Difference between revisions of "Skinner"
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=Assets= | =Assets= | ||
− | Shredder belt | + | '''Shredder belt''' |
Close, timed, destructive | Close, timed, destructive | ||
− | Combat armor | + | '''Combat armor''' |
− | Cybernetic arm: melee, glove penetrating, destructive | + | :armored, motion sensor |
− | Infiltration kit | + | '''Cybernetic arm''' |
+ | :melee, glove penetrating, destructive | ||
+ | |||
+ | '''Infiltration kit''' | ||
Armored weapons emplacements | Armored weapons emplacements |
Revision as of 14:30, 11 July 2021
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Name: Skinner | |
Archetype: (Ex)Pirate | |
Professions: Military Scoundrel | |
Background: Brutal | |
Player: Aurebesh | |
Appearance: cold, massive, cruel |
Stats
Mettle +2
Influence -1
Expertise +1
Physique +2
Interface 0
Skills
Unique weapon "Old Betsy"
- Silenced laser rifle close/far 2 handed
- Laser,silenced, stabilized
Toughness
- You can suffer two injuries of each severity, rather than one.
Sneak attack
- When you get the drop on someone,
- Roll+Mettle.
- On a 10+, choose 1.
- On a 7-9, the GM will give you 2 of the following options, choose 1 of them.
• Kill them • Injure them • Rob/disarm them • Capture/disable them
Branded
- +1 physique (factored)
Assets
Shredder belt Close, timed, destructive Combat armor
- armored, motion sensor
Cybernetic arm
- melee, glove penetrating, destructive
Infiltration kit
Armored weapons emplacements
Scars: Puckered burn scar across chest
Data Points
1 on Callister