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| == Introduction and Background == | | == Introduction and Background == |
| You are a reject. Though the USSR is theoretically a modern, tolerant state you are unacceptable because of your views, sexuality, race, appearence or taste in music. Or perhaps you just pissed off someone powerful. | | You are a reject. |
| | Although the USSR is a modern, tolerant state you are unacceptable because of your unsanctioned views, sexuality, race, appearance or taste in music. Or perhaps you just pissed off someone powerful. |
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| So you are now a conscript in coldest, most isolated, most dilapidated, ancient shithole of a base in the whole expanse of mighty Russia. Base 58 | | So you are now a conscript serving at base 58. If there is a kind, warm place in this vast country, this is the place it is furthest from. It is a cold, isolated, dilapidated, ancient shithole of a base for which there seems no sane reason. There is nothing to guard here, nothing but frozen bogs for miles. So here you squat with all the other perverts, traitors and misfits, waiting for you time to be over, in one way or another. |
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| == Threads == | | == Threads == |
Revision as of 21:34, 20 July 2021
Introduction and Background
You are a reject.
Although the USSR is a modern, tolerant state you are unacceptable because of your unsanctioned views, sexuality, race, appearance or taste in music. Or perhaps you just pissed off someone powerful.
So you are now a conscript serving at base 58. If there is a kind, warm place in this vast country, this is the place it is furthest from. It is a cold, isolated, dilapidated, ancient shithole of a base for which there seems no sane reason. There is nothing to guard here, nothing but frozen bogs for miles. So here you squat with all the other perverts, traitors and misfits, waiting for you time to be over, in one way or another.
Threads
IC Thread
OOC Thread
Map
- map.png
Setting Rules
The game runs using Savage Worlds Adventure Edition rules. Characters start as Novice and are conscripts in the army of the USSR and have a dissident or deviant past.
Specifically
- Gritty Damage
- More skill Points
- Simplified encumbrance (Zadmar)
Active Characters
Spuds
Jimmy "Spuds" McConnell
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Traits
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Hindrances: Driven (Minor; being the best team player he can be), Impulsiveness (Major), Loyal (Minor)
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Pace: 6; Size: +1; Parry: 5; Toughness: 8(1)
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Attributes: Agility d6; Smarts d6; Spirit d6; Strength d8; Vigor d8
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Skills: Athletics* d6; Common Knowledge* d6; Electronics d6; Fighting d6; Healing d4; Intimidate d4; Notice* d6; Persuasion* d4; Pilot d4; Repair d6; Science d6, Stealth* d4
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Edges: (Background) Brawny (Toughness +1, Size +1, +1 step to encumbrance 80lbs)
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Gear: Standard Spacesuit ($100, Wt. 1lb; $100), Air Tank (d8, +0.5lbs; +$50), Gecko Boots (+0.5lbs; +$50), Cutting Edge Modular Repair Kit (Wt. 0.5lbs; +1 to Electronics and Repair; $200), Survival Knife (Str+d4, Wt. 0.5lb; $50); Remaining Cash $50
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Played by: Karl Green
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Stormy
Simon "Stormy" Tourmaline
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Traits
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Hindrances: Arrogant (M); Loyal (m); Quirk: Neat and Polite (m)
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Pace: 6; Size: 0; Parry: 5; Toughness: 7(2)
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Attributes: Agility d6; Smarts d8; Spirit d8; Strength d6; Vigor d6
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Skills: Academics d4, Athletics d6; Common Knowledge d4; Fighting d6; Gambling d6; Notice d8; Persuasion d6; Shooting d6; Stealth d4; Taunt d4
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Edges: Calculating (Ignore 2 points of penalties when action card is 5 or less), Reliable (free reroll on support rolls)
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Gear: EVA suit (bonus 2, weight 3, Air d8, Jets d8); Flechette pistol (damage 2d4, range 12/24/48, weight 0.5, +2 damage vs unarmored); Flechette carbine (damage 2d6, range 20/40/80, weight 1, +2 damage vs unarmored); knife (damage Str + d4, weight 1); $50
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Played by: Talisman
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Vik
Viktor "Vik" Horvat
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Traits
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Hindrances: Bad Luck (M), Suspicious (m), Shamed (m)
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Pace: 6; Size: 0; Parry: 5; Toughness: 7(2)
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Attributes: Agility d8; Smarts d6; Spirit d8; Strength d6; Vigor d6
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Skills: Athletics* d8; Common Knowledge* d4; Notice* d6; Persuasion* d4, Stealth* d6; Shooting d8; Piloting d6; Fighting (d6); Healing d4
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Edges: Alertness (+2 to Notice rolls.)
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Gear: EVA suit (bonus 2, weight 3, Air d8, Jets d8) + Darkvision; Flechette carbine (damage 2d6, range 20/40/80, weight 1, +2 damage vs unarmored); Medkit
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Played by: I.M.Goose
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Characters destroyed by the Pattern
Mac
Erin "Mac" MacAran
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Traits
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Hindrances:Curious (M); Small (m)
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Pace: 6; Size: -1; Parry: 4; Toughness: 6(1)
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Attributes: Agility d8; Smarts d8; Spirit d6; Strength d4; Vigor d6
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Skills: Athletics* d4; Common Knowledge* d4; Electronics d6; Fighting d6; Hacking d6; Notice* d8; Persuasion* d4; Repair d8; Stealth* d6; Thievery d4
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Edges: (Professional): McGyver [N, Sm 6, Repair 6, Notice 8] Quickly create improvised devices from scraps.
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Gear: Basic Armor ($100) +Air Boost [d8] ($50), +Darkvision* ($50), +Gecko Boots ($50); Modular Repair Kit ($100); Integration Rig ($100); Longknife ($25)
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Played by: Kokopelli
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Doc
Hudson "Doc" Joubert
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Traits
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Hindrances: Secret (M); Habit (alcoholism) (M)
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Pace: 6; Size: 0; Parry: 5; Toughness: 6(1)
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Attributes: Agility d6; Smarts d8; Spirit d8; Strength d4; Vigor d6
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Skills: Athletics d6, Common Knowledge d4, Notice d6, Persuasion d4, Stealth d4, Academics d4, Fighting d6, Healing d8, Research d4, Science d8, Taunt d6
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Edges: Healer (+2 to Healing rolls)
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Gear: Healing tools ($100); Science tools ($100); Basic Armor [$100] + Air Boost d8 [$50] + Gecko Boots ($50); Switchblade [Surgical Scalpel] ($10) (STR+d4); Longknife ($25)
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Played by: Iustum
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