Branhamin's Characters - CoC: Difference between revisions
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{| class="wikitable" | {| class="wikitable" | ||
|'''Alertness 40%''' | |'''Alertness 40%''' | ||
Anthropology 0% | <u>Anthropology 0%</u> | ||
'''Appraise 40%''' | '''Appraise 40%''' | ||
Archeology 0% | <u>Archeology 0%</u> | ||
Art (Type) 0% | <u>Art (Type) 0%</u> | ||
Artillery 0% | <u>Artillery 0%</u> | ||
'''Athletics 70%''' | '''Athletics 70%''' | ||
Craft (Type) 0% | <u>Craft (Type) 0%</u> | ||
Demolitions 0% | <u>Demolitions 0%</u> | ||
'''Disguise 40%''' | '''Disguise 40%''' | ||
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First Aid 10% | First Aid 10% | ||
Foreign Language (Type) 0% | <u>Foreign Language (Type) 0%</u> | ||
Forensics 0% | <u>Forensics 0%</u> | ||
Heavy Machinery 10% | Heavy Machinery 10% | ||
Heavy Weapons 0% | <u>Heavy Weapons 0%</u> | ||
History 10% | History 10% | ||
Line 49: | Line 49: | ||
'''Law (Larceny) 30%''' | '''Law (Larceny) 30%''' | ||
Medicine 0% | <u>Medicine 0%</u> | ||
|'''Melee Weapons 70%''' | |'''Melee Weapons 70%''' | ||
Military Science 0% | <u>Military Science 0%</u> | ||
Navigate 10% | Navigate 10% | ||
Line 60: | Line 60: | ||
'''Persuade 80%''' | '''Persuade 80%''' | ||
Pharmacy 0% | <u>Pharmacy 0%</u> | ||
Pilot (Type) 0% | <u>Pilot (Type) 0%</u> | ||
Post‐Apocalypse Lore (Type) 60% | '''Post‐Apocalypse Lore (Type) 60%''' | ||
Ranged Weapons 20% | Ranged Weapons 20% | ||
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'''Scavenge 70%''' | '''Scavenge 70%''' | ||
Science (Type) 0% | <u>Science (Type) 0%</u> | ||
'''Search 50%''' | '''Search 50%''' | ||
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'''Stealth 70%''' | '''Stealth 70%''' | ||
Surgery 0% | <u>Surgery 0%</u> | ||
'''Survival (Urban) 50%''' | '''Survival (Urban) 50%''' | ||
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Swim 20% | Swim 20% | ||
Technology Use 0% | <u>Technology Use 0%</u> | ||
Unarmed Combat 40% | Unarmed Combat 40% | ||
Unnatural 80% | '''Unnatural 80%''' | ||
|- | |- | ||
|} | |} |
Revision as of 00:58, 5 October 2021
Alice Fletcher :: Deceiver Archetype
The advantage of the knife is not having to reload.
Stats
Skills
Alertness 40%
Anthropology 0% Appraise 40% Archeology 0% Art (Type) 0% Artillery 0% Athletics 70% Craft (Type) 0% Demolitions 0% Disguise 40% Dodge 30% Drive 20% Firearms 20% First Aid 10% Foreign Language (Type) 0% Forensics 0% Heavy Machinery 10% Heavy Weapons 0% History 10% Insight 60% Law (Larceny) 30% Medicine 0% |
Melee Weapons 70%
Military Science 0% Navigate 10% Occult 10% Persuade 80% Pharmacy 0% Pilot (Type) 0% Post‐Apocalypse Lore (Type) 60% Ranged Weapons 20% Reassure 10% Research 10% Ride 10% Scavenge 70% Science (Type) 0% Search 50% Stealth 70% Surgery 0% Survival (Urban) 50% Swim 20% Technology Use 0% Unarmed Combat 40% Unnatural 80% |
Core skills + Athletics, Scavenge, and Survival 3 bonus pts each to unnatural and Post Apoc Lore. 1 each to melee weapons, scavenge, insight, and persuade Adversity Skill points to Unnatural