Exploring the Halls of Arden Vul: sample-charsheet: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Line 2: Line 2:


==Name==
==Name==
Short description saying something about your character
Tanrik (Archontean Human)


*Alignment Level Class (Class Title)
*Neutral Thief 2
*Alignment Goal:
*Alignment Goal:
*XP: 0/2000
*XP: 2000/2400 (+10% XP gained)


*Traits:
*Traits: Friendly, Merciless
*Secondary Skill:
*Secondary Skill: Roper
*Languages: Archontean
*Languages: Archontean, Brotherhood


===Attributes===
===Attributes===
*Strength 15 (+1)
*Strength 13 (+1)
*Intelligence
*Intelligence 11
*Wisdom
*Wisdom 7 (-1)
*Dexterity
*Dexterity 16 (+2)
*Constitution
*Constitution 10
*Charisma  
*Charisma 7 (-1)


===Conflict===
===Conflict===
*HP:
*HP:
*AC: (Unarmored AC: )
*AC: 14 (Unarmored AC: 12)
*Initiative Bonus:  
*Initiative Bonus: +1
*Bonus to reaction rolls:
*Bonus to reaction rolls: -1
*Movement:
*Movement:


Line 31: Line 31:


Weapons:
Weapons:
*weapon, attack value, damage, notes
*Sword, +1 to Hit, 1d8 damage
*weapon2, attack value, damage, notes
*Short Bow, +2 to Hit, 1d6 damage, 50'/100'/150'
*Dagger, +1 to Hit melee, +2 to Hit missile, 1d4 damage, 10'/20'/30'


===Saving Throws===
===Saving Throws===
*Death/poison:
*Death/poison: 13
*Magic wands:
*Magic wands: 14
*Paralysis/Petrification:
*Paralysis/Petrification: 13
*Breath Attacks:
*Breath Attacks: 16
*Spells/rods/staves:
*Spells/rods/staves: 15


===Racial Abilities===
*X
*Y


===Class Abilities===
===Class Abilities===
*G
* Backstab (+4/x2)
*H
*  


===Exploration Abilities===
===Exploration Abilities===
*Climb sheer surfaces:
*Climb sheer surfaces: 90%
*Find/remove treasure traps:
*Find/remove treasure traps: 25%
*Hear noise:
*Hear noise: 1-3
*Hide in shadows:
*Hide in shadows: 25%
*Move silently:
*Move silently: 35%
*Open locks:
*Open locks: 30%
*Pick pockets:
*Pick pockets: 35%


===Spells===
*Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z
Spells memorized
*L1:
*L2:
*L3:
Spells Known:
*L1:
*L2:
*L3:


===Equipment===
===Equipment===
Leather Armor
Sword
Dagger
Shorbow w/20 Arrows
Rope 50'
Oil Flask
Backpack
Bedroll
Standard Ration (x7)
Encumbrance:
Encumbrance:


Worn:
Worn:
*X
*Leather Armor
*Y
Held:
Held:
*A
* Sword
*B
* Torch (if needed)
Backpack:
Backpack:
*Q
*Thieves Tools
*R
*Bedroll
*Rope 50'
*Standard Rations 1 week
*Oil Flask
Stashed (where):
Stashed (where):
*V
*Dagger on belt
*W
*Hip Quiver
*Shortbow
Wealth:
Wealth:
*Coinpurse:
*Coinpurse: 0
*Factor (which factor):
*Factor (which factor):
===Hired Help===
Retainers:
*X
Mercenaries:
*Y
Specialists:
*Z


==Notes==
==Notes==

Revision as of 14:59, 21 July 2021

Back to main page

Name

Tanrik (Archontean Human)

  • Neutral Thief 2
  • Alignment Goal:
  • XP: 2000/2400 (+10% XP gained)
  • Traits: Friendly, Merciless
  • Secondary Skill: Roper
  • Languages: Archontean, Brotherhood

Attributes

  • Strength 13 (+1)
  • Intelligence 11
  • Wisdom 7 (-1)
  • Dexterity 16 (+2)
  • Constitution 10
  • Charisma 7 (-1)

Conflict

  • HP:
  • AC: 14 (Unarmored AC: 12)
  • Initiative Bonus: +1
  • Bonus to reaction rolls: -1
  • Movement:

Attacks/round: 1
Max Cleaves: 2

Weapons:

  • Sword, +1 to Hit, 1d8 damage
  • Short Bow, +2 to Hit, 1d6 damage, 50'/100'/150'
  • Dagger, +1 to Hit melee, +2 to Hit missile, 1d4 damage, 10'/20'/30'

Saving Throws

  • Death/poison: 13
  • Magic wands: 14
  • Paralysis/Petrification: 13
  • Breath Attacks: 16
  • Spells/rods/staves: 15


Class Abilities

  • Backstab (+4/x2)

Exploration Abilities

  • Climb sheer surfaces: 90%
  • Find/remove treasure traps: 25%
  • Hear noise: 1-3
  • Hide in shadows: 25%
  • Move silently: 35%
  • Open locks: 30%
  • Pick pockets: 35%


Equipment

Leather Armor Sword Dagger Shorbow w/20 Arrows Rope 50' Oil Flask Backpack Bedroll Standard Ration (x7) Encumbrance:

Worn:

  • Leather Armor

Held:

  • Sword
  • Torch (if needed)

Backpack:

  • Thieves Tools
  • Bedroll
  • Rope 50'
  • Standard Rations 1 week
  • Oil Flask

Stashed (where):

  • Dagger on belt
  • Hip Quiver
  • Shortbow

Wealth:

  • Coinpurse: 0
  • Factor (which factor):

Notes