Talam's Characters: Jotsosdwiin: Difference between revisions
Line 50: | Line 50: | ||
==Abilities== | ==Abilities== | ||
STR: 9 STA: 8 AGI: 4 DEX: 1 FGT: 10 INT: 1 AWA: 5 PRE: 2 | '''STR:''' 9 '''STA:''' 8 '''AGI:''' 4 '''DEX:''' 1 '''FGT:''' 10 '''INT:''' 1 '''AWA:''' 5 '''PRE:''' 2 | ||
==Powers== | ==Powers== |
Revision as of 01:16, 16 June 2021
Jotsosdwiin ("Maw of Blood and Steel") AKA Jot
Abilities
STR: 9(14) STA: 7(12) AGI: 4 DEX: 1 FGT: 10 INT: 1 AWA: 5 PRE: 2
Powers
- Damage - Affect Insubstantial 2 on Strength Damage
- Extra Limbs 1
- Flight 9 - Winged
- Growth 5 - Innate, Permanent
- Immunity 11 - Aging, Lifesupport
- Morph 1 - Metamorph (Human form)
- Protection 2
- Regeneration 5 - Persistent
- Senses 8 - Counters Concealment (Visual: All), Counters Illusion (Visual), Danger Sense
Skills
- Acrobatic 6(10)
- Insight 6(11)
- Intimidation 4(8)
- Perception 6(11)
- Persuasion 4(6)
- Stealth 6(5)
Advantages
- Ambidexterity
- Eidetic Memory
- Fast Grab
- Fearless
- Improved Hold
- Luck 2
- Takedown 2
Offence
- Initiative +4
- Unarmed +10, Damage 14
Defence
- Parry 12(10) Dodge 12(10)/Toughness 9(14)
- Fortitude 7(12)/Willpower 12
Abilities 78 + Powers 60 + Skills 16 + Advantages 9 + Defence 17 = 180
Complications
- Motivation - Responsibility: he's inspired by Zatanna and wants to live up to her example.
- Enemy - Felix Faust: dragon blood, bone and organs can be used in various magical rituals and Felix has no problem with killing Jot to get his hands on them.
- Quirk - Draconic Instincts: he's struggling with hoarding and territorial instincts. Also, while he doesn't need to eat, he likes to and he eats a lot.
Human Form
Abilities
STR: 9 STA: 8 AGI: 4 DEX: 1 FGT: 10 INT: 1 AWA: 5 PRE: 2
Powers
Damage - Affect Insubstantial 2 on Strength Damage Immunity 11 - Aging, Lifesupport Leaping 1 Morph 1 - Metamorph (Human form) Protection 2 Regeneration 5 - Persistent Senses 8 - Counters Concealment (Visual: All), Counters Illusion (All), Danger Sense Speed 1
Skills
Acrobatic 10(14) Athletics 2(11) Deception 6(8) Insight 6(11) Intimidation 6(8) Perception 6(11) Persuasion 6(8) Stealth 10(14)
Advantages
Ambidexterity Attractive 2 Eidetic Memory Fast Grab Fearless Improved Grab Improved Hold Luck 2 Takedown 2
Offence
Initiative +4 Unarmed +10, Damage 9
Defence
Parry 12 Dodge 12/Toughness 10 Fortitude 12/Willpower 12
Abilities 80 + Powers 41 + Skills 26 + Advantages 12 + Defence 21 = 180