Branhamin's Characters - CoC: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|'''Alertness 40%'''
|'''Alertness 40%'''
Anthropology 0%
<u>Anthropology 0%</u>


'''Appraise 40%'''
'''Appraise 40%'''


Archeology 0%
<u>Archeology 0%</u>


Art (Type) 0%
<u>Art (Type) 0%</u>


Artillery 0%
<u>Artillery 0%</u>


'''Athletics 70%'''
'''Athletics 70%'''


Craft (Type) 0%
<u>Craft (Type) 0%</u>


Demolitions 0%
<u>Demolitions 0%</u>


'''Disguise 40%'''
'''Disguise 40%'''
Line 35: Line 35:
First Aid 10%
First Aid 10%


Foreign Language (Type) 0%
<u>Foreign Language (Type) 0%</u>


Forensics 0%
<u>Forensics 0%</u>


Heavy Machinery 10%
Heavy Machinery 10%


Heavy Weapons 0%
<u>Heavy Weapons 0%</u>


History 10%
History 10%
Line 49: Line 49:
'''Law (Larceny) 30%'''
'''Law (Larceny) 30%'''


Medicine 0%
<u>Medicine 0%</u>


|'''Melee Weapons 70%'''
|'''Melee Weapons 70%'''
Military Science 0%
<u>Military Science 0%</u>


Navigate 10%
Navigate 10%
Line 60: Line 60:
'''Persuade 80%'''
'''Persuade 80%'''


Pharmacy 0%
<u>Pharmacy 0%</u>


Pilot (Type) 0%
<u>Pilot (Type) 0%</u>


Post‐Apocalypse Lore (Type) 60%
'''Post‐Apocalypse Lore (Type) 60%'''


Ranged Weapons 20%
Ranged Weapons 20%
Line 76: Line 76:
'''Scavenge 70%'''
'''Scavenge 70%'''


Science (Type) 0%
<u>Science (Type) 0%</u>


'''Search 50%'''
'''Search 50%'''
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'''Stealth 70%'''
'''Stealth 70%'''


Surgery 0%
<u>Surgery 0%</u>


'''Survival (Urban) 50%'''
'''Survival (Urban) 50%'''
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Swim 20%
Swim 20%


Technology Use 0%
<u>Technology Use 0%</u>


Unarmed Combat 40%
Unarmed Combat 40%


Unnatural 80%
'''Unnatural 80%'''
|-
|-
|}
|}

Revision as of 00:58, 5 October 2021

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Alice Fletcher :: Deceiver Archetype

The advantage of the knife is not having to reload.

Stats

Skills

Alertness 40%

Anthropology 0%

Appraise 40%

Archeology 0%

Art (Type) 0%

Artillery 0%

Athletics 70%

Craft (Type) 0%

Demolitions 0%

Disguise 40%

Dodge 30%

Drive 20%

Firearms 20%

First Aid 10%

Foreign Language (Type) 0%

Forensics 0%

Heavy Machinery 10%

Heavy Weapons 0%

History 10%

Insight 60%

Law (Larceny) 30%

Medicine 0%

Melee Weapons 70%

Military Science 0%

Navigate 10%

Occult 10%

Persuade 80%

Pharmacy 0%

Pilot (Type) 0%

Post‐Apocalypse Lore (Type) 60%

Ranged Weapons 20%

Reassure 10%

Research 10%

Ride 10%

Scavenge 70%

Science (Type) 0%

Search 50%

Stealth 70%

Surgery 0%

Survival (Urban) 50%

Swim 20%

Technology Use 0%

Unarmed Combat 40%

Unnatural 80%

Core skills + Athletics, Scavenge, and Survival
3 bonus pts each to unnatural and Post Apoc Lore. 1 each to melee weapons, scavenge, insight, and persuade
Adversity Skill points to Unnatural

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