User:Thebigh/SH1: Difference between revisions
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'''Name''': Malan | '''Name''': Malan, son of Maran | ||
'''Race and Culture''': Tarat | '''Race and Culture''': Tarat | ||
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'''Special Attribute''': Low Light Vision; Negate up to -3 Circumstance Penalty if there is any light within 120’. | '''Special Attribute''': Low Light Vision; Negate up to -3 Circumstance Penalty if there is any light within 120’. | ||
'''Background''': Miner | |||
'''Bonus Cultural Background:''' Artisan (smith) | '''Bonus Cultural Background:''' Artisan (smith) | ||
'''Profession'': Blacksmith | '''Profession''': Blacksmith | ||
'''Abilities''': Crafting(5), Melee Weapons(5), Persuasion(4), Unarmed Fighting (3), Awareness (3), Oratory (2), Athletics (2), Survival (2), Social Circles (1), Scholarship minerals (1), Stealth (1), Intimidate (1) | |||
start off with Crafting (2), Melee (2), Oratory (2) from Tarat culture | |||
Pick Miner background, so gain Unarmed Fighting (3), Awareness (3) | |||
Pick Blacksmith Profession, so get Crafting (5), Melee (4), Persuasion (4). Also gain Athletics (2) from swapping out previously known Crafting. I ran out of abilities to choose from in Blacksmith so I'll choose Survival (2) | |||
Use advances to boost Melee weapons to 5, and buy Social Circles, Scholarship (mineralogy), Stealth, and Intimidate at Level 1 as well as stat boosts. |
Revision as of 12:59, 2 September 2021
Name: Malan, son of Maran
Race and Culture: Tarat
Preferred weapon: Mace
Stats
Might: 3+1
Perception: 3
Agility: 2
Stamina: 4+1
Presence: 4+1
Will: 3
Race and background bonuses
+2 Bruise Track
Special Attribute: Low Light Vision; Negate up to -3 Circumstance Penalty if there is any light within 120’.
Background: Miner
Bonus Cultural Background: Artisan (smith)
Profession: Blacksmith
Abilities: Crafting(5), Melee Weapons(5), Persuasion(4), Unarmed Fighting (3), Awareness (3), Oratory (2), Athletics (2), Survival (2), Social Circles (1), Scholarship minerals (1), Stealth (1), Intimidate (1)
start off with Crafting (2), Melee (2), Oratory (2) from Tarat culture Pick Miner background, so gain Unarmed Fighting (3), Awareness (3) Pick Blacksmith Profession, so get Crafting (5), Melee (4), Persuasion (4). Also gain Athletics (2) from swapping out previously known Crafting. I ran out of abilities to choose from in Blacksmith so I'll choose Survival (2)
Use advances to boost Melee weapons to 5, and buy Social Circles, Scholarship (mineralogy), Stealth, and Intimidate at Level 1 as well as stat boosts.