User:Thebigh/SH1: Difference between revisions

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'''Name''': Malan
'''Name''': Malan, son of Maran


'''Race and Culture''': Tarat
'''Race and Culture''': Tarat
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'''Special Attribute''': Low Light Vision; Negate up to -3 Circumstance Penalty if there is any light within 120’.
'''Special Attribute''': Low Light Vision; Negate up to -3 Circumstance Penalty if there is any light within 120’.
'''Background''': Miner


'''Bonus Cultural Background:''' Artisan (smith)
'''Bonus Cultural Background:''' Artisan (smith)


'''Profession'': Blacksmith
'''Profession''': Blacksmith
 
'''Abilities''': Crafting(5), Melee Weapons(5), Persuasion(4), Unarmed Fighting (3), Awareness (3), Oratory (2), Athletics (2), Survival (2), Social Circles (1), Scholarship minerals (1), Stealth (1), Intimidate (1)
 
start off with Crafting (2), Melee (2), Oratory (2) from Tarat culture
Pick Miner background, so gain Unarmed Fighting (3), Awareness (3)
Pick Blacksmith Profession, so get Crafting (5), Melee (4), Persuasion (4). Also gain Athletics (2) from swapping out previously known Crafting. I ran out of abilities to choose from in Blacksmith so I'll choose Survival (2)


'''Abilities''': Crafting(5), Melee Weapons(4), Persuasion(4), Oratory (2), Athletics (2), Unarmed Fighting (2)
Use advances to boost Melee weapons to 5, and buy Social Circles, Scholarship (mineralogy), Stealth, and Intimidate at Level 1 as well as stat boosts.

Revision as of 12:59, 2 September 2021

Name: Malan, son of Maran

Race and Culture: Tarat

Preferred weapon: Mace

Stats

Might: 3+1

Perception: 3

Agility: 2

Stamina: 4+1

Presence: 4+1

Will: 3

Race and background bonuses

+2 Bruise Track

Special Attribute: Low Light Vision; Negate up to -3 Circumstance Penalty if there is any light within 120’.

Background: Miner

Bonus Cultural Background: Artisan (smith)

Profession: Blacksmith

Abilities: Crafting(5), Melee Weapons(5), Persuasion(4), Unarmed Fighting (3), Awareness (3), Oratory (2), Athletics (2), Survival (2), Social Circles (1), Scholarship minerals (1), Stealth (1), Intimidate (1)

start off with Crafting (2), Melee (2), Oratory (2) from Tarat culture Pick Miner background, so gain Unarmed Fighting (3), Awareness (3) Pick Blacksmith Profession, so get Crafting (5), Melee (4), Persuasion (4). Also gain Athletics (2) from swapping out previously known Crafting. I ran out of abilities to choose from in Blacksmith so I'll choose Survival (2)

Use advances to boost Melee weapons to 5, and buy Social Circles, Scholarship (mineralogy), Stealth, and Intimidate at Level 1 as well as stat boosts.