Talam's Characters: Jotsosdwiin: Difference between revisions
Created page with "=Jotsosdwiin ("Maw of Blood and Steel") AKA Jot= ==Abilities== STR: 9(14) STA: 7(12) AGI: 4 DEX: 1 FGT: 10 INT: 1 AWA: 5 PRE: 2 ==Powers== Damage - Affect Insubstantial 2 on..." |
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==Abilities== | ==Abilities== | ||
STR: 9(14) STA: 7(12) AGI: 4 DEX: 1 FGT: 10 INT: 1 AWA: 5 PRE: 2 | '''STR:''' 9(14) '''STA:''' 7(12) '''AGI:''' 4 '''DEX:''' 1 '''FGT:''' 10 '''INT:''' 1 '''AWA:''' 5 '''PRE:''' 2 | ||
==Powers== | ==Powers== |
Revision as of 01:13, 16 June 2021
Jotsosdwiin ("Maw of Blood and Steel") AKA Jot
Abilities
STR: 9(14) STA: 7(12) AGI: 4 DEX: 1 FGT: 10 INT: 1 AWA: 5 PRE: 2
Powers
Damage - Affect Insubstantial 2 on Strength Damage Extra Limbs 1 Flight 9 - Winged Growth 5 - Innate, Permanent Immunity 11 - Aging, Lifesupport Morph 1 - Metamorph (Human form) Protection 2 Regeneration 5 - Persistent Senses 8 - Counters Concealment (Visual: All), Counters Illusion (Visual), Danger Sense
Skills
Acrobatic 6(10) Insight 6(11) Intimidation 4(8) Perception 6(11) Persuasion 4(6) Stealth 6(5)
Advantages
Ambidexterity Eidetic Memory Fast Grab Fearless Improved Hold Luck 2 Takedown 2
Offence
Initiative +4 Unarmed +10, Damage 14
Defence
Parry 12(10) Dodge 12(10)/Toughness 9(14) Fortitude 7(12)/Willpower 12
Abilities 78 + Powers 60 + Skills 16 + Advantages 9 + Defence 17 = 180
Complications
Motivation - Responsibility: he's inspired by Zatanna and wants to live up to her example. Enemy - Felix Faust: dragon blood, bone and organs can be used in various magical rituals and Felix has no problem with killing Jot to get his hands on them. Quirk - Draconic Instincts: he's struggling with hoarding and territorial instincts. Also, while he doesn't need to eat, he likes to and he eats a lot.
Human Form
Abilities
STR: 9 STA: 8 AGI: 4 DEX: 1 FGT: 10 INT: 1 AWA: 5 PRE: 2
Powers
Damage - Affect Insubstantial 2 on Strength Damage Immunity 11 - Aging, Lifesupport Leaping 1 Morph 1 - Metamorph (Human form) Protection 2 Regeneration 5 - Persistent Senses 8 - Counters Concealment (Visual: All), Counters Illusion (All), Danger Sense Speed 1
Skills
Acrobatic 10(14) Athletics 2(11) Deception 6(8) Insight 6(11) Intimidation 6(8) Perception 6(11) Persuasion 6(8) Stealth 10(14)
Advantages
Ambidexterity Attractive 2 Eidetic Memory Fast Grab Fearless Improved Grab Improved Hold Luck 2 Takedown 2
Offence
Initiative +4 Unarmed +10, Damage 9
Defence
Parry 12 Dodge 12/Toughness 10 Fortitude 12/Willpower 12
Abilities 80 + Powers 41 + Skills 26 + Advantages 12 + Defence 21 = 180