghost Dogg and his tribal brother Dead Dogg come from. It is suspected that they hail from an extinct tribe from deep in the radiated wastes. As is Ratskin tradition, these two were adopted into the Soul Crows and are eager to do their part. Two battles are now under Ghost Dogg's belt, but he's yet to prove himself (or roll decent xp's).
TERRITORIES
TYPE: Rad Zone; Makes the ground glow pretty colors!
CREDITS: 0 / 2d6
Well, now that I got a hold of this territory again, I don't think I'll ever let it go. Enough credits can usually be found through foraging, so the income from this is nice, but not too badly needed. It's the fear causing side effect that I'm hoping for! Sure, its not guaranteed every time, but its great to have when you can get it.
STASH
CREDS: Three. I had cleaned up house today, with the Scavengers scenario netting me a whopping 200 credits before I even foraged. I took two Ratskins with my leader to the tradepost and scored five items, good ones too. All of the money I had earned allowed me to actually buy these rare items I wouldn't normally be able to.
EQUIPMENT: (none)
THE NECROMUNDA GANG REGISTRY
This gang roster is a part of The Necromunda Gang Registry, an online project created by Project: Necromunda.