Exploring the Halls of Arden Vul:Aelfric the Cheerful: Difference between revisions
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==Aelfric the Cheerful== | ==Aelfric the Cheerful== | ||
Aelfric was raised in a traditional Thorcinga village and practiced as a shipwright for several years, marrying a local Thorcin woman. One day his wife was slain accidentally by a Archontean patrol. Rather than seek vengeance, he decided to strive for understanding. Abandoning the craft he was trained in he began to wander from village to village, striving to understand the human condition, and began writing and reciting poetry to express what he learned. | |||
* | * Neutral L2 Bard | ||
* Alignment Goal: | * Alignment Goal: Find the ability to forgive others. | ||
* XP: 2000/4000 (+ | * XP: 2000/4000 (+5%) | ||
* Traits: | * Traits: Honorable yet Manipulative | ||
* Secondary Skill: | * Secondary Skill: Shipwright | ||
* Languages: Archontean (literate) | * Languages: Archontean (literate), Thorcin, | ||
===Attributes=== | ===Attributes=== | ||
* Strength | * Strength 7 (-1) | ||
* Intelligence | * Intelligence 16 | ||
* Wisdom 9 | * Wisdom 9 | ||
* Dexterity | * Dexterity 9 | ||
* Constitution | * Constitution 10 | ||
* Charisma | * Charisma 13 (+1) | ||
===Conflict=== | ===Conflict=== |
Revision as of 16:46, 21 July 2021
Aelfric the Cheerful
Aelfric was raised in a traditional Thorcinga village and practiced as a shipwright for several years, marrying a local Thorcin woman. One day his wife was slain accidentally by a Archontean patrol. Rather than seek vengeance, he decided to strive for understanding. Abandoning the craft he was trained in he began to wander from village to village, striving to understand the human condition, and began writing and reciting poetry to express what he learned.
- Neutral L2 Bard
- Alignment Goal: Find the ability to forgive others.
- XP: 2000/4000 (+5%)
- Traits: Honorable yet Manipulative
- Secondary Skill: Shipwright
- Languages: Archontean (literate), Thorcin,
Attributes
- Strength 7 (-1)
- Intelligence 16
- Wisdom 9
- Dexterity 9
- Constitution 10
- Charisma 13 (+1)
Conflict
- HP: 16
- AC: 17 (Unarmored AC: 11)
- Initiative Bonus: +1
- Bonus to reaction rolls: +1
- Movement: 60'
Attacks/round: 1
Max Cleaves: 2
Weapons:
- two-handed sword, +2, 1d10+2, slow
- 3 javelins, +1, 1d4+1, 30'/60'/90'
- dagger, +2, 1d4+2, 10'/20'/30'
Saving Throws
- Death/poison: 12
- Magic wands: 13
- Paralysis/Petrification: 14
- Breath Attacks: 15
- Spells/rods/staves: 16
Class Abilities
- G
- H
Exploration Abilities
- Climb sheer surfaces:
- Find/remove treasure traps:
- Hear noise:
- Hide in shadows:
- Move silently:
- Open locks:
- Pick pockets:
Spells
- Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z
Spells memorized
- L1:
- L2:
- L3:
Equipment
Encumbrance: 720 coins
Worn:
- plate armour
- belt: waterskin, coinpurse, dagger
- warm cloak
Held:
- two-handed sword
Backpack:
- tinder box
- 1 week standard rations
- 3 javelins
- 10 candles
- 12 iron spikes
- 50' rope
- 100' twine
Stashed: none
Wealth:
- Coinpurse: 4 gold
Hired Help
none