SWADE SupersGame: Difference between revisions
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::The '''''Super Attribute''''' Edge allows attributes to exceed a race's normal limits. If the increase is permanent, it counts for Advancement. | ::The '''''Super Attribute''''' Edge allows attributes to exceed a race's normal limits. If the increase is permanent, it counts for Advancement. | ||
::The '''''Focus (X)''''' Skill is used to control many powers listed in the SPC. Normally this tied to Spirits for the hero can choice any Attribute Trait to use this skill. Once chosen it cannot be changed. | ::The '''''Focus (X)''''' Skill is used to control many powers listed in the SPC. Normally this tied to Spirits for the hero can choice any Attribute Trait to use this skill. Once chosen it cannot be changed. | ||
:'''Adaptable''': As a human, at character creation start with a bonus Edge that you qualify for for free. If the GM allows you to play a non-Human (alien or otherwise) work with him to create the race ( | :'''Adaptable''': As a human, at character creation start with a bonus Edge that you qualify for for free. If the GM allows you to play a non-Human (alien or otherwise) work with him to create the race (such as listed in SW). | ||
:'''Super Powered''': Gain this Edge for Free. This grants you 45 points for super powers, no more then 10 in any one power set. | :'''Super Powered''': Gain this Edge for Free. This grants you 45 points for super powers, no more then 10 in any one power set. | ||
::Update for The Best There Is Edge allows you to invest up to 15 points in any one power set. | ::Update for The Best There Is Edge allows you to invest up to 15 points in any one power set. |
Revision as of 23:51, 22 October 2021
This wiki is to test out some character ideas and buildings using the new Savage Worlds Adventure Edition - Super Power Companion.
Character Creation
This game is going to use the Super Powered Companion (SPC) for the Savage Worlds Adventure Edition (SW). All notes will refect these rules.
For the first game I am going a bit Gritty Hour Color supers.
Power Level: 3 (45 base, no more then 10 points in any one power)
SETTING RULES: Born a Hero (SW), Comic Book Combat (SPC), Conviction (SW), Creative Combat (SW), Death & Defeat (SPC), Fanatics (SPC), Gritty Damage (SW), High Adventure (SW), Larger than Life (SW), Mega Destruction (SPC), More Skill Points (SW), Never Surrender (SPC), No Finishing Moves (SPC), Throwdown (SPC), Villainous Conviction (SPC), Wound Cap (SW)
CHARACTER CREATION
- Traits: gain 5 attribute traits points and 15 skill trait points, including the free skill levels.
- The Super Attribute Edge allows attributes to exceed a race's normal limits. If the increase is permanent, it counts for Advancement.
- The Focus (X) Skill is used to control many powers listed in the SPC. Normally this tied to Spirits for the hero can choice any Attribute Trait to use this skill. Once chosen it cannot be changed.
- Adaptable: As a human, at character creation start with a bonus Edge that you qualify for for free. If the GM allows you to play a non-Human (alien or otherwise) work with him to create the race (such as listed in SW).
- Super Powered: Gain this Edge for Free. This grants you 45 points for super powers, no more then 10 in any one power set.
- Update for The Best There Is Edge allows you to invest up to 15 points in any one power set.
- Hindrances: start with one Major and two Minor Hindrances.